Return to Krondor

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Return to Krondor
Developer(s) PyroTechnix
Publisher(s) Sierra Studios
Release date(s) 1998
Genre(s) Computer role-playing game
Mode(s) Single player
Platform(s) Microsoft Windows
Media 2 CD-ROMs
System requirements 166 MHz processor, 32 MB RAM, 1 MB video card
Input Keyboard, mouse

Return to Krondor is a computer role-playing game set in Raymond Feist's fictional fantasy setting of Midkemia. A sequel to 1993's Betrayal at Krondor, it was released for Windows 95 on the PC in time for the 1998 Christmas season. Within the game, the player commands a group of heroes with different attributes, strengths, and weaknesses which the player may upgrade over the course of the game.

Feist later wrote a novelization of this game, entitled Krondor: Tear of the Gods. It is the third part of his Riftwar Legacy trilogy; the first part of which was a novelization of Betrayal at Krondor entitled Krondor: The Betrayal.

Contents

[edit] Gameplay

Starting in the city of Krondor and eventually venturing out into other specific parts of the Midkemia world, the game focuses on battling humans and evil creatures of various kinds. Although the story is very linear in nature, the game offers a range of possibilities while the player is adventuring in Krondor. While the computer graphics of the game is now visually outdated by games like the plotwise very similar Baldur's Gate: Dark Alliance II, the game featured some unique or rarely seen features at the time of release, including elaborate alchemy and thieving. Using alchemical equipment, it is possible to brew custom potions from a variety of ingredients. In order to open locked or trapped chests and doors, a simulation of the process of disarming and lockpicking is initiated. Facing a variety of different mechanisms, it is necessary to pick the right lockpicking tools and then use them with care, simulated by carefully timed mouse clicking.

[edit] Characters

[edit] Trivia

  • Spending time in the relative safe environment of Krondor early on in the game, in order for the heroes to reach higher power levels and become rich, will be rewarding later in the game when the story leads the characters into more hostile environments.

[edit] Development history

Dynamix, 7th Level, Pyrotechnix, Sierra

[edit] External links