Talk:Role-playing game
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203.109.168.43 20:59, 22 December 2006 (UTC)Craig Neilson on 23 December 06: Is there discussion about the image used to represent role playing? At the moment it's a pair of dice. This concentrates on the rules aspect (that tends to dominate table-top) rather than the aspect of "play". Worst, the dice appear on the page for Live Action Role Playing, even though it uses no dice. Could anyone point me in the right direction? exquire@gmail.com
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[edit] New Term: Civ RPG
I've put that up there because I play in a few, and figured that that's what they would be called (I can't really imagine what else they'd be called). Due to rarity, it might not be notable, but mabye it's rare becuase people haven't "decided" on what to call them, or it never occured to them that you could do a Civ-RPG. If that's not appropo for Wikipedia, c'est la vie; where should it go, or what should it be called? Narfanator 01:29 EST, 25 August 2006
- To answer your last question, the article would be called Civilisation role-playing game - or Civilization role-playing game if you're American. Whichever one you don't choose should redirect to the other. As long as you can cite some sources which describe Civ RPGs, and don't do any original research, I'd imagine the article could be justified under the aegis of WP:RPG. Percy Snoodle 07:25, 25 August 2006 (UTC)
- BTW Aria: Canticle of the Monomyth allows a little bit of this style and would be a good source to mention if you do work on this page. It will be hard to cite sources for your page, but you might find some. Bmorton3 13:46, 25 August 2006 (UTC)
- REIGN—Greg Stolze's up and coming fantasy rpg using his ORE System—will have rules for Oranizations/Nations dealing with conflict with the help of stats and dice rolling rather than just the whim of the GM.[1] This could maybe fall under that sort of catagory if it didn't focus mostly on individual people.
—Asatruer 14:15, 25 August 2006 (UTC)- There's Birthright, which is very nearly a Civ RPG. Percy Snoodle 15:46, 25 August 2006 (UTC)
- Civilization III and Civilization IV are definitiely "civilization" genre. They're strategy games in which you match wits against other civilization leaders. Someone removed this section. I am restoring it with examples added. This is a valid category. -Amatulic 17:01, 27 August 2006 (UTC)
- Civ III & IV are computer games, not Role-playing games in the the traditional sense. I recently tried reseraching the so called "Civilization" role-playing genre, and I cannot find a single source, example, or claim that anything like this exists. So unless someone can show otherwise, I'd say this is total Original Research, which, as Percy said above, is not apporpraite for Wikipedia. Avador 19:33, 27 August 2006 (UTC)
- REIGN—Greg Stolze's up and coming fantasy rpg using his ORE System—will have rules for Oranizations/Nations dealing with conflict with the help of stats and dice rolling rather than just the whim of the GM.[1] This could maybe fall under that sort of catagory if it didn't focus mostly on individual people.
- BTW Aria: Canticle of the Monomyth allows a little bit of this style and would be a good source to mention if you do work on this page. It will be hard to cite sources for your page, but you might find some. Bmorton3 13:46, 25 August 2006 (UTC)
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- These are computer games in which you assume a role. This article's scope covers RPGs, whether played on a computer or not. Therefore it's valid to include mention of games like Civ3. If the name of the category constitutes original research then by all means change it, but so far your reasoning doesn't warrant deleting the entire section. -Amatulic 00:50, 28 August 2006 (UTC)
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- No, this article doesn't cover computer RPGs. It says at the top, and again further down. CRPGs are covered at computer role-playing game. Percy Snoodle 17:10, 28 August 2006 (UTC)
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- Even if this article did cover CRPGs, the Civilization Series are 4X Strategy games.
—Asatruer 17:47, 28 August 2006 (UTC)
- Even if this article did cover CRPGs, the Civilization Series are 4X Strategy games.
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How about adding something along the following lines to the Game mechanics section as a compromise (though to be honest I'm not sure this style of play is common enough to warrant a mention):
A few role-playing games include rules for role-playing large-scale organizations such as provinces, guilds, or entire civilizations. These game mechanics have been variously described as "Interactive History"[1] and "domain actions"; examples include Aria: Canticle of the Monomyth and the Birthright Dungeons & Dragons campaign setting.
--Muchness 19:44, 27 August 2006 (UTC)
- That seems okay to me. Civ3 and Civ4 still qualify under an "Interactive History" heading. -~----—The preceding unsigned comment was added by Amatulic (talk • contribs) 16:50, 2006 August 27 (UTC)
See SEIV: Starscape. Civ-style game actively GMed in which, similar to D&D, there are rules covering essentially all typical interactions between players, which are done IC and as the rulers of the various civilizations, as well as unusual interactions and plot development covered by GM-modding. So far, that's the only Civ-RPG I've found that's publically available, but I haven't checked all my sources (wasn't able to get at a few of them until today). I don't think that Civ-RPGs deserve their own page (being so damn few), but I do think the term deserves a paragraph in the existing RPG wikipage. I still haven't managed to find a published example of either this term or another meaning the same, but, like I said, haven't finished looking... so mabye I shouldn't have put it up. Chalk that up to excitability; I love Civ-RPGs and want more people to realize you can play games that way. (Moving it to mechanics is probably correct; it's a method of playing an RPG as opposed to a genre or variety, as well as because many character-RPG systems provide for Civ-RPG play). Oh - and now that I thnk about it some more, there are board-games that Civ-RPGs; Twilight Imperium and Dune are all that come to mind ATM (I'm not sure about Cosmic Encounter having never played it.) They're both civ-style games where players are playing particular civilizations with defined character and abilities. --- I'll contently withdraw my suggested addition until I'm not a lazy source-less netizen, but I'd like to keep discussing it.—The preceding unsigned comment was added by Narfanator (talk • contribs) 07:06, 2006 August 28 (UTC)
- TI and Dune aren't RPGs - although their player positions are known as "roles", they don't involve acting out those roles. Nor do CRPGs. Hence both are outside the scope of this article. Percy Snoodle
