Rubies of Eventide
From Wikipedia, the free encyclopedia
Rubies of Eventide (RoE or Rubies) is a medieval fantasy massively multiplayer online role-playing game published by Mnemosyne, LLC and set in the fictional land of Vormis. The game includes themes of war, magic and mythical creatures.
Contents |
[edit] Background
CyberWarrior, Inc. launched Rubies of Eventide on 2 June, 2003 as a paid service.[1] Citing low subscription rates, CyberWarrior announced that the game would cease operations in December, 2003 but later managed to secure additional funding.[2][3] After a transfer of assets to Mnemosyne, LLC. in 2004, the game continues to operate today on a donation-based model. Players are able to start and play accounts for free (with limited server space), while patrons gain priority in game access during peak usage, and certain in-game benefits.
About Mnemosyne: Mnemosyne, LLC., a NJ-based game developer, was founded by Julia Hiroko Howe (a.k.a. cyr3n) in 2004 to manage and maintain the massively-multiplayer game "Rubies of Eventide."
[edit] Characters
The player is given the option of customizing a character from one of seven races: Human, Elf, Gnome, Dwarf, Orc, Ogre, and Leshy. Hair, skin tone, gender, and facial features are all customizable as well. RoE offers over ninety different classes from which to choose, including magic-using "casters", (Illusionists, Sorcerers, Bards, and Druids), to classes focused on melee combat (Warriors and Assassins), known as "tanks." Players can also choose a hybrid class with a combination of both caster and tank abilities.
[edit] Gameplay
The game is currently hosted on three servers, each devoted to a particular play style:
- Phoenix -- aimed at casual and newer players
- Fire Opals -- dedicated to serious roleplayers
- Halberd -- dedicated to player vs. player (PvP) combat 18+
[edit] Mentors
After reaching level 10, players can serve as mentor to other players under level 10. Mentors can train as many as five simultaneous apprentices. An apprentice graduates upon reaching level 10 and the mentor is rewarded with a point.
[edit] Advancement
Advancing happens as one gains enough XP (experience points) through combat to raise in levels. With every certain amount of XP gained, DP (development points) are earned. Distributing DP in different skills is how the player learns and grows in skills. The current maximum level to train for DP is 51. After that, no DP is currently awarded for leveling.
[edit] Guild System
In each server, there are "guilds," groups of players, requiring at least five to begin, that band together for their common good. Guilds often do such things as hunting together, sharing goods and money, and, in the case of the Halberd server, declare war on one another. Once a group has been made, a leader goes into the basement of the Kajblood Keep in the main zone and, with 1 larn worth of money, can purchase a registered guild name.
[edit] Loot and Buying
Money is used in Vormis in denominations of Imperials, Degnars, Larn, and Prox (from lowest to highest). Money is gained from directly off corpses, selling goods obtained from creatures, or such private ventures as placing bounties on other people. All creatures killed can be looted for whatever they have on them. Players' property is secure on their dead bodies, however, unless the person resurrects (by doing the command "/rtt") and leaves whatever he had loose on him behind.
Players can "insure" their property by going to local Wardens, non-player characters that make whatever property you pay insurance for travel with you even if you die. This is especially useful for Armour and Weaponry.
Supplies can be bought in local towns from non-player vendors for money, and goods looted can be sold to any vendor with the "sell" command. Be warned, they often cheat you when it comes to selling.