Image:Raytracing reflection.png
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[edit] Summary
Some spheres reflecting off the floor and each other. Made in POV-Ray, using source code that is similar to the following:
#include "colors.inc" plane { y, 0 pigment { checker color Black color White } finish {reflection 0.3 } } sphere { <2.5, 1, 0>, 1 pigment { color rgb <1, 0, 0> } finish {reflection 1 specular 1 roughness 0.005} } sphere { <0, 1, 0>, 1 pigment { color rgb <0, 1, 0> } finish {reflection 1 specