Response time (technology)
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In technology, response time is the time a system or functional unit takes to react to a given input.
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[edit] Data processing
In data processing, the response time perceived by the end user is the interval between
- (a) the instant at which an operator at a terminal enters a request for a response from a computer and
- (b) the instant at which the first character of the response is received at a terminal.
In a data system, the system response time is the interval between the receipt of the end of transmission of an inquiry message and the beginning of the transmission of a response message to the station originating the inquiry.
Source: Federal Standard 1037C and MIL-STD-188.
[edit] Real-time Systems
In real-time systems the response time of a task or thread is defined as the time elapsed between the dispatch (time when task is ready to execute) to the time when it finishes its job (one dispatch). Response time is different from WCET which is the maximum time the task would take if it were to execute without interference. It is also different from deadline which is the length of time during which the task's output would be valid in the context of the specific system.
[edit] LCD monitors
Response time is the amount of time a pixel in an LCD monitor takes to go from active (black) to inactive (white) and back to active (black) again. It is measured in milliseconds (ms). Lower numbers mean faster transitions and therefore fewer visible image artifacts.
Older monitors with long response times would create a smear or blur pattern around moving objects, making them unacceptable for moving video. High response times can be annoying to a viewer depending on the type of data being displayed and how rapidly the image is changing or moving. Many current LCDs' monitor models have improved to the point that this is rarely seen.
A figure of 8 to 16 ms for rise + fall times is typical. The response time was traditionally recorded at the full black > white transition which became the ISO standard for this specification on LCD displays. Grey transitions are far more common in practice but in terms of pixel latency, they remained significantly behind the ISO transition. In recent years there have been a wide range of Response Time Compensation (RTC) / overdrive technologies introduced which have allowed panel manufacturers to significantly reduce grey transitions. Response times are now commonly quoted in "G2G" figures and specs of 6ms, 4ms and 2ms G2G are widely available. There are various names used for RTC technologies, and these vary from one manufacturer to another. Terms such as ClearMotiv (Viewsonic), AMA (BenQ), MagicSpeed (Samsung) and ODC (LG.Philips) are widely used to identify RTC enabled displays.
In comparison, a CRT displaying a picture with an update frequency of 60 to 80 Hz could be said to have a response time of 12.5 ms and upwards. However, as the picture is updated completely (and virtually instantly) each time the electron beam passes over the screen, CRTs do not have the same problems with smearing or ghosting. The same is true for plasma displays (however, both CRTs and plasma displays can have problems with flicker).
LCD screens with a high response time value are often unsuitable to play fast paced computer games. The pixel response time is often confused with the LCD input lag which adds another form of latency to pictures displayed by LCD screens. An LCD screen with high response time and significant input lag will not give satisfactory results when playing fast paced computer games or performing fast high accuracy operations on the screen (e.g. CAD design). Manufacturers only state the response time of their displays and do not inform customers of the input lag value.
[edit] Links and Further Reading
- Response Time Compensation, Details about RTC / overdrive technologies, TFT Central
- LCD Panels with Response Time Compensation , X-bit Labs, 20/12/05