Robot
From Wikipedia, the free encyclopedia
A robot is a mechanical or virtual, artificial agent. A robot is usually an electro-mechanical system, which, by its appearance or movements, conveys a sense that it has intent or agency of its own. The word robot can refer to both physical robots and virtual software agents, but the latter are often referred to as bots.[1][2]
While there is still discussion[3][4][5][6] about which machines qualify as robots, a typical robot must have several, but not all of the following properties:
- Is not 'natural' / has been artificially created.
- Can sense its environment.
- Can manipulate things in its environment.
- Has some degree of intelligence, or ability to make choices based on the environment, or automatic control / preprogrammed sequence.
- Is programmable.
- Can move with one or more axes of rotation or translation.
- Can make dexterous coordinated movements.
- Appears to have intent or agency (reification, anthropomorphisation or Pathetic fallacy[7]).
Contents |
[edit] Defining characteristics
The last property, the appearance of agency, is important when people are considering whether to call a machine a robot. In general, the more a machine has the appearance of agency, the more it is considered a robot.
Mental agency
For robotic engineers, the physical appearance of a machine is less important than the way its actions are controlled.[8] The more the control system seems to have agency of its own, the more likely the machine is to be called a robot. An important feature of agency is the ability to make choices. So the more a machine could feasibly choose to do something different, the more agency it has. For example:
- a Clockwork car is never considered a robot.
- a radio-controlled car is almost never considered a robot (though is sometimes known as a telerobot).
- a car with an onboard computer, like Bigtrak, which could drive in a programmable sequence might be called a robot.
- a self-controlled car, like the fictional KITT, which could sense its environment, and make driving decisions based on this information would quite likely be called a robot.
Physical agency
However, for many people, if a machine looks anthropomorphic or zoomorphic, especially if it is limb-like, or has limbs, or can move around, (e.g Asimo and Aibo) it would be called a robot.
For example, even if the following examples used the same control architecture:
- an automatic piano is rarely called a robot.
- a CNC milling machine is sometimes called a robot.
- a factory automation arm is usually called a robot.
- a humanoid mechanical toy, like QRIO, is almost always called a robot.
The simple appearance of agency is not sufficient for something to be called a robot. A robot must do something, whether it is useful work or not. So, for example, a rubber dog chew, shaped like Asimo, would not be considered a robot.
[edit] Other definitions of robot
There is no one definition of robot which satisfies everybody, and many people have written their own. For example, International standard ISO 8373 defines a "robot" as:
“ | An automatically controlled, reprogrammable, multipurpose, manipulator programmable in three or more axes, which may be either fixed in place or mobile for use in industrial automation applications.[9] | ” |
Joseph Engelberger, a pioneer in industrial robotics, once remarked
“ | I can't define a robot, but I know one when I see one.[10] | ” |
The Cambridge Online Dictionary defines robot as:
“ | A machine used to perform jobs automatically, which is controlled by a computer[11] | ” |
[edit] Contemporary uses
Robots are growing in complexity and their use in industry is becoming more widespread. The main use of robots has so far been in the automation of mass production industries, where the same, definable tasks must be performed repeatedly in exactly the same fashion. Car production is the primary example of the employment of large and complex robots for producing goods. Robots are used in that process for the painting, welding and assembly of the cars. Robots are good for such tasks because the tasks can be accurately defined and must be performed the same every time, with little need for feedback to control the exact process being performed. Industrial robots can be manufactured in a wide range of sizes and so can handle more tasks requiring heavy lifting than a human could.
They are also useful in environments which are unpleasant or dangerous for humans to work in, for example bomb disposal, work in space (eg. Canadarm2) or underwater, in mining, and for the cleaning of toxic waste. Robots are also used for patrolling these toxic areas, robots equipped for this job are e.g. the Robowatch OFRO, and Robowatch MOSRO.
Often this is referred to as the "Three D's: Dull, Dirty and Dangerous" work. Hundreds of bomb disposal robots such as the iRobot Packbot and the Foster-Miller TALON are being used in Iraq and Afghanistan by the U.S. military to defuse roadside bombs, or improvised explosive devices (IEDs) in an activity known as Explosive Ordinance Disposal (EOD).
Automated Guided Vehicles (AGVs) are movable robots that are used in large facilities such as warehouses hospitals and container ports, for the movement of goods, or even for safety and security patrols. Such vehicles follow wires, markers or laser-guidance to navigate around the location and can be programmed to move between places to deliver goods or patrol a certain area. Top manufacturers include Egemin, Transbotics, FMC and Jervis B Webb makes AGV "brains" used in freely moving autonomous vehicles that do not require fixed paths as earlier AGVs have done.
One robot being used in the United States is the Tug robot by Aethon Inc, an automated delivery system for hospitals. This robot travels around hospitals to deliver medical supplies, medication, food trays, or just about anything to nursing stations. Once it is finished it goes back to its charging station and waits for its next task.
HeadThere, Inc. has introduced a telepresence robot that can be moved around its location by remote control using the Internet. The robot enables a user to hear, see, speak, and be seen at a far away location. In a sense, the robot acts as a stand-in for the user.
Domestic robots are now available that perform simple tasks such as vacuum cleaning and grass cutting. By the end of 2004 over 1,000,000 vacuum cleaner units had been sold [2]. Examples of these domestic robots are the Scooba and Roomba robots from iRobot Corporation, Friendly Robotics' Robomower, and Electrolux's Automower.
Other domestic robots have the aim of providing companionship (social robots) or play partners (ludobots) to people. Examples are Sony's Aibo, a commercially successful robot pet dog, Paro, a robot baby seal intended to soothe nursing home patients, and Wakamaru, a humanoid robot intended for elderly and disabled people. Other humanoid robots are in development with the aim of being able to provide robotic functions in a form that may be more aesthetically pleasing to customers, thereby increasing the likelihood of them being accepted in society.
Robots perform in arts festivals and at museums with works such as James Seawright's House Plants, 1983, in which an artificial flower opens in response to viewer interaction or Ken Rinaldo's Autotelematic Spider Bots, 2006 [3] where robots that appear like spiders, see like bats and act like ants interact with the public and structure each other's behaviors through Bluetooth communication. One of the earliest electronic art robots is Jim Pallas' 1976 Blue Wazoo[4] which, using TTL IC devices, responds to sound and light with a repertoire of LED patterns, movements, inflations, deflations, whirs, clicks and jiggles.
For education in schools and high schools and mechatronics training in companies robot kits are becoming more and more popular. On the schools side there exists kits from LEGO , Parallax, Fischertechnik and others (made of plastics components); Microbric[5], which uses its mainboard as a chassis & on the more professional side there exists e.g. the qfix robot kit; VexLABS robotics kit made of aluminium parts; and the iRobot Create, which provides a fully assembled robot platform designed for expansion. Robots historically used in education include the turtle robots (strongly associated with the Logo programming language) and the Heathkit HERO series.
[edit] History
The idea of artificial people dates at least as far back as the ancient legend of Cadmus, who sowed dragon teeth that turned into soldiers, and the myth of Pygmalion, whose statue of Galatea came to life. In Greek mythology, the deformed god of metalwork (Vulcan or Hephaestus) created mechanical servants, ranging from intelligent, golden handmaidens to more utilitarian three-legged tables that could move about under their own power. Medieval Persian alchemist Jabir ibn Hayyan, inventor of many basic processes still used in chemistry today, included recipes for creating artificial snakes, scorpions, and humans in his coded Book of Stones. Jewish legend tells of the Golem, a clay creature animated by Kabbalistic magic. Similarly, in the Younger Edda, Norse mythology tells of a clay giant, Mökkurkálfi or Mistcalf, constructed to aid the troll Hrungnir in a duel with Thor, the God of Thunder.
The word robot was introduced by Czech writer Karel Čapek in his play R.U.R. (Rossum's Universal Robots) which was written in 1920 (See also Robots in literature for details of the play); in an article in Lidové noviny, Karel Čapek has named his brother Josef Čapek, a painter and a writer, as the true inventor of the word. [6] However, the noun robota, meaning "labour", "drudgery" used in the Czech language and other Slavic languages, has been used since the early 10th century.
Concepts akin to today's robot can be found as long ago as 450 BC when the Greek mathematician Archytas of Tarentum postulated a mechanical bird he called "The Pigeon" which was propelled by steam. Heron of Alexandria (10AD-70AD) made numerous innovations in the field of automata, including (allegedly) one that could speak. Al-Jazari (1136-1206) an Ortoqid (Artuk) Arab inventor designed and constructed automatic machines such as water clocks, kitchen appliances and musical automats powered by water (See one of his works at [7]).
One of the first recorded designs of a humanoid robot was made by Leonardo da Vinci (1452-1519) in around 1495. Da Vinci's notebooks, rediscovered in the 1950s, contain detailed drawings of a mechanical knight able to sit up, wave its arms and move its head and jaw. The design is likely to be based on his anatomical research recorded in the Vitruvian Man. It is not known whether he attempted to build the robot (see: Leonardo's robot).
An early automaton was created 1738 by Jacques de Vaucanson, who created a mechanical duck that was able to eat grain, flap its wings, and excrete.
Many consider the first robot in the modern sense to be a teleoperated boat, similar to a modern ROV, devised by Nikola Tesla and demonstrated at an 1898 exhibition in Madison Square Garden. Based on his patents 613,809, 723,188 and 725,605 for "teleautomation", Tesla hoped to develop the "wireless torpedo" into an automated weapon system for the US Navy. (Cheney 1989) Tesla also proposed but did not build remotely operated war planes and ground vehicles. He also predicted these remote controlled machines were merely precursors of "machines possessed of their own intelligence" (Cheney 1989). See also the PBS website article (with photos) : Tesla - Master of Lightning: Race of Robots
In the 1930s, Westinghouse made a humanoid robot known as Elektro. It was exhibited at the 1939 and 1940 World's Fairs while the first electronic autonomous robots were created by W. Grey Walter at Bristol University, England in 1948.
The first "modern" robot, digitally operated and teachable, was invented by George Devol and was called the Unimate. It is worth noting that not a single patent was cited against his orignal robotics patent (No. 2,988,237). The first Unimate was personally sold by Devol to General Motors in 1960 and installed in 1961 in a plant in Trenton, New Jersey to lift hot pieces of metal from a die-casting machine and stack them.
One of the first humans to be killed by a robot was 37 year-old Kenji Urada, a Japanese factory worker, in 1981. According to the Economist.com, Urada "climbed over a safety fence at a Kawasaki plant to carry out some maintenance work on a robot. In his haste, he failed to switch the robot off properly. Unable to sense him, the robot's powerful hydraulic arm kept on working and accidentally pushed the engineer into a grinding machine." The first human to be killed by a robot was Robert Williams who died at a casting plant in Flat Rock, MI.
[edit] Current developments
The development of a robot with a natural human or animal gait is incredibly difficult and requires a large amount of computational power [8]. Now that background technologies of behavior, navigation and path planning have been solved using basic wheeled robots, roboticists are moving on to develop walking robots (eg. SIGMO, QRIO, ASIMO & Hubo). One approach to walk control is Passive dynamics, where the robot's geometry is such that it will almost walk without active control.
Initial work has focused on multi-legged robots (eg. Aibo), such as hexapods [9], as they are statically stable and so are easier to work with, whereas a bipedal robot must be able to balance. The balancing problem is taken to an extreme by the Robotic unicycle. A problem with the development of robots with natural gaits is that human and animal bodies utilize a very large number of muscles in movement and replicating all of those mechanically is very difficult and expensive. This field of robot research has become known as Biomorphic robotics.
Progress is being made in the field of feedback and tactile sensors which allow a robot to sense their actions and adjust their behavior accordingly. This is vital to enable robots to perform complex physical tasks that require some active control in response to the situation.
Medical robotics is a growing field and regulatory approval has been granted for the use of robots in minimally invasive procedures. Robots are being used in performing highly delicate, accurate surgery, or to allow a surgeon who is located remotely from their patient to perform a procedure using a robot controlled remotely. More recently, robots can be used autonomously in surgery [10].
Experimental winged robots and other examples exploiting biomimicry are also in early development. So-called "nanomotors" and "smart wires" are expected to drastically simplify motive power, while in-flight stabilization seems likely to be improved by extremely small gyroscopes. A significant driver of this work is military research into spy technologies.
Energetically autonomous robots is a field of study under the category of biologically inspired robotics, which aims to develop artificial agents that can remain self-sustainable in natural environments with minimum human intervention. This field of research spreads further into the fields of alternative energy sources and waste management, as it integrates the Microbial Fuel Cell technology with robotics, and allows for waste or food waste to be the 'fuel'. This class of robots is at the very early stages of development, however with great impact in applications such as the aforementioned unpleasant or dangerous for humans environments. Two examples of energetically autonomous robots that exist today are EcoBots I and II.
Internet bots, also known as web robots, are automated internet applications controlled by software agents. The word "bot" in the term is a reference to the "robotic", mundane, repetitive tasks that the applications perform. ".[12] Tactile sensors and artifical skin are close to providing robots with a human-like sense of touch.[11][12] The South Korean government has set a goal of having a robot in every South Korean home by 2015-2020 [13].Robot news[14] gives current news in robotic developments and Talking Robots Podcast [15] contains interviews with robotics professionals.
[edit] Dangers and fears
Although robots have not developed to the stage where they pose any threat or danger to society [16], fears and concerns about robots have been repeatedly expressed in a wide range of books and films. The principal theme is the robots' intelligence and ability to act could exceed that of humans, that they could develop a conscience and a motivation to take over or destroy the human race. (See The Terminator, The Matrix)
Frankenstein (1818), sometimes called the first science fiction novel, has become synonymous with the theme of a robot or monster advancing beyond its creator. Probably the best known author to have worked in this area is Isaac Asimov who placed robots and their interaction with society at the center of many of his works. Of particular interest are Asimov's Three Laws of Robotics. Currently, malicious programming or unsafe use of robots may be the biggest danger. Although industrial robots may be smaller and less powerful than other industrial machines, they are just as capable of inflicting severe injury on humans. However, since a robot can be programmed to move in different trajectories depending on its task, its movement can be unpredictable for a person standing in its reach. Therefore, most industrial robots operate inside a security fence which separates them from human workers. Manuel De Landa has theorized that humans are at a critical and significant juncture where humans have allowed robots, "smart missiles," and autonomous bombs equipped with artificial perception to make decisions about killing us. He believes this represents an important and dangerous trend where humans are transferring more of our cognitive structures into our machines.[13] Even without malicious programming, a robot, especially a future model moving freely in a human environment, is potentially dangerous because of its large moving masses, powerful actuators and unpredictably complex behavior. A robot falling on someone or just stepping on his foot by mistake could cause much more damage to the victim than a human being of the same size. Designing and programming robots to be intrinsically safe and to exhibit safe behavior in a human environment is one of the great challenges in robotics. Some people suggest that developing a robot with a conscience may be helpful in this regard.
[edit] Literature
- See also: List of fictional robots and androids
Robots have frequently appeared as characters in works of literature and the first use of the word "robot" in literature can be found in Karel Capek's play R.U.R. (Rossum's Universal Robots), written in 1920. Isaac Asimov has written many volumes of science fiction focusing on robots in numerous forms and guises [17]. Asimov contributed greatly to reducing the Frankenstein complex, which dominated early works of fiction involving robots. His three laws of robotics have become particularly well known for codifying a simple set of behaviors for robots to remain at the service of their human creators.
Numerous words for different types of robots are now used in literature. Robot has come to mean mechanical humans, while android is a generic term for artificial humans. Cyborg or "bionic man" is used for a human form that is a mixture of organic and mechanical parts. Organic artificial humans have also been referred to as "constructs" (or "biological constructs").
[edit] Robotics
Robotics is the science and technology of robots, their design, manufacture, and application.[14] Robotics requires a working knowledge of electronics, mechanics, and software. A person working in the field is a roboticist. The word robotics was first used in print by Isaac Asimov, in his science fiction short story "Runaround" (1941).
Although the appearance and capabilities of robots vary vastly, all robots share the features of a mechanical, movable structure under some form of control. The structure of a robot is usually mostly mechanical and can be called a kinematic chain (its functionality being akin to the skeleton of a body). The chain is formed of links (its bones), actuators (its muscles) and joints which can allow one or more degrees of freedom. Most contemporary robots use open serial chains in which each link connects the one before to the one after it. These robots are called serial robots and often resemble the human arm. Some robots, such as the Stewart platform, use closed parallel kinematic chains. Other structures, such as those that mimic the mechanical structure of humans, various animals and insects, are comparatively rare. However, the development and use of such structures in robots is an active area of research (e.g. biomechanics). Robots used as manipulators have an end effector mounted on the last link. This end effector can be anything from a welding device to a mechanical hand used to manipulate the environment.
The mechanical structure of a robot must be controlled to perform tasks. The control of a robot involves three distinct phases - perception, processing and action (robotic paradigms). Sensors give information about the environment or the robot itself (e.g. the position of its joints or its end effector). Using strategies from the field of control theory, this information is processed to calculate the appropriate signals to the actuators (motors) which move the mechanical structure. The control of a robot involves various aspects such as path planning, pattern recognition, obstacle avoidance, etc. More complex and adaptable control strategies can be referred to as artificial intelligence.
Any task involves the motion of the robot. The study of motion can be divided into kinematics and dynamics. Direct kinematics refers to the calculation of end effector position, orientation, velocity and acceleration when the corresponding joint values are known. Inverse kinematics refers to the opposite case in which required joint values are calculated for given end effector values, as done in path planning. Some special aspects of kinematics include handling of redundancy (different possibilities of performing the same movement), collision avoidance and singularity avoidance. Once all relevant positions, velocities and accelerations have been calculated using kinematics, methods from the field of dynamics are used to study the effect of forces upon these movements. Direct dynamics refers to the calculation of accelerations in the robot once the applied forces are known. Direct dynamics is used in computer simulations of the robot. Inverse dynamics refers to the calculation of the actuator forces necessary to create a prescribed end effector acceleration. This information can be used to improve the control algorithms of a robot.
In each area mentioned above, researchers strive to develop new concepts and strategies, improve existing ones and improve the interaction between these areas. To do this, criteria for "optimal" performance and ways to optimize design, structure and control of robots must be developed and implemented.
[edit] Robots and Human-Machine interfaces
Robotics has also application in the design of virtual reality interfaces. Specialized robots are in widespread use in the haptic research community. These robots, called "haptic interfaces" allow touch-enabled user interaction with real and virtual environments. Robotic forces allow simulating the mechanical properties of "virtual" objects, which users can experience through their sense of touch (see the MIT Technology review article "The Cutting Edge of Haptics").
[edit] Competitions
- See also: Robot competition, FIRST, FIRST Lego League, and FIRST Vex™ Challenge
Botball is a LEGO-based competition between fully autonomous robots. There are two divisions. The first is for high-school and middle-school students, and the second (called "Beyond Botball") is for anyone who chooses to compete at the national tournament. Teams build, program, and blog about a robot for five weeks before they compete at the regional level. Winners are awarded scholarships to register for and travel to the national tournament. Botball is a project of the KISS Institute for Practical Robotics, based in Norman, Oklahoma.
The FIRST Robotics Competition is a multinational competition that teams professionals and young people to solve an engineering design problem. These teams of mentors (corporate, teachers, or college students) and high school students collaborate in order to design and build a robot in six weeks. This robot is designed to play a game that is developed by FIRST and changes from year to year. FIRST, or For Inspiration and Recognition of Science and Technology, is an organization that was founded by inventor Dean Kamen in 1992 as a way of getting high school students involved in and excited about engineering and technology. For more information visit FIRST's website.
The FIRST Vex™ Challenge (FVC) is a mid-level robotics competition targeted toward high-school aged students. It offers the traditional challenge of a FIRST competition but with a more accessible and affordable robotics kit. The ultimate goal of FVC is to reach more young people with a lower-cost, more accessible opportunity to discover the excitement and rewards of science, technology, and engineering. For more information visit The FIRST Vex Challenge website.
FIRST Lego League (also known by its acronym FLL) is a robotics competition for elementary and middle school students (ages 9-14, 9-16 in Europe), arranged by the FIRST organization. Each year the contest focuses on a different topic related to the sciences. Each challenge within the competition then revolves around that theme. The students then work out solutions to the various problems that they're given and meet for regional tournaments to share their knowledge and show off their ideas. For more information visit First Lego League's website.
Competitions for talha robots are gaining popularity and competitions now exist catering for a wide variety of robot builders ranging from schools [18] to research institutions. Robots compete at a wide range of tasks including combat, fire-fighting [19], playing games [20], maze solving, performing tasks [21] and navigational exercises (eg. DARPA Grand Challenge) [22] [23]
Most recently, Duke University announced plans to host the Duke Annual Robo-Climb Competition (DARC) aimed to challenge students to create innovative wall-climbing robots that can autonomously ascend vertical surfaces. For more information visit DARC's Website
A competition that has existed for several years is the DARPA Grand Challenge, pitting driverless cars against each other in an obstacle course across the desert.
[edit] See also
- Main list: List of basic robotics topics
[edit] Classes
For classes and types of robots see Category:Robots.
[edit] Research societies
[edit] Research areas
|
[edit] Additional topics
[edit] References
- ^ Google: "define: bot"
- ^ Alliance for Telecommunications Solutions: Telecom glossary "bot"
- ^ Bot Builder forum subject: "Is a remote controlled robot a true robot?"
- ^ Botmag forum subject: "What does "robot" mean to YOU?"
- ^ Botmag challenge to define robot
- ^ Talk:Robot
- ^ Brandweek: Even Robot Suicide Is No Laughing Matter
- ^ RobotBuilder Forum discussions: "Is THIS a robot?"
- ^ Definition of a robot
- ^ How Stuff Works: How Robots Work
- ^ Cambridge Dictionary Online: Robot
- ^ Complaint - Jason Salah Arabo.
- ^ Manuel De Landa, War in the Age of Intelligent Machines (New York: Zone Books, 1991
- ^ Definition of robotics - Merriam-Webster Online Dictionary
[edit] General references
- Cheney, Margaret [1989:123](1981). Tesla, Man Out of Time. Dorset Press. New York. ISBN 0-88029-419-1
- Craig, J.J. (2005). Introduction to Robotics. Pearson Prentice Hall. Upper Saddle River, NJ.
- Flanagan, J.R., Lederman, S.J. Neurobiology: Feeling bumps and holes, News and Views, Nature, 2001 Jul. 26;412(6845):389-91.
- Hayward V, Astley OR, Cruz-Hernandez M, Grant D, Robles-De-La-Torre G. Haptic interfaces and devices. Sensor Review 24(1), pp. 16-29 (2004).
- Robles-De-La-Torre G. & Hayward V. Force Can Overcome Object Geometry In the perception of Shape Through Active Touch. Nature 412 (6845):445-8 (2001).
- Robles-De-La-Torre G. The Importance of the Sense of Touch in Virtual and Real Environments. IEEE Multimedia 13(3), Special issue on Haptic User Interfaces for Multimedia Systems, pp. 24-30 (2006).
- Tsai, L.-W. (1999). Robot Analysis. Wiley. New York.
- DeLanda, Manuel. War in the Age of Intelligent Machines. 1991. Swerve. New York.
[edit] External links
- Robotics at the Open Directory Project (suggest site)
- About robots, robotics, and electronic gadgets
- Daily news about robots, robotics, and AI
- Demining Robots
- A brief history of robotics
- IEEE Robotics and Automation Society and wiki.
- NASA and robots
- International Federation of Robotics
- Ten Best Robots Ten videos of robots.
- Podcast 'Talking Robots' - interviews with high-profile professionals in Robotics and Artificial Intelligence