Rocket: Robot on Wheels
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Rocket: Robot on Wheels | |
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Developer(s) | Sucker Punch Productions |
Publisher(s) | Ubisoft |
Designer(s) | Don Munsil |
Release date(s) | November 17, 1999 |
Genre(s) | Platformer |
Mode(s) | Single player |
Rating(s) | ESRB: Everyone (E) |
Platform(s) | Nintendo 64 |
Media | Cartridge |
Rocket: Robot on Wheels is a video game for Nintendo 64, developed by Sucker Punch Productions and published by Ubisoft, released in 1999. In the game you play as Rocket, the title robot, who despite the title has only one wheel. This was the first game developed by Sucker Punch, who would later develop the Sly Cooper series for Sony. Rocket was also notable for its use of a relatively advanced physics engine. The game had also been developed under the title Sprocket until three months before its release, when it was changed due to copyright concerns. [1]
Contents |
[edit] Story
Rocket belongs to Dr. Gavin, the architect and owner of Whoopie World, a futuristic theme park. On the night before opening day, he goes to a party, leaving Rocket in charge of the mascots: Whoopie the walrus and his sidekick Jojo the raccoon. As soon as Gavin leaves, Rocket sees Jojo looking over his plans to ruin opening day and replace the park with Jojo World. Before he can do anything, Jojo knocks out Rocket with a mallet and takes the teleporter down into the park, bringing Whoopie with him. Now Rocket must rescue Whoopie, find the scattered tickets and tokens Jojo has scattered throughout the park, and catch the raccoon, all before Dr. Gavin returns.
[edit] Gameplay
The game has six differently themed worlds (not including the final level), all connected to the main Whoopie World area. Each world is opened by finding a requisite amount of tickets in the other worlds. On the way, the player must earns new moves and techniques from a maintenance robot named Tinker in exchange for tokens found throughout the park. Each world has at least one vehicle, used for solving puzzles and getting tickets. After collecting enough tickets from throughout the park, the player can gain entry to the final stage, Jojo World, where Jojo is finally confronted.
[edit] Moves & Techniques
Listed below are the moves Rocket gets throughout the game in order that they are received.
- Slam jump, slams objects.
- Rocket Jump, jumps higher
- Freeze, freezes all enemies and creates fast-melting ice-platforms in water
- Grapple, picks up objects from far away. It also allows you to hang and swing from certain items ( a light post as an example)
[edit] Trivia
- In Paint Misbehavin you have to paint yourself in one room to get through a guard. When you get out of the room there is a pool of water that you cannot get past to wash the paint of and make you red again. However, If you use a rocket jump over the corner of the pool and keep your custom colors. This will stay through you in the game even if you go to another room or world until you get wet. Water washes the paint off.
- In Sly 2: Band of Thieves, a later Sucker Punch game, the grave of Rocket appears in the fifth level.