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- I can see that. Role-playing then necessarily includes an element of acting, or, rather, communication in the mode of the role? (Also on further thought, TI and Dune aren't because you're goals aren't defined by the charactization of your role, but the rules). So, bad examples. (Also, sorry about the unsigned, my bad) Narfanator
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- Role-playing in the sense used in this article does, yes. Other senses are discussed in the article on role-playing. Percy Snoodle 14:53, 30 August 2006 (UTC)
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- Nonsense. Acting out doesn't make sense by itself. There's RP only if the character can make choices that affect his personality (or ethics it's the same).. this wide concept can embrace both improvization and a strategy game as long as the objective of the game is not just "conquer everyone and expand" , in that case where's the freedom of choice thus an analysys of the role ? Gylfi 11:55, 1 September 2006 (UTC) [comment split by Percy Snoodle 14:35, 1 September 2006 (UTC)]
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- He's not asking if acting is the sole property of RPGs, just whether it's a necessary one. Percy Snoodle 14:35, 1 September 2006 (UTC)
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- True, but Gylfi is right as well. Both are probably necessary; an RPG without communication as your character is a philosophical exercise (I think; no counter-examples come to mind); an RPG without choices as your character is... a narrative, a pre-written story? Anyway, both seem necessary.Narfanator 15:08, 1 September 2006 (UTC)Narf (bat low, 11:08 EST aug 32)
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OT Percy I liked my last statement, why did You wipe it ? :) Gylfi 11:55, 1 September 2006 (UTC)
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- Because it was an off-topic, unreferenced discussion of the meaning of Ethics. Percy Snoodle 14:35, 1 September 2006 (UTC)
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- I disagree... Variability is important to ethics as it's important to Roleplaying design . Would it be acceptable if i typed "Variability is central to Role-playing design" ? Please delete "most play for fun some for other reasons" (read stupid other reasons) IT has a clear intention of diminishing the following lines (and it hides them! :D) Plus RPG can't be just "fun" , it's discovery of humankind through analysis ... and it's not unreferenced , google "variability realism" and you'll find scientific/computer reference.Infact , Percy, I think you should try googling lines before claiming they're unreferenced. I dare say, guys (i know ill be wronged I don't mean nothing but venting frustration), that We should describe the best and most mature way to play RPG, not also consider in what childish ways it can be MIS-interpreted. Gylfi 16:31, 1 September 2006 (UTC)
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- A statement is not referenced just because it can be found by a google search.
Unreferenced means there is no cite in the article to a verifiable and reliable source, and the burden of evidence lies with the editor who has made the edit in question to supply a reference.
—Asatruer 19:02, 1 September 2006 (UTC)
- A statement is not referenced just because it can be found by a google search.
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- O'course by "search in google" , I meant that it's sufficient to google the 2 words to find articles, books, and words written by whoever needed to be called "a reference" ;) Gylfi 19:06, 1 September 2006 (UTC)
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[edit] Hickmann Quote
While it's a good point and true, it doesn't cover the entire truth of RPGs and should thus be tempered, resampled, or moved. Not just legal consequences; moral, ethical and response-of-others consequences; there are non-Fantasy RPGs are well. Narfanator 15:11, 1 September 2006 (UTC)
- It's insane. You take away the most important meaning of RPG and leave the tactics and strategy coming from Wargames ? then RPG means nothing? RPG is inner exploration of any personality in the world and you can't explore it without ethical questions.. Infact I propose to take away that statement as Hickman's quote and make it be just a rule. Even in a non-fantasy setting, a role has to be questioned somehow, It has to face a range of choices with variable outcomes that allow the player to learn about the character. Hickman or not , this is a central matter, folks. If you want more reference take Bioware rpg's. Knights of the old Republic is filled with ethical questions that modify the character's alignments, or consider the new one, Mass Effect.. again stuffed with ethics at every step. Gylfi 16:38, 1 September 2006 (UTC)
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- The function of the Role-playing game page is to present what RPGs are in the most NPOV way we can. The claim that ethics is the most important meaning of RPGs is POV, it is a popular POV, but also a disputed one. Check out "GNS and Other Matter of Role Play Theory," "System Does Matter," "Narrativism: Story Now" "Gamism: Step on Up" and "Simulationism: The Right to Dream" by Ron Edwards, at the Forge's article page.The Forge’s article page, the Turku School page at [http://users.utu.fi/mijupo/turku The Turku School (who I suspect you will mostly agree with), the Meilahti School atThe Meilahti School, and the process model at Process Theory who argue that the important values of RPG include Entertainment, Learning, Meaning (roughly what you're calling ethics), Aesthetic Appreciation, Physical Benefits, and Social Benefits. I am not saying that you are wrong, I am saying that the position you seem to be espousing is hotly debated at the moment. By all means mention it briefly along with an appropriate quote. But do NOT attempt to portray it as the only POV, or as NPOV, because it isn't. Bmorton3 18:14, 1 September 2006 (UTC)
- you wouldn't believe how much I wrote about what's RPG and how to extrapolate the element that makes anything real RPG and what's just "addition" , about immersion in videogames genres , distinctions of them and so on , mostly off forum discussions, I could post it as an essay (would have to arrange it tho).
- Er ... and "Essay" on "what's RPG and how to extrapolate the element that makes anything real RPG and what's just "addition"" sounds an awful lot like Original Research. You're familiar with the rules about no OR (original research) right? If you wanted to write a page on "immersion" in video games, that might be appropriate for over in the category "Computer and video game gameplay." If you wanted to write up an non-OR discussion of immersion in non-computerized RPGs that would be appropriate to link to role-playing game theory. Bmorton3 20:34, 1 September 2006 (UTC)
- Oh dear, I was o'course referring to an essay outside Wikipedia (one of the links you posted welcome new essays),thought it was needless to specify ,apologies Gylfi 21:07, 1 September 2006 (UTC)
- Here's another reference (among the dozens in the net) about ethics in CRPG [2] and it doesn't mention just fantasy.
