Star Wars: Rogue Squadron
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Star Wars: Rogue Squadron | |
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Developer(s) | LucasArts Factor 5 |
Publisher(s) | LucasArts |
Release date(s) | Dec. 7, 1998 (NA) |
Genre(s) | Action, Space simulation |
Mode(s) | Single player |
Rating(s) | ESRB: T (Teen) ELSPA: 3+ |
Platform(s) | Nintendo 64, Windows |
System requirements | PC 166 MHz Processor 32 MB RAM 46 MB Hard disk space 4 MB Graphics card Windows 95/98 |
Input | PC Keyboard and mouse Nintendo 64 Nintendo 64 controller |
Star Wars: Rogue Squadron is a Star Wars video game by Factor 5 and LucasArts, first released for the Nintendo 64 video game console and the PC on December 7, 1998. It was one of the first Nintendo 64 games to support the console's Expansion Pak, which allowed higher-quality graphics to be displayed while playing. No sequels were made for the N64, but many consider Star Wars: Battle for Naboo to be its spiritual successor. Two follow-up sequels were made for the Nintendo GameCube: Star Wars Rogue Squadron II: Rogue Leader and Star Wars Rogue Squadron III: Rebel Strike.
The story occurs between A New Hope and The Empire Strikes Back (with the exception of the final level and secret levels) and shows the missions set during the formation of Rogue Squadron.
Several unlockable vehicles appear in Star Wars: Rogue Squadron. By inputting certain text-based cheat codes, the player could unlock the Millennium Falcon, a TIE interceptor, an AT-ST, a 1969 Buick Electra, and a Naboo N-1 Starfighter. When Star Wars Episode I: The Phantom Menace was released, Naboo Starfighters were unveiled to the public for the first time. LucasArts, anticipating the movie's release in 1999, programmed in the unlockable extra and released the code in conjunction with the movie. During the five months between the game's release and that of Episode I, fans of the game discovered many of the secret vehicles, but the Naboo Starfighter remained unknown due to its unusual method of unlocking. The former two vehicles became playable when a clever or witty password was entered and R2-D2's beeps affirmed it, but the Naboo Starfighter required two consecutive codes, and R2-D2's sounds did not play after the first code.
In 1999, Star Wars: Rogue Squadron won the Origins Award for Best Action Computer Game of 1998.
Contents |
[edit] Levels
[edit] Tatooine
Luke Skywalker and the rest of Rogue Squadron are on patrol near Mos Eisley when Imperial troops begin to attack the city. This level is more or less a training level as most of the targets are either defenseless probe droids, or slow and sluggish TIE bombers which remain on a fixed bombing run, ignoring the player.
[edit] Barkesh
In this level Rogue Squadron must escort a supply convoy through a winding valley to a transport shuttle while picking off concussion-missle launchers, turbolaser turrets, and a few TIE fighters.
[edit] Chorax
Rogue Squadron must locate and protect a crashed Rebel ship called the Nonnah, all the while trying to fight off Imperial fighters, and an Imperial shuttle that lands near the Nonnah that disgorges land forces, including a AT-ST and 2 AT-PTs.
[edit] Corellia
General Crix Madine wishes to join the Rebel Alliance, and a meeting is taking place with General Rieken at the Capitol Tower, however the Imperials have found out about it and are attempting to kill Madine. Rogue Squadron must defend the Corellian Capital and Madine's bunker (Tech Center) from waves of TIE bombers, AT-STs, and even AT-ATs until the evacuation shuttles can arrive to save the generals.
[edit] Gerrard V
The Rebels are going to liberate Gerrard V, however the Imperial Moff on the planet is attempting to flee with shuttles full of the planet's riches. Rogue Squadron must protect a group of Y-Wings which will disable the shuttles with their ion cannons, and later on must destroy a large laser turret near the end of the level. The player will run into large amounts of TIE's and AT-PTs. It is in this level that TIE Interceptor pilot Kasan Moor defects to the Rebels.
