Rilmani
From Wikipedia, the free encyclopedia
Dungeons & Dragons creature | |
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Rilmani | |
Alignment | True Neutral |
Type | Outsider |
Source books | 3rd Edition Fiend Folio, Planescape Appendix 2 |
First appearance | |
Image | Wizards.com image |
In the Dungeons & Dragons fantasy role-playing game game, rilmani are the exemplar race of the Concordant Domain of the Outlands. These outsiders represent true neutrality and focus on maintaining a balance throughout the multiverse.
They are the only beings (out of major deities) completely unhindered on the second level of magic cancellation near the Spire.
Rilmani are not considered a playable race, but should they be, they favoured class could easily be paramander (paladin of neutrality).
Contents |
[edit] Types of Rilmani
Rilmani names are based on the alchemical sequence of metals. There is room for a seventh rilmani (stanach?) based on tin (stannum)
- Aurumach: (aurum, gold) The most powerful rilmani and the de facto leaders of the race.
- Abiorach: (a- bio: no life, maybe mercury) Agents that watch over the various elemental planes.
- Argenach: (argentum, silver) Maintain the Balance, particularly on the Material Plane.
- Cuprilach: (cuprum, copper) The spies and assassins of the rilmani.
- Ferrumach: (ferrum, iron) The countless minions of the rilmani.
- Plumach: (plumbum, lead) The common citizen of the Outlands, they are least powerful of the rilmani. They are a craft-oriented people, and are hard workers.
[edit] Quote
“ | The rilmani are an enigma cloaked in riddle, wrapped in mystery | ” |
—Rilmani, Sazraen Tildoma, Sage of Sigil — Planescape Monstrous Compendium Appendix II |
[edit] External links
[edit] References
- Baker, Rich. Planescape Monstrous Compendium Appendix II (Wizards of the Coast, 1995).
- Cagle, Eric, Jesse Decker, James Jacobs, Erik Mona, Matt Sernett, Chris Thomasson, and James Wyatt. Fiend Folio (Wizards of the Coast, 2003).
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