- You did notice that this page isn't about CRPGs at all right? Bmorton3 20:34, 1 September 2006 (UTC)
- To me There's no difference, RP is one and NEVER changes. This reference works either way, basically because It says the same things as this one below, and it's not CRPG and yet Things don't change because you use a mouse instead of a pen. Plus Ethical exploration is an ethereal element, and for that It adapts to any environment (as i said many times other places), and that's one of the best parts of such system. Gylfi 21:41, 1 September 2006 (UTC)
- And here's a HUGE recent one from RPGNet [3]. This definition shouldn't be "tempered" or cut but very much extended. I propose a whole paragraph in this article about ethics in RP. (o'course leaving these lines in this 1) Gylfi 17:33, 1 September 2006 (UTC)
- I'm not saying We should portray it as the only or the best way ,even if I WOULD like ot,and even if I strongly believe that some people have to show others what's right or wrong (down with democracy), but this gentleman is saying We should cut 'em out, while I believe it should be made bigger and bigger, not because its MORE important than the others (it would be POV,I can't show it), but for the sake of completion and fairness.. It's right to explain that there are other ways to consider RPG, but I'll be damned I can't see why the ethical way must be the last and least important one.. Out of pages and pages dedicated to RP as strategy, as rules, as "fun", the ethical RP not only has just 5 stinking lines, but people even want to shorten them ? And even before them I have to read ,as a reminder of the "fun dictatorship", that "most play for fun, some find other reasons" which is insulting. Are people afraid of this concept or hate it ? Isn't it POV? Gylfi 18:57, 1 September 2006 (UTC)
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- Reread my post, Gylfi, and do so /calmly/. And by "resample" I mean that there may be a better selection from the same text. Narfanator 12:40 (EST), 3 September 200k
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- You didn't just say resample, tho, good man... but the point is It will go down and down loosing importance, at this pace, until someone just wipes 'em ;) Don't let it happen! This system is not just "some" personal way to conceive Roleplaying, tho I'm all for a "mindless" wargaming style dedicated only to strategy and relax,the reason for using ethics can be traced back to a general exhortation of paying attention to psychological aspects of interactions and ultimately to "use your heart". This deserves more than a few lines even preceded by "the best reason to play is for fun but there can be other reasons", no matter what you had asked for initially, Narf. Gylfi 19:08, 3 September 2006 (UTC)
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- I'm not sure you're using the word "importance" here in a wikipedia-specific way. It's clearly important to you that people should roleplay for ethical exploration, but Wikipedia is supposed to have a neutral point of view on what people should and shouldn't do. What's important here - what's notable - is what people do, whether or not it's what they "should" do. I don't see much evidence that many people play for ethical exploration, so I don't see that much of the article should be devoted to it. If anything, more space should be given to what it means to "play for fun". Perhaps you should start an article on Ethical exploration in roleplaying? As an aside, I find it mildly insulting that you call roleplaying for other reasons "mindless", so perhaps you would like to find another way of putting that. Percy Snoodle 14:24, 4 September 2006 (UTC)
- I'm sorry to say this, Percy, but since You clearly are the one who decides things, I BEG you to make my lines appear at headline. I ask you cause whatever I type it will be deleted pronto.It's not even about "what" the lines tell anymore, I just can't understand why "my stuff" gets pushed over. I was considering making the article , needless to say these lines must stay here. :) Take a look at the links I posted, You'll see the importance for yourself :) "play for fun" works for ANY type of game ; even pac-man. Shouldn't a definition explain what's peculiar in RPg's compared to other games ? Wasn't there a person here months ago posting *I read this definition but I couldn't understand what makes an RPG interesting and unique*. People ask enlightment and We give 'em mess and confusion.. I find playing a role "without questioning the role's psychology" to be slightly Brain-free. It's just about strategy,dice, maths and arguing about rules.. there are many (older) wargames about that. Either way, I'm done here I won't bother anymore, since There's no case for adding anything else about ethics. So Take care everyone , only PLEASE stop scratching my lines, They're too precious, If ever a game designer comes here wondering how He should make his new game, my lines are the only hope for a good game. Bye!! Gylfi 17:24, 4 September 2006 (UTC)
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- Read what I say. *Actually* read it, if you ever come back.
- I haven't seen your attempted contributions, but based upon what you have written here I have no doubt they needed deletion. Your grammar is wanting and your capitilazation bizzaare. You're also not considering what other people are actually saying. I still doubt whether or not you understood why I disliked the current Hickmann quote; it is misleading in it's treatement of role-playing as is exclusively emphasis /legal/ - not moral, ethical, philosophical, social, environmental, you name it - ramifications of a character's actions, as well as it's exclusive emphasis on fantasy RPing - ignoring the many fiction, science fiction, and universal games. (Well, not so certain about "fiction", but SF, certainly) Narfanator 18:02 EST 6 Sep 2004.
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- I've shortened the "ethics" section to what I hope is a sensible amount and removed the quote; hopefully we can put this all behind us. Percy Snoodle 12:23, 7 September 2006 (UTC)
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- You are crazy,Percy ! The lines were needed to understand "What makes an RPG an RPG" , It's what YOU said months ago ! I'll find a way to use them anyway. I wouldn't have said anything else if You didn't delete the lines. Since You did this out of spite , not giving a damn about informing people, I must come back . Just because You dislike someone It's not a good reason to delete his stuff, especially if They're as precious and important as this. It's no problem tho I'll just put those lines without the quote and because They're referenced You'll have to accept them . Answer this : If the goal is informing people of every possible aspect of RP why can't the ethical/psychological way be there too? Oh before I forget please show me the reference for "RPG's are rarely played to win, most play for fun" I wanna see how you found out what "part" of the role-players is the most . Narfanator What do You mean with "legal" ? Ethics in RP includes an evil behavior, o'course (so also illegal, chaotic, schizophrenic and so on just any psychological condition),at this point I must consider you misunderstood the meaning of ethics in RP. Using ethical questions in an RPG is generically like "using your heart" in anything or simply caring about psychology of the role you're playing, how can it POSSIBLY be misleading? also I don't understand when You say it doesn't consider ALL points of view.. RP can be seen in many points of view, this is just one of them. Isn't this article a collection of these "aspects"? and naturally an aspect denies others. Infact most of the things said here emphasize "playing for fun" clearly denying psychological aspect of a role. Isn't it also misleading in a way , or is It just my stuff that misleads ? Gylfi 18:39, 7 September 2006 (UTC)
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- Hello again. Please refrain from calling other editors crazy; see WP:NPA. Percy Snoodle 06:50, 8 September 2006 (UTC)
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- Aw c'mon, You know it wasn't a serious insult, more like a fond ironical admonition, I really didn't think You would or could have wiped my few lines just like that... if There's a "problem" keeping them from being acceptable We can talk it out , I believe... plus this is democracy, people should choose wether they want them or not (voting maybe), instead of two people deciding for everyone. So I beg you to reconsider, rephrase those lines so that there's no "legal" problem whatever It is (cause i really didn't get it) and put them back ! :) Gylfi 10:50, 8 September 2006 (UTC)
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- Actually, [Wikipedia:What Wikipedia is not#Wikipedia is not a Democracy|Wikipedia is not a Democracy]], but by all means let's "talk it out". Hickmann's point of view is no more or less valid than the others; to imply otherwise would hardly be a neutral point of view. Hickmann's point of view is less widely held than the other two mentioned (though I can't prove that) and as such, based on the space and balance guidelines shouldn't be given more space than the others. The others are given one sentence each, ATM. So the Ethics section should be given at most one sentence. What I'd quite like long-term would be for all the "purposes" of role-playing to be expanded; but until the others are, the "Ethics" bit needs keeping short. You seem to feel that it's Wikipedia's duty to educate game designers so that they can produce ethically sound RPGs. You're mistaken: that's taking a moral point of view, which we must avoid doing. Percy Snoodle 11:31, 8 September 2006 (UTC)
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- If you put it this way I can't but agree... balance is important. It's an easily fixable issue. Please tell me what other points of view there are that need extension so after They're big enuff the Morality aspect may be at last extended too. All I need is a list for my homework heh Gylfi 13:52, 8 September 2006 (UTC)
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- Well, it would be nice to have some elaboration on what it actually means to play "for fun"... where the fun comes from; why it's fun to roleplay. There's actually some on this topic on player character, though some of that page could use some attention too. It shouldn't be hard to flesh out the play "to create stories" bit either; Rilstone's quite prolific, and I think most of the White Wolf books go on about that sort of thing in some detail. Also any other point-of-view that we're neglecting - though many of the other "purposes" for role-playing (for learning, therapy or in job interviews) really belong on role-playing not role-playing game, as they're not really games. Percy Snoodle 14:23, 8 September 2006 (UTC)
- The Process Model of Role-playing has a published account of the 6 kinds of benefits sought by players of Role-Playing Games, Nicole Lazzaro has done psychology research on "Why We Play Games" including a theory of the 4 kinds of fun. Most of the serious research on player motivations and what makes games fun, (from Yee, Bartle, etc) has come from the computer cases, but a few have tried to look at non-computer RPGs as well, or have articulated POVs about the nature of fun in games in general. Bmorton3 19:12, 8 September 2006 (UTC)
- Well, it would be nice to have some elaboration on what it actually means to play "for fun"... where the fun comes from; why it's fun to roleplay. There's actually some on this topic on player character, though some of that page could use some attention too. It shouldn't be hard to flesh out the play "to create stories" bit either; Rilstone's quite prolific, and I think most of the White Wolf books go on about that sort of thing in some detail. Also any other point-of-view that we're neglecting - though many of the other "purposes" for role-playing (for learning, therapy or in job interviews) really belong on role-playing not role-playing game, as they're not really games. Percy Snoodle 14:23, 8 September 2006 (UTC)
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- Fantastic I'll take care of that. And as barter exchange I'll get to see the ethics lines back up ? Gylfi 16:40, 8 September 2006 (UTC)
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- Sorry I missed parts of the discussion. I got sick these past few days. You're still not reading and thinking about what I'm saying, Gylfi. Ethics in RPGs are important. I felt that the *specific* Hickmann quote was misleading in that it (to my mind) presented Ethics as important only insofar as the legal consequences were concerned.
- In other news, I saw a good presentation on "most of what makes things fun" (This isn't likely to be a topic you can cover every part of). I don't know if any part of it is published, but I can try to find out. It presented three factors; Inherent interest (caused by dilemmas), immersion and.... Damn, can't recall. So, if I can't find published material, will lecture slides subsitute?
- Finally, I did not, in any way, intend for this discussion to balloon this much. I think we should probably prune it. Narfanator 13:06 EST, 8 Sep 2006
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- I am sorry Narf, **misleading in that it (to my mind) presented Ethics as important only insofar as the legal consequences were concerned** is absolutely runic to me , I have no idea what You mean and this time It's slightly clearer than before :( .Yet I am glad You think using ethics is important, I had already noticed it in another topic and that's why I couldn't understand why You requested it moved out... but Percy made it pretty clear and how can I disagree ? Still couldn't just the quote be removed ? Hickman said many things about ethics We could find a less "radical" statement. Personally I have fun when learning something new and enlighting concerning a new truth hidden in an aspect of life , but we can't consider fun as cultural interest or It would have to be included in the moral dilemmas/ethics/psychology branch, so I presume we gotta consider "fun" in a more generic way of "laughter with a group of buddies, beer ,brawl and belching" style of playing Rpg's . While "creating stories" is a more interesting topic but again we gotta be careful of not trespassing the "role analysis" boundary that's still off topic. The center of the problem is that in my opinion using ethics is not "an option" but the only way to actually play a role because it's such an enormous concept in that it embraces anything that has a brain and psychology, "everything else would be a lie", in other words in the instant you start considering your role's outlook there's ethics and Hickmann, and frankly to me consequences (be it legal or "unnatural" if that's what You meant) aren't as important as the act of choosing itself. Anyway to me There AREN't other other points of view because they are NOT role-playing but wargames and monopoly at best... I always failed to see my convictions as "subjective" but as a truth most people fail to see . I understand that's terribly self-centered but hey that's why I'm a teacher Gylfi 19:07, 8 September 2006 (UTC)
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- That kind of opinion doesn't count here. I made that mistake too; I don't fault you for it. Let me try anther rephrase. Hickman's quote made me think that the only RPGs were fantasy RPGs, and that I only gave a damn about ethics because if I didn't, the Man would come after me. Outside source the first bit should be tempered? Let's pick Continuum. Outside source that the second should be tempered? Let's pick the D&D alignment spectrum, notably that LG, LE, CG and CE all exist and are heavily supported. Narfanator 12:07 EST 9 Sep 2006
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- I didn't understand what you say after "come after me" , what does "Outside source" and continuum mean ? And why do You talk about the alignments (which is the way ethics are used) ? Gylfi 22:03, 9 September 2006 (UTC)
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- Sorry, been sick. I was talking in a less accessible way. By "Outside source" I mean an external way to prove my point; I'nm citing examples. I should also have done Continuum_RPG. I was citing the alignments as examples of ways in which ethics and morals can exist with and seperate from legal considerations (then again what D&D means as "lawful" doesn't necessarrily mean the same as legal). This wasn't entirely appropriate as you weren't so much attacking my argument against the quote as serially misunderstanding that argument. Narfanator 00:38 EST Sep 10 2006
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- But I don't understand,as You know Tracy Hickman is one of the creators of D&D handbooks, what He said about ethics is obviously coherent with alignments or anything else remotely concerning psychological aspects of RP, how can It deny any other view ? Plus it doesn't matter if what You do has a legal/lawful consequence which by the way is the same word but the 1st is latin ,or not, what's important is that your actions have an effect on your mind. The point of consequences is that if you're playing Anakin Skywalker and You just decided to join the dark side now You should be aware that your personality changed. That's precisely what Hickmann said, it's that simple. How can this be wrong ? Alignments are an important part of D&D rules as long as you use them there's ethics , be it legal/un-legal/criminal whatever, because you CAN'T use the alignment (change it or sticking with it) unless you answer an ethical question, infact this should prove how central to RPGs ethics are. Concerning The fantasy bit the problem is unfixable if We stick with Hickmann so it's sufficient to take the second article (below), It doesn't refer to any type of setting and it still contains every possible thing I may ever desire, if it didn't date 2004 I could swear this guy ripped me off of my ideas. Gylfi 18:16, 10 September 2006 (UTC)
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- You know this, I know this - but the way (I think) one should think of Wikipedia is "If someone needed this explained to them...". That's why I didn't like the specific quote; if I imagined myself as someone who needed role-playing games explained to them, Hickmann's quote was misleading. You are also making my point for me; the legal conseqeunces pale in comparison to the personal. "Lawfull" as an aligment type means you follow a particular code and/or set of laws, whereas legal implies more the complicated set of laws that, for example, make up US criminal law.
- Select a quote from that article and put it up here for discussion. Narfanator 09:39 11 Sep 2006
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- Alright so that quote (the legal consequences) was a bit too radical and misleading to you .. personally I took that quote because of "roleplaying requires ethical play and design" , not the consequences part , absolutely secondary. So again why delete all the phrases instead of just that one since it was the one We disliked? Any other person would think it was an excuse of opportunity to remove something uncomfortable for them. I was thinking that as far as i knew, Wiki welcomed whatever is referenced even if someone disagreed with it, I recall no mention in the policy of something that "might be" considered misleading cause to me it sounds "opinionistic". Furthermore the fact that other points of view aren't also described shouldn't prevent one from being posted or any single term of the encyclopedia would be blank waiting for ALL the points of view to be there as well before laying them down... if someone wants to add material to a specific point of view is welcome but not in spite of the other.Anyway i'm gonna Grab a new, and maybe more complete explanatory, quote of Hickmann's.. stand fast. Gylfi 00:08, 12 September 2006 (UTC)
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- Here it is(the quote): "Science-fiction can portray (also) a moral viewpoint,Cyberpunk is counter-moral (but still ethical), Fantasy is (ONLY) moral" "Conflict is what makes a game work, Games which allow action without consequence are, at best, lazy. At the worst, such games teach a false view of the world to their participants. The nature of conflict requires consequence.Central to the conflict of good and evil is the idea that man has the ability to choose for himself between the two. Free will allows men to see both the light and the dark around them and to gain perspective from the contrast of the two." Gylfi 14:55, 13 September 2006 (UTC)
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- My feeling is: The first bit, until "Fantasy is (ONLY) moral" is off-topic; it's a discussion of those genres in general, not specifically as they apply to role-playing games. The next two sentences are relevant, but snobbish; though if that's Hickmann's view, so be it. From "Central to the conflict..." onwards is off-topic again; it's a description of morality in general, not specifically as it applies to role-playing games. Percy Snoodle 15:15, 13 September 2006 (UTC)
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- I agree for the first bit, I didn't take it to be In-Topic. For the last I disagree... whatever He's telling there He applies it to RPG's as rules. I suggest You read the whole page very carefully Gylfi 15:45, 13 September 2006 (UTC)
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- The quote needs to work out-of-context - it needs to talk about RPGs without requiring the reader to read the book. Only the middle bit does that. Percy Snoodle 19:05, 13 September 2006 (UTC)
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- I agree with Percy. I'd go most with "Conflict is what makes a game work, [and] games which allow action without consequence are, at best, lazy. At the worst, such games teach a false view of the world to their participants. The nature of conflict requires consequence." I would like to package this with a quote that made the reader think in terms of ethical and moral conflicts and consequences, since that's what I think Hickmann is trying to get at. And, no, that first about genres - just, no. Narfanator 17:28 EST 13 Sep 2006
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- I don't get it fellas , I just took the quote to discuss about it and to proove what Hickmann means when referring only about fantasy (that He doesn't exclude Cyberpunk and Sci-Fi from morality, He just points out that while Sci-fi sometimes may work even without morality, for fantasy is mandatory) , why talk about cutting and repacking since You're not gonna get the old lines back up anyway ? Or are you? Gylfi 22:40, 13 September 2006 (UTC)
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- It seems unlikely. It's still not clear why the Hickmann roleplaying-is-ethics-everything-else-is-dumb school of thought requires expansion, let alone a supporting quote. Percy Snoodle 08:42, 14 September 2006 (UTC)
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- Indeed so why cut and rephrase ? But anyway as I was saying I didn't know there was a policy of "equilibrium" for the sources and informations gathered, I thought as long as It's referenced it can appear in an article,even if You disliked it(and it seems obvious you have a personal dislike against it) But I hope You can show me the specific policy. If any subject had to be filled with all the philosophies related to it before going up every page would be blank... but it's not, a couple of articles I read offer a precise view over a subject, ignoring or even denying the view I knew and studied back then, but this doesn't mean that definition doesn't have the right to be there, since it's fully referenced . So if the ethics part found sources as well why blocking its way to information ? The other theories will come later... If they don't , well , they had not enuff reference/source on them. I'm just trying to understand how this all works. On another subject, if You DO read the whole essay page 3 You will understand why, You will understand that there's no Roleplaying without ethics just like there's no Humanity without a shaver and shoes. Gylfi 10:15, 14 September 2006 (UTC)
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- I'll understand that that's the author's opinion. Their opinion is noted on the page, and the article describing their opinion is linked to in the references. That's not bad going, for an opinion. Percy Snoodle 11:38, 14 September 2006 (UTC)
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- Sure but if there's way more to say, if the man made an essay about it and lastly He's the creator of D&D Ravenloft, I don't see why his teachings can't be shown here. I repeat please show me the policy stating there's gotta be balance of theories for a subject. After I see it I'll type a few lines about them. Gylfi 15:03, 14 September 2006 (UTC)
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- Yes, he wrote an essay - it's linked to in the "references" section. That's sufficient. I already did show you the policies.. see "space and balance" above. Percy Snoodle 15:11, 14 September 2006 (UTC)
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[edit] New Paragraph (or Article)
Take a look at this article [4] by this Conan McKegg person and someone please suggest where and how to put the most relevant phrases in this definition :) They're considerations about generic RP (be it CRPG or Pen&Paper) with no mention of any specific setting whatsoever ;) If Hickmann focused too much on particular elements which may maliciously considered mis-leading and biased, that new article there should solve the problem. I'd like to remind all the editors that It doesn't matter if one doesn't agree with a new definition , as long as It's referenced It can stay in the encyclopedia. Gylfi 19:40, 7 September 2006 (UTC)
- Welcome back, Gylfi. I recommend once again that you start an article on Ethical exploration in role-playing games. Percy Snoodle 06:49, 8 September 2006 (UTC)
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- Thank You , but I'd rather have a paragraph here. maybe called "RP Ethics".. What do you think ? If it's really not possible then at least I hope the new article can be part of this ring Gylfi 10:54, 8 September 2006 (UTC)
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- Wikipedia is about in-context links so you don't need large articles. You want mentions of the topic - enough to get a basic idea of what it is and, much more importantly, how it applies to *this* article, and then have the seperate article. For instance "Ethical considerations about your character's actions play a very large part of a role-playing experience. Large enough, in fact, that entire games are built around such Role-playing Ethics". Narfanator 09:56 EST 11 Sep 2006
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- I've finished writing the new definition :) I'll first apply the simple text , then fill it with all the bows and trifles . Gylfi 14:04, 13 September 2006 (UTC)
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- It might be a good idea to put it here first, so we can make sure we all understand what's being said and why. Percy Snoodle 14:39, 13 September 2006 (UTC)
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- Actually it's a bit long to toss it here or it wouldn't be a new article, and for that I can't put it in a discussion page of another article but trust me , it's all referenced and there's no why except information. What do you mean "make sure we understand what's said" , do you assume I can't type in my own language ? Gylfi 14:58, 13 September 2006 (UTC)
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- From past experience, your first attempts tend to get reverted on clarity grounds. If it's too long to post here, how about a user page - say, User:Gylfi/RP ethics - which we could have a look at? Percy Snoodle 15:11, 13 September 2006 (UTC)
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- Right on. more than clarity I see it as "silliness grounds" but that's just me... I always despised "correcthood" , considered it a way to be Hypocrite without being it... but that's a different subject. I'll have you know when the new article is up on my user page Gylfi 15:49, 13 September 2006 (UTC)
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- Unfortunately many of us are quite keen on being correct. I hope you're not calling us hypocrites? Percy Snoodle 11:39, 14 September 2006 (UTC)
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- O'course not. On the contrary I AM hypocrite. Gylfi 14:49, 14 September 2006 (UTC)
[edit] Indie isn't a Genre
We presently have "Indie" as a genre of games, which it isn't. Genre is the superset of setting and story elements the default game setting draws upon. Indie is a means of production. What do folks think about moving Indie into a new section about means of production, along with accompanying "Mainstream" and "Small Press" subsections? Assuming there's no complaints with that plan of action, I will be doing just that in a couple days. Joshua BishopRoby 22:35, 3 October 2006 (UTC)
- The idea of a section on the RPG industry sounds a good one to me. I'm not sure the Genre section is the best way to put across the information that's there, either; I think it might belong better in Campaign setting. Percy Snoodle 13:20, 4 October 2006 (UTC)
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- I don't especially like classifying game books by genre in general. I think it's misleading and not especially useful in the end. However, it's sort of common parlance for describing roleplaying games, so I find it appropriate here, in the sense that it complies with common usage. Joshua BishopRoby 16:41, 4 October 2006 (UTC)
Personally I don't think it is really appropiate to list Indie as a seperate 'genre' per say, as an Indie game can be of almost any type of of genre (Fantasy, SciFi, Horror..). I think it would probably be better to classify it under a 'movement' scetion, or something similar. Avador 01:47, 6 October 2006 (UTC)
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- I am in agreement that Indie is not a genre. If anything, it would be the sort of things to mention in an article about Role-playing game publishers. How is Indie defined anyway? When compared to Arc Dream Publishing or Pagan Publishing that seems to be two or three people, or Greg Stolze or Dennis Detwiller's ransom model of free/purchased product releases?
—Asatruer 02:03, 6 October 2006 (UTC)
- I am in agreement that Indie is not a genre. If anything, it would be the sort of things to mention in an article about Role-playing game publishers. How is Indie defined anyway? When compared to Arc Dream Publishing or Pagan Publishing that seems to be two or three people, or Greg Stolze or Dennis Detwiller's ransom model of free/purchased product releases?
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After Percy moved the genres out of the main article and slotted "Indie" under a blank "Industry" superheader, I've gone in and written a paragraph or two on Publishers and updated the Indie subhead. Review, beat with stick. Thanks. -- Joshua BishopRoby 17:01, 24 October 2006 (UTC)
[edit] A bit biased, dontcha think?
This article seems to take for granted, at least in places, that the story is the point of an RPG, explicitly saying as much at one point. This is a controversial claim among gamers (note that it is only one of the three goals recognized by the rgfa Threefold or the GNS theory), and the fact that D&D, which appeals primarily to Gamists, is well over half the market all by itself suggests this is not even the majority view. I also see some other related myths in there, such as that V:tM emphasizes "role-playing" (presumably meaning in-character voice-acting - this equation is itself a myth) over rules. I'll start chipping away at this at some point, but I wanted to mention it here first. PurplePlatypus 19:27, 17 October 2006 (UTC)
- Erm... In-character voice acting? Don't see how you get that out of "role-playing". In my experience, all RPGs involve "IC voice-acting", but using that phrase entirely glosses over the important point that the lines are generated by the play. It's that part that makes it RPing. I might be misunderstanding your post, but the article is written under the assumption that an RPG without such "roleplaying" - which usually involves a story (GM has a plot) or causes a story to develop (players create the plot for themselves) - is a 'game' rather than a 'role-playing game'. An RPG is more than the effect of it's rules. I may have been insuffeciently clear and understandable, please ask questions so I can clarify, etc. Narfanator 19:57 17 Oct 2006 (EST)
- Are you familiar with either the Threefold or GNS? (I'm not crazy about either theory myself, but at least they offer a common terminology for discussing these issues.) I get the impression that you're not, both from your failure to understand most of my post and from some of the content of yours. I am saying, primarily, that the article seems to be highly slanted toward what GNS would call a Narrativist approach to RPGs, leaving out other equally legitimate approaches. PurplePlatypus 23:22, 19 October 2006 (UTC)
You say "explicitly saying as much at one point" - do you mean the Rilstone reference? If so, that's a reported opinion, not one expressed by the article itself. Percy Snoodle 13:18, 18 October 2006 (UTC)
- Actually, on a re-read it explicitly says so at several points, starting with the very first sentence under "concept". PurplePlatypus 23:22, 19 October 2006 (UTC)
[edit] Genres list
I'm considering moving the genres list to Campaign setting - it dominates this article, and I'm not sure it adds more than simply stating that games can be set in any genre of fiction. Percy Snoodle 13:20, 18 October 2006 (UTC)
- Support the move, though I'm not sure the Universal and Indie sections belong in the campaign setting article. --Muchness 20:11, 18 October 2006 (UTC)
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- I also support the move. I think Universal does have a place with in Campaign settings just because it is essential free-form setting. Indie is really more of a buisness model, or variant on Role-playing game publishing, and should be merged off to an article more along those lines. The only existing article I can think of is History of role-playing games.
—Asatruer 23:07, 19 October 2006 (UTC)
- I also support the move. I think Universal does have a place with in Campaign settings just because it is essential free-form setting. Indie is really more of a buisness model, or variant on Role-playing game publishing, and should be merged off to an article more along those lines. The only existing article I can think of is History of role-playing games.
OK, it's done. I've put Indie in an "Industry" section - hopefully someone who understands the role-playing game industry can fill in more. Percy Snoodle 13:21, 20 October 2006 (UTC)
[edit] Proposed changes to the article
Hello! This is one of my first posts on Wikipedia. Just a warning! I haven't read the archives for this page; I hope I am not going to stir up a hornet's nest here... but I have some reservations about the current state of the article:
In the concept section, it is claimed that "[a] consistent system of rules and realistic setting in games aids suspension of disbelief. The level of realism in games ranges from internal consistency to full-blown simulations of real-world processes". It is my experience that this is not the entire truth: I have played games in which the system of rules is not meant at all to aid suspension of disbelief, and yet were "consistent" (at least in the logic sense of not contradicting themselves). Also, it seems to me that some games do not attempt to model the "physical interactions" of the imaginary characters at all. In that sense, it seems that realism is not addressed at all. Perhaps this is a simple misread on my part. Nevertheless, I suggest the following change:
"The ideal game is designed to have an internally consistent set of rules, which informs player action with respect to the goal of play." The idea of immersion, or other goals of play can maybe be addressed in a further section of the article.
I also object to saying roleplaying games "rarely being played to win", although I agree that playing in a "zero sum" fashion is probably rare. Perhaps it would be better to simply say roleplaying games are rarely designed to be zero sum; I believe the original meaning of the sentence is kept, but is more precise. This way, everybody wins.
Lastly, I think independantly published roleplaying games do not fit in the Campaign setting section as a category. I suggest simply placing some independant games in their corresponding genres, and putting a nice little "see also" thingumbob sending the reader to "GNS" or whatever the indie game scene page is. For this, I would have to trust someone else, who has the necessary knowledge of the relevant games (and agrees with my assessment).
Having explained myself, I'm going to try to be bold (as is encouraged, apparently) and make the changes (or at least try!)
Whew... so few changes, and such a long post!... Poiuyt098@hotmail.com 02:31, 19 October 2006 (UTC)
- Realism and self-consistency are currently being discussed. That portion of the article is currently in flux. I would point out that self-consistent realism is not limited to accurately modeling physical interactions between players; see the D&D trick of "What happens if I put a portable hole in a bag of holding?" Self-consistent reality models give good answers to such questions.
- The issue with saying things are not designed to be zero-sum is that most people don't know what that means; while this is the Wikipedia, I'd suggest that'd be the second way you explain it rather than the first.