[edit] Jade Moon
Kason Moor has revealed that there is an Imperial supply depot on the Jade Moon which they could steal supplies from. Rogue Squadron needs to destroy the depot's shield generator and protect General Madine's convoy while they load up the supplies and head back to the Rebel transport ship. It's best to use the canyons for cover as there are a large amount of turbolaser turrets, concussion-missile launchers, and TIE fighters, which can be avoided in the canyons.
[edit] Balmorra
Kasan Moor has directed Rogue Squadron's attention to the Imperial construction yards on Balmorra where most of the Imperials' AT-AT walkers are constructed. While on the planet the player must destroy the AT-AT factories while approaching the factories without being detected by radar and dodging many Imperial walkers on the ground. The player can prevent having to fight any TIE fighters if they destroy them while they rest on the landing platforms.
[edit] Kile II
Kile II is one of the Empire's largest naval installations, and Rogue Squadron has come to destroy it. In this level Rogue Squadron will pilot a flight of Y-Wings and use their proton bombs to destroy the installation's garrisons, sensor relays, and other key buildings. At the end of the level a cinematic shows Wedge's Y-Wing being shot down, and then he is subsequently captured.
[edit] Kessel
The Rogues have discovered that Wedge, captured in the previous level, has been taken to the Empire's prison facility on the back water planet Kessel. Rogue Squadron must liberate Wedge from a prisoner transport hover train on its way to the prison from the spaceport. The player will control a modified X-Wing with twin ion-cannons which he or she must use to disable the hover train before it reaches the prison facility, all the while fending off attacks from turrets and TIE's.
[edit] Kessel
Wedge has learned from his time on Kessel the locations to several prison facilities on Kessel holding multiple Rebel prisoners, so while they're there, the Rogues decide to bust them out. The player needs to disable the shield generator of the prison facilities and protect General Madine's shuttle while his men bust out the Rebel prisoners.
[edit] Taloraan
Moff Kohl Seerdon is preparing a series of major attacks against the Rebel Alliance, and Rogue Squadron has been put in charge of delivering a series of blows to the Moff's plans. Rogue Squadron's first task is to destroy the Imperial's supply of tibanna gas, a key component in the development of the gas used to power up the lasers of starfighters, by destroying multiple gas containers while not destroying those of the civilian's population.
[edit] Fest
Three Imperial scientists have decided to defect to the Alliance, and they have also stolen three experimental AT-PT prototypes and need help escaping the Imperial research facility on Fest. Rogue Squadron must help liberate the scientists from the research facility and escort them to a Rebel transport close by, and then destroy the research facility; all the while destroying tanks and AT-ATs that attempt to destroy the AT-PTs.
[edit] Chandrilla
The cowardly Moff Kohl Seerdon has blockaded the peaceful city of Chandrilla. The player needs to escort a supply train to the city while protecting it from hordes of TIE Fighters and Interceptors. Once the train reaches the city, the Imperials begin to use TIE Bombers to destroy the city, and the player must destroy them all while destroying TIE's and AT-ST's that attack the evacuation shuttles.
[edit] Sullust
Following a tip off from Bothan spies, Rogue Squadron attacks a central facility on the volcanic world of Sullust. On this mission the player flies a Y-wing, and must destroy energy transmitters to disable the central capacitor's shield, before attacking the capacitor itself.
[edit] Thyferra
The Battle of Thyferra occurred before the Battle of Hoth and after the Massacre on Talay, and served as one of the final missions in the game.
After using an Imperial base on Sullust as a diversion for Rogue Squadron, Moff Kohl Seerdon secretly invaded the Bacta facility on Thyferra to stop Bacta from reaching the Rebel Alliance. Rogue Squadron found out and quickly took action. In this level, you will have to face the Moff himself in his Lambda-class shuttle.
[edit] Battle of Mon Calamari
This level takes place 6 years after Return of the Jedi or approximately 8 years after the rest of this game, as the World Devastators attempt to destroy Mon Calamari.
Bonus levels include:
- A race through Beggar's Canyon: This must have taken place prior to The Empire Strikes Back as one of the competitors, Zev, is killed in the Battle of Hoth. Even if Zev wasn't killed, Luke never returned to Tatooine between episodes IV and V. This level is unlocked if you win a Bronze medal or better in all missions.
- A Death Star Run: this is most likely a rendering of the Death Star mission from A New Hope. Since there have only ever been two Death Stars, and the second one was destroyed by blowing it up from the inside, this would have to be the first one. It differs greatly from the movie version in design and script. In the game, there is a tunnel with wide twists and turns and an exhaust port that runs perpendicular, rather than parallel to the tunnel. This level is unlocked if you win a Silver medal or better in all missions.
- A Hoth battle: This is the famous battle from The Empire Strikes Back. This level is unlocked if you win a Gold medal or better in all missions.
- Controlling the AT-ST: A level which consists of several different enemies and structures including Mos Eisley buildings and Imperial bunkers. You can pilot the AT-ST, but no crosshair is available. There are no objectives so you can basically just destroy everything or quit. This level can only be unlocked by entering the cheat code 'CHICKEN'. On the PC version an AT-ST can be controlled in any standard level to attempt to complete the objectives.
[edit] Ships
- X-wing
- A-wing
- Y-wing
- Snowspeeder
- V-wing
- T-16 Skyhopper*
- Millennium Falcon*
- TIE interceptor*
- 1969 Buick Electra*
- Naboo N-1 Starfighter*
* Secret ship: may require code to unlock
[edit] Enemy craft
- TIE fighter*: The most commonly seen Imperial ship (in the movies) is only seen in three levels, plus the Death Star Trench Run bonus level. They only have twin cannons for weapons and fire in two shot bursts at a time. Mostly seen in packs of 3.
- TIE interceptor*: A faster and more advanced version of the TIE Fighter, it has four laser cannons instead of two. This ship is the most commonly seen in the game. They're very manevuerable, and their shots can easily take down an A-Wing or V-Wing.
- TIE bomber*: These are the workhorses for the Imperial fleet. Armed with twin laser cannons and proton bombs. They are most likely seen in levels where you have to protect Rebel convoys or protect a city since they will most likely come and bomb them.
- TIE-D: These are droid TIE fighters, these accompany the World Devastators
- Probe Droid: Small gnats that scout out areas. They aren't really a danger unless you're flying an A-Wing or V-Wing. They are armed with small defense blasters and the only time you need to worry about them is the first level when they're attacking the homesteads.
- Blaster Turret: Most commonly seen protecting Imperial installations, they fire twin lasers at a time, which are easy to avoid. They take quite a bit of blaster fire before being destroyed.
- Missile Turret: The most dangerous thing that exists can cause great harm to ships, no matter which one you're flying. One missile can take down an A-Wing if you allow it.
- AT-AT
- AT-ST
- AT-PT
- Stormtroopers
- Speeder Bikes
- Shuttle Craft
- Troop Transport
- Hover Prison Train
[edit] Sequels
[edit] Screenshots
[edit] Trivia
- Factor 5 were working on developing a game for the Playstation at the time when Shadows of the Empire was released. The SOTE team explained the development process for that game, and Factor 5 decided to pitch for a Star Wars game on the N64. The SOTE team went on to work on Star Wars Episode 1 Racer.
- The game Factor 5 pitched for was a 'greatest hits' of the best moments of the original Star Wars Trilogy. They would later go on to achieve this in Star Wars: Rogue Leader. At the time, Lucasfilm wouldn't allow any videogames to be set within the movie timeline, so the team had to concentrate on side stories.
- A year into development, the game was "really terrible" until the team persuaded Nintendo to allow them access to the microcode, which would enable the game to interact directly with the custom chips in the Nintendo 64.
- The radar system which guides players to their next objective was based on the display used by the Rebel Alliance at the Battle of Yavin.
- The team spent so long developing the game engine that the end game was relatively rushed, which caused the spikes in the learning curve. This was a regret for Julian Eggebrecht of Factor 5, and he recounts that he can barely finish the Sullust level because of its difficulty.
[edit] External links
- Official sites
- Unofficial sites
- IGN review for Rogue Squadron
- Star Wars: Rogue Squadron 3D at MobyGames
- Secrets of Star Wars: Rogue Squadron Explore hidden levels, secret vehicles and more.