Talk:Reflection mapping
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[edit] Merging comments
In my opinion, this shall not be merged. Cubemaps and reflection mapping are different things. Notable examples:
- Spherical reflection mapping (reflection mapping not using cubemaps)
- Dual-paraboloid reflection mapping (idem)
- Normalization cubemaps (a cubemap not being used for reflections).
- Weird atlases with fragment shaders (not even sure this could exist but I don't see why it should not - mangles texture coords to access right face: as a pro over traditional atlases, no mip bleeding shall take place).
So, I vote against the merge.
MaxDZ8 talk 07:31, 4 July 2006 (UTC)
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Cube mapping is a texture mapping technique with numerous applications. If it is used for environment mapping, it can be used for refractions as well as for reflections. This is done for example in a technique represented in http://www.springerlink.com/content/u518x461461642j1/ In this technique cube mapping is also used for an acceleration structure for geometrical data.
In any case, cube mapping can be used for several different purposes, many of them becoming as important as reflections in future.
My vote goes against the merge as well.
_wili
- oppose. Per MaxDZ8. Another use for cube maps is refraction (or at least, I've used them for that). - Rainwarrior 16:57, 3 September 2006 (UTC)