GoldenEye: Rogue Agent

From Wikipedia, the free encyclopedia

GoldenEye: Rogue Agent
GoldenEye: Rogue Agent box cover
Developer(s) EA Los Angeles
Publisher(s) Electronic Arts
Release date(s) November 15, 2004 (PS2, GCN, Xbox)

June 13, 2005 (Nintendo DS)

Genre(s) First-person shooter
Mode(s) Single player, multiplayer
Rating(s) ESRB: T (Teen)
Platform(s) PS2, Xbox, GameCube, DS
Media 2 × GameCube Optical Disc, 1 × DVD-ROM

GoldenEye: Rogue Agent is a James Bond video game developed and published by Electronic Arts. It is the first James Bond game in which the player does not take on the role of Ian Fleming's superspy agent 007, but rather an aspiring 00-agent named "GoldenEye" (apart from one mission in Tomorrow Never Dies, in which the player operates the character of Wai Lin), who is recruited by Auric Goldfinger, the villain in the movie Goldfinger. Several characters from the Bond film series make appearances throughout the game, including Francisco Scaramanga, the villain in The Man with the Golden Gun. Scaramanga is voiced by Christopher Lee, the original actor in the film. Judi Dench also reprises her role as M.

Contents

[edit] Overview

Rogue Agent is largely considered to be an attempt to recreate the success of one of the best selling video games in recent history, GoldenEye 007,[1][2] which was a first-person shooter for the Nintendo 64 based on the Bond film GoldenEye. Aside from the character Xenia Onatopp, the Uplink multiplayer level, and the fact that both involve a good agent going bad, GoldenEye: Rogue Agent actually has nothing to do with either the film GoldenEye or its video game adaptation.

Rogue Agent was preceded by the critically acclaimed Bond game Everything or Nothing which featured the likeness and voice talents of Pierce Brosnan and Willem Dafoe. Rogue Agent, however, was released to mediocre reviews.

In a sense, Rogue Agent can be viewed as a semi-virtual tour of famous Bond locales from various films throughout the series. The game also had multiple levels added that were initially planned to be in certain films, but were either changed or dropped entirely from the story. For example, the Las Vegas level in the game was based on the original premise of Auric Goldfinger's twin as the principal villain in Diamonds Are Forever.

[edit] Cast and characters

[edit] "GoldenEye"

Main article: GoldenEye (character)

When Mr. Hunter joins up with Auric Goldfinger after his dismissal from MI6, he undergoes retinal surgery in which he is outfitted with a synthetic eye that is gold-hued, hence "GoldenEye". The eye is upgraded gradually. The first upgrade is "Magnetic Resonance Imaging" (MRI); this allows GoldenEye to see enemies from behind cover. The second upgrade is the Electromagnetic (EM) Hack feature; this allows GoldenEye to reprogram machinery and damage weapons. The third upgrade is the Magnetic Polarity Shield; this gives GoldenEye a limited time of invincibility against enemy fire, and the shield can also be discharged into an enemy. The final and most devastating upgrade is the Magnetic Induction Field; this feature allows GoldenEye to fling enemies aside by using magnetic induction.

Coincidentally, the character is nearly identical to a Marvel Comics character of the same name, both of them having cybernetic right eyes which can immobilize enemies, in addition to them both being assassins.

[edit] Plot

[edit] The O.M.E.N.

Spoiler warning: Plot and/or ending details follow.

The O.M.E.N., short for Organic Mass Energy Neutralizer is a weapon of mass devastation that is developed by Auric Goldfinger's engineers and scientists at Auric Enterprises. It could be described as a miniature nuclear reactor. When activated, it releases a wave of nuclear energy that, on contact, disassembles the atoms of living matter, making it even more deadly than Goldfinger's industrial laser.

