Ridge Racer V
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Ridge Racer V | |
---|---|
Developer(s) | Namco |
Publisher(s) | Namco |
Release date(s) | March 4, 2000 (JP) |
Genre(s) | Racing |
Mode(s) | Single player, multiplayer |
Rating(s) | ESRB: Everyone (E) ELSPA: 3+ OFLC: G |
Platform(s) | Arcade, PlayStation 2 |
Arcade cabinet | Sitdown |
Arcade system(s) | Namco System 246 |
Arcade display | Raster (Horizontal) |
Ridge Racer V is the fifth game in the Ridge Racer series on the Sony PlayStation. It was one of the launch games for the PlayStation 2. There are 14 tracks and 18 vehicles, with 5 modes of play.
Contents |
[edit] Game play
Racing on RRV is separated into 6 race formats:
- Grand Prix
- Time Trial
- Duel
- Free Run
- 99 Trial
- Pac Man
Grand Prix is split up into two formats: Standard and Extra.
In Standard, you race factory stock cars from the various manufacturers, racing in 4 races. There is one GP in the Standard class, the name of which depends on the difficulty you select (Easy, Medium or Hard) at the start of the game.
- Basis GP/Frontal GP/Fountain GP Qualifying Rank
- Round 1 Park Town (4th place to advance)
- Round 2 Outer Pass (3rd place to advance)
- Round 3 Above the City (2nd place to advance)
- Round 4 Bayside Line (win race to complete class)
In Extra, you race extensively modified cars of the stock versions, and the format is split up into 4 different GP's.
- Heroic GP Qualifying Rank
- Round 1 Bayside Line (4th place to advance)
- Round 2 Sunny Beach (3rd place to advance)
- Round 3 Park Town (2nd place to advance)
- Round 4 Outer Pass (win race to complete GP)
Prizes unlocked: Acquisition of Extra class car, Sunny Beach track unlocked
- Blast GP Sudden Death
- Round 1 Green Field (1st place within time limit to advance)
- Round 2 Sunny Beach (1st place within time limit to advance)
- Round 3 Park Town (1st place within time limit to advance)
- Round 4 Bayside Line (win race within time limit to complete GP)
Prizes unlocked: Acquisition of Extra class car, Green Field track unlocked
- Knight GP Reverse Qualifying Rank
- Round 1 Park Town (same as Heroic)
- Round 2 Green Field (same as Heroic)
- Round 3 Sunny Beach (same as Heroic)
- Round 4 Above the City (same as Heroic)
Prizes unlocked: Acquisition of Extra class car, all reverse tracks unlocked
- Throne GP Qualifying Rank
- Round 1 Airport Oval (1st place in 10 laps to complete GP)
Prizes unlocked: Acquisition of Oval engine, extra "Tricolor" paint scheme, new song (if you have 250 miles)
- Maximum GP [Only available in Hard mode]
- Round 1 Sunny Beach (4th place to advance)
- Round 2 Greenfield (3rd place to advance)
- Round 3 Outer Pass (2nd place to advance)
- Round 4 Above the City (win race to complete GP)
A special race is unlocked after meeting certain requirements. The Pac-Man GP runs with the iconic Namco character Pac-Man in a roadster and the 4 Ghosts Blinky, Pinky, Inky and Clyde on scooters.
Other racing formats in RRV include Time Attack, 99 Trial (99 runs around a circuit), Duel, and Free Run. Multiplayer format is also available.
[edit] Tracks
Sunny Beach Length: 13477 ft.
A reworked version of the Novice course in Ridge Racer. Standard course running through town to the shoreline.
Green Field Length: 19251 ft.
A reworked version of the Advanced course in Ridge Racer. Extension of Sunny Beach, high speeds are the norm.
Park Town Length: 11574 ft.
A simple Figure 8 track with long straightaways and simple turns.
Above the City Length: 17037 ft.
An extension of Park Town, the track experences sudden elevation drops and irregular corners.
Outer Pass Length: 14878 ft.
A slightly modified version of Sunny Beach. Defined with a mountainous terrain in the first half of the track.
Bayside Line Length 25688 ft.
Longest track in Ridge Racer V, meant to challenge the most experenced drivers. This is an extension of Outer Pass.
Airport Oval Length: 11246 ft.
Setup similar to a NASCAR race, this ten-lap race is highlighted by the use of special Oval Engines; high horsepower engines meant for full throttle racing.
[edit] Car list
[edit] Regular cars
Main Article: List of cars in the Ridge Racer series
Kamata Fiaro
A drifty and light car best suited for beginners. Shares design cues and name similarities to the Pontiac Fiero.
Danver Toreador
A wild and uncontrollable car best noted for its abundance of torque. A drifty car geared for intermediate drivers. Possible real life counterpart is the SN-95 chassis of the Ford Mustang.
Rivelta Solare
A pure sports car, that is only suitable for advanced drivers. Possible real life counterpart is the Ferrari Testarossa
Kamata Fortune
Strong grip car, which compensates for its lack of torque. Almost looks like the Honda Civic due to body design and the car's FF drivetrain.
Rivelta Mercurio
A symbol of Ridge City racing, this car is a balance of speed and grip. Possibly based on the Ferrari 360 Modena, with hideaway headlamps.
Himmel E.O.
Best grip car, however its rear mounted engine is not for everyone. Design cues and drivetrain of RR hint at a possible homage to the Porsche 911.
[edit] Duel cars
Danver Spectra
A drift-type car with very poor cornering.
Rivelta Crinale (a.k.a. "13th Racing")
A fast drift-type car which slides very easily.
Soldat Rumeur
A grip-type car which never drifts because of its incredible road gripping ability. This is the slowest of the duel cars.
Kamata Angelus (a.k.a. "White Angel")
A very fast grip-type car which also doesn't drift. This is the fastest car in the game.
[edit] Ai Fukami
Ai Fukami replaced Reiko Nagase as the race queen of Ridge Racer. However, her popularity was less than Reiko's, and an online poll replaced Reiko back as Ridge Racer's official race queen.
[edit] Ridge Racer V: Arcade Battle
Ridge Racer V: Arcade Battle is the arcade port of Ridge Racer V. It was released in 2000 for the Namco System 246 arcade platform.
[edit] Song list
Played by the Ridge City FM 76.5 MHz Call sign RIDGE
- Fogbound by the Boom Boom Satellites
- DRFTDVL by Takeshi Ueda (THE MADCAPSULEMARKETS) (not released on soundtrack)
- DareDevil by Kohta
- RareHero2000 by sanodg
- TsuiTsui by U
- Euphoria by Kohta
- Paris by sanodg
- LOLO 1010 by U
- Gammon by U
- Samurai Rocket by Kohta
- HydroPrism by U
- GripMillenium by Kohta
- Burnout by Mijk van Dijk
- Junx by Kohta (remixed by Mijk van Dijk)
- PowerSlide by Mijk van Dijk
- Nightride by Mijk van Dijk
- Electroglide by Mijk van Dijk
- MotorPac5 by Kisaburo
- On The Painted Desert (Vocal Mix feat. Dice) by the Boom Boom Satellites (Music for end credits, not used during racing or on the released soundtrack)