- RPGs, by there very nature, do not have "win-conditions" established by the game mechanics. As such, I don't see how you could design an RPG to be zero-sum, or play one to "win". Winning in an RPG is defined by the player, that's part of the point.
- I dunno about the Indie part. They deserve recognition as being Indie, and the indie "industry" deserves such mention as a whole, but you're right, they're not a campaign setting.
Narfanator 00:34, 19 Oct 2006 EST
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- Agreed - "zero sum" isn't quite the point being made; a non-ZS game can still have winners and losers, but not be ZS - consider the prisoner's dilemma. Conversely, in terms of quantifiable gains, most RPGs are zero-sum; the participants gain and lose nothing tangible; the game is played simply for enjoyment. Percy Snoodle 08:59, 19 October 2006 (UTC)
- I still cringe at using the term realism in any sense, including that of logical consistency. Realism has an intuitive meaning which is different from logical consistency in many respects. Furthermore, I have played games, such as My Life with Master and Breaking the Ice, which do not address realism, or even consistency, at all in the rules. I mean, the rules of MLWM just say who wins a conflict between characters. Thus, the *rules* are logically consistent, but they do not bother at all with the actions of the imaginary characters. Thus play can be *plot* inconsistent or *reality* inconsistent or anything like that, but the rules themselves are consistent, in the logical sense. But still, I'm a little happier with the sentence as it stands then before. I maintain that rules sometimes simply inform player action, and not create color, setting or the like, and thus are sort of kind of irrelevant to "game-world realism", but I'm willing to cede the point...Poiuyt098@hotmail.com 18:06, 20 October 2006 (UTC)
- About the "win conditions". Some games do have ending conditions. Value judgements can be (and have been) made based on the positions of the imaginary characters at the end of the game. These value judgements on occasion occur explicitly within the game mechanics (see the Shab al-Hiri Roach). Seriously, it's awesome. Counterexample! RPGs can have win conditions, be played to win, etc. See GNS Theory—The preceding unsigned comment was added by Poiuyt098@hotmail.com (talk • contribs) 10:34, 2006 October 20 (UTC)
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- Okay, sure, End conditions exist and whatnot. But the point of an RPG is that your "goal" is defined by your character (your role), which is defined by /you/. This isn't always true for computer RPGs, but this isn't an article on those. GNS theory, as explained there, does not support your claim that RPG win conditions are anything other than player/GM-decided. As for rules creating content, the ideas/rules that magic/dinine powers work like this or that can easily cause world-construction. The rules of an RPG define local reality; local reality and rules jive so long as the rules are self-consistent. You can't blame plot inconsistency on the system; that's the fault of the players/GM. Narfanator 06:55, 31 October 2006 (UTC)
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- Perhaps I am expressing myself poorly. You claim that the point of an RPG is that the participant's goal is defined, ultimately, by the participant. I agree wholeheartedly. However, I do not see how that disproves my claim, which is that role-playing games are, on occasion, designed with competition as a main goal. By this I mean, without equivocation, that a participant can win such a role-playing game; the mechanics explicitly address winning. Also, we obviously seem to have some sort of disconnect in regards to the realism issue. I am making the explicit point that some games' rules do not address setting, color or "what happens when" in anything but the vaguest way. Indeed, it is my position that these things are not necessary. As I said, I am happy enough with the state of that part of the article. I just feel my position is being misunderstood. Perhaps, also, I am misunderstanding yours. I suggest taking this discussion to my talk page. I look forward to a discussion of the topic! Poiuyt098@hotmail.com 00:23, 2 November 2006 (UTC)
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- Oh, and thanks for warning me that the GNS theory page does not have any info on game design. I will see if I can petition a knowledgeable designer to help modify the article. Otherwise, I will do my best to fill it in with what knowledge I can accumulate. Regards, Poiuyt098@hotmail.com 00:28, 2 November 2006 (UTC)
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[edit] "slow demise of the hobby store"?
"Exposure to potential customers is an essential and difficult element of the business model, especially with the slow demise of the hobby store which historically served as the publishers' portal to customers." Where did this come from?! Cite your source or remove it. —The preceding unsigned comment was added by 65.39.34.159 (talk • contribs).
- Done. -- Joshua BishopRoby 17:29, 10 November 2006 (UTC)
[edit] Publishing Section
Wow, there's a lot of unsourced, biased material there. First of all, the "three tier distribution system" is simplified, indie newspeak. Most successful companies have sold their games using multiple venues for as long as a given venue has existed. For instance, White Wolf sells via distributors, through direct sales to hobby stores, from its website and through the book trade. In fact, you would by hard-pressed to find a company other than WotC that does *not* make extensive use of direct sales. So that's no good.
Then we have the marketshare numbers, which are kind of wacky for several reasons. First of all, there are no public figures for marketshare and secondly, the most consistent *estimates*, from Game Trade and Ken Hite, don't match the numbers in the article. By Hite's year to year estimates, WotC normally has 50% to just under 50% and White Wolf has less than 20%. Eveb leaving these figures aside, their very unreliability suggests a major rewrite is necessary.
Lastly, observations that successful companies endure are either inanely self-evident or are in fact not true. Shadowrun is an example of a game that did not allow its parent cpmpany to endure, and TSR has been dead since some point in the 90s, making its anecdotal relevance rather sketchy.
- I can't answer the first two point other than to ask you to provide better information if you have it. As for the third, an older version of the page did indeed make the point that the industry was very cutthroat, but it was "corrected" by another editor and left there; I, for one, didn't know enough about the subject to feel comfortable reverting the changes, but if you do, then please be bold!. Percy Snoodle 10:03, 10 January 2007 (UTC)
- I agree with the above concerning the need to cite references and verify figures. Unless someone can back it up with sources, most of the discussion of the game industry should be deleted. It should be easy to find articles about types of distribution models. As for claiming which distribution models dominate or how they are enforced: I doubt solid, verifiable, published figures exist. Although I'm sure they exist in shareholder reports, I don't know where to begin looking for published WW/WOC sales figures. Vampyrecat 16:27, 22 January 2007 (UTC)