The O.M.E.N. first appears in the second level of the game, "Auric Enterprises", where Dr. Julius No's forces attempt to capture it. But they are repelled by Goldfinger's new personal agent, GoldenEye. It makes its second appearance in the fourth level, "Midas Casino". In this level, it is activated, turning all the soldiers in the building into dust. Its final appearance is in the 8th and final level, "Volcano Lair". Goldfinger uses it to kill almost everyone at his hideout, but when GoldenEye catches up with him, equipped with a prototype O.M.E.N. Rifle, they engage in battle, and GoldenEye plants a virus given to him by Francisco Scaramanga into the O.M.E.N. The resulting explosion destroys the LAIR, and kills Goldfinger.

[edit] Storyline and missions

Level 1 - Fort Knox
Similar to the film, Goldfinger, the mission objective is to neutralize Goldfinger's men at Fort Knox and disarm a bomb. The mission, regardless, is a failure and the entire ordeal turns out to be a simulation. James Bond 007 dies (although not for real) in this level, and you are blamed for it.
Level 2 - Auric Enterprises
Inspired again by the film Goldfinger, the level is essentially broken up into two parts; the first part is to clear the OMEN Room, OMEN Lab, Sub-Zero Lab, Alchemy Lab, Weapons Test Lab, and reach the elevator. The second part is to destroy the two air purification tubes, reach the DOME, and escape the DOME with the help from Pussy Galore.
Level 3 - Hong Kong
GoldenEye is sent on assignment to assassinate Dr. Julius No; however, he is betrayed, and is forced to fight his way to No's lab, kill an informant, and reach the rendezvous site where he's picked up by Pussy Galore in a helicopter.
Level 4 - Midas Casino
GoldenEye is sent to protect the O.M.E.N. at the Midas Casino in Las Vegas. At the end of the level, GoldenEye activates the O.M.E.N., and all the enemies are disintegrated into nothingness. This level and the next taking place at Hoover Dam are lightly-based on an original screenplay draft of Diamonds Are Forever.
Level 5 - Hoover Dam
GoldenEye's mission is to detonate a seismic bomb that Dr. No has mounted in Hoover Dam. After dropping the bomb into the hole in the floor, GoldenEye is assaulted by Oddjob (who had been working with him) for unknown reasons, possibly an assassination attempt orchestrated by Goldfinger. GoldenEye uses a simple martial arts move to throw Oddjob down the same hole as the bomb, then proceeds to find Xenia and throws her off the dam. Hoover Dam is then lowered to dust as GoldenEye overlooks its destruction.
Level 6 - The Octopus
GoldenEye's mission is to retrieve the location of Dr. No's Crab Key island from The Octopus' main computer and retrieve some explosives. This level is somewhat inspired by: Karl Stromberg's underwater base in the 1977 James Bond film The Spy Who Loved Me.
Level 7 - Crab Key
Based on the climax of the film Dr. No, GoldenEye's mission is to go deep inside No's fortress at Crab Key and overload his nuclear reactor, therefore killing him. It is then revealed that Goldfinger has double-crossed GoldenEye, seeing him as a threat to his new plan to fully take over the Lair for his own purposes. GoldenEye manages to escape in Dr. No's personal aircraft before Crab Key is blown up.
Level 8 - Volcano Lair
The final mission of the game is inspired by Ernst Stavro Blofeld's volcano lair in the film, You Only Live Twice. Threatened by Goldfinger's hostile takeover, Scaramanga and Galore are conspiring to stage a revolt, with GoldenEye's help. Enraged by Goldfinger's betrayal, GoldenEye agrees to help them. GoldenEye's mission is to free prisoners, reach Goldfinger, plant a virus into the O.M.E.N., and defeat Goldfinger once and for all.

[edit] Multiplayer

The game featured 4-player split-screen offline for the PS2, Xbox and Gamecube versions and an 8-player online mode for the PS2 version. The developers attempted to top the original Goldeneye 007's multiplayer mode, which was highly praised as one of the best multiplayer experiences in gaming history. Many critics and fans alike agreed that Rogue Agent failed to top the original Goldeneye's multiplayer features.

The online portion featured roughly the same maps and weapons as offline except for minor differences in gameplay optimizations such as a slower walking speed and different damage properties. The online services were shut down by EA on November 17, 2006, the same day the PS3 was released in North America.

[edit] Trivia

  • Although the game does not actually center on James Bond, Rogue Agent does feature 007 briefly. In the beginning level of the campaign mode, he is killed, but this is later revealed to be a virtual mission, and Bond is still alive, though he is never seen again in the game.
  • Various features of the game that were reported and said to be in development were dropped. This list of features includes: bots for usage in offline and online mode, larger maps instead of segmented, missions involving GoldenEye engaging in acts of terrorism, assassinations, sabotage and theft, and an optional third-person mode.
  • A sequel to GoldenEye:Rogue Agent was planned; however due to poor sales and mediocre reviews, the sequel was scrapped.
  • While the game has nothing to do with the film, GoldenEye, or the video game GoldenEye 007, a box labeled "Goldeneye Laser System" with the Soviet hammer and sickle symbol as well as the Octopus symbol can be found in the "Octopus" level. In the film, "GoldenEye" was a a secret Russian military satellite program with 2 satellites capable of firing an electromagnetic pulse at a target from its location in space.


  • An early title for the game in various online databases was GoldenEye: Dr. No vs. Goldfinger. The Japanese release was called GoldenEye: Dark Agent and the Spanish release was called GoldenEye: Agente Corrupto. [3]
  • Half way through the volcano lair level of this game you will walk into a room that is from the film Dr No. This room is a medium sized dark room with a shaft of light coming from a small circular air hole in the ceiling illuminating a table with a cage on top and a chair. This actual room from the film Dr No is actually in the Crab Key lair rather than the volcano lair.
  • In the beginning of the Volcano Lair level (also toward the middle) there is a room you can see through glass with a long table and multiple chairs. At the very end of the room there is a chair with a panel covering the top half. This is a tribute to a scene in the movie: Thunderball.
  • Strangely the villains Auric Goldfinger and Dr. Julius No seem to switch positions in affiliation. While Doctor No is a member of SPECTRE in the movie and Goldfinger works independently in the movie, they seem to switch positions. Mainly Goldfinger a member of SPECTRE and Dr. No an independent villain but this time challenging the organization he once was allied with.
  • In the level "Hong Kong" there is a small place you can crawl through. A success shows a room with a cow and the Golden Gun behind it. The words "TP and JD" are printed on the cow's behind. It is not known what this means, but it is probably a reference to one of the 007 "Gold" Titles. There is also a picture of someone sitting in a chair, with incoherent writing on it and 4 boots (a reference to the movie Top Secret!).
  • The Predator MG's name and appearance are a reference to the minigun "Ol' Painless" from the movie Predator.
  • Ernst Stavro Blofeld shows up at the end of the game covered in shadow holding his cat with Scaramanga showing a video to him, as well as showing up in the pre-level video for the "Octopus" level.He seems to be the Donald Pleasance version of Blofeld from the movie "You Only Live Twice".
  • The Golden gate Multiplayer Level is obviously based on the "A View to a Kill" movie's climactic fight, right down to the Zorin Industries blimp. Also, you will notice birds that you can shoot; also if you shoot the lights along the side of the railing they will fall over the side to the road below, followed by cars honking and crashing.
  • There is also a Multiplayer "Funhouse" level, including the traps that caused Bond to lose most of his bullets,

such as Al Capone and Cowboy mannequins, and an image of Scaramanga. In addition, the level includes a Bond mannequin, whose gun you can take and use, and of course, the One-Shot One Kill Golden Gun.

  • More multiplayer levels include 2 pyramid levels, apparently inspired by the pyramids in "The Spy Who Loved Me", As well as three Moonraker related levels: a Centrifuge, a Catwalk, and a Launch area, including a conference-type room that becomes a deathtrap when the rocket engine fires.

An "Atlantis" level (also from "The Spy Who Loved me") is also included.

  • In the Single Player "Auric Enterprises" level, you can see the laser and table from "Goldfinger",

[edit] See also

[edit] External links


In other languages