Image:Raytracing reflection.png

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[edit] Summary

Some spheres reflecting off the floor and each other. Made in POV-Ray, using source code that is similar to the following:

#include "colors.inc"

plane {
  y, 0
  pigment { checker color Black color White }
  finish  {reflection 0.3  }
}

sphere {
  <2.5, 1, 0>, 1
  pigment { color rgb <1, 0, 0> }
  finish  {reflection 1 specular 1 roughness 0.005}
}

sphere {
  <0, 1, 0>, 1
  pigment { color rgb <0, 1, 0> }
  finish  {reflection 1 specular 1 roughness 0.005}
}

sphere {
  <-2.5, 1, 0>, 1
  pigment { color rgb <0, 0, 1> }
  finish  {reflection 1 specular 1 roughness 0.005}
}

camera {
  location <3, 6, 8>
  look_at  <0, 0, 2>
}

light_source {
            <2.5, 1, 4>
  color rgb <1, 1, 1>
}
light_source {
            <0, 1, 4>
  color rgb <1, 1, 1>
}
light_source {
            <-2.5, 1, 4>
  color rgb <1, 1, 1>
}

light_source {
            <2.5, 1, -2.5>
  color rgb <1, 1, 1>
}
light_source {
            <0, 1, -2.5>
  color rgb <1, 1, 1>
} 
light_source {
            <-2.5, 1, -2.5>
  color rgb <1, 1, 1>
}

[edit] Licensing

Public domain

I, the creator of this work, hereby release it into the public domain. This applies worldwide.
In case this is not legally possible,
I grant any entity the right to use this work for any purpose, without any conditions, unless such conditions are required by law.

File history

Legend: (cur) = this is the current file, (del) = delete this old version, (rev) = revert to this old version.
Click on date to download the file or see the image uploaded on that date.

  • (del) (cur) 17:23, 3 August 2006 . . 말틴 (Talk | contribs) . . 1024×768 (512,663 bytes) (I created this image, as a bright, reflective replacement for the one before it. Also a different angle. Source: #include "colors.inc" #include "textures.inc" #max_trace_level 10 camera { location <0, 10, -40> look_at <0, 0, -10> rotate <20, 20, 0> )
  • (del) (rev) 19:38, 17 February 2006 . . Shen (Talk | contribs) . . 1024×768 (300,022 bytes) (Some spheres reflecting off the floor and each other. Made in POV-Ray, using the following source: #include "colors.inc" plane { y, 0 pigment { checker color Black color White } finish {reflection 0.3 } } sphere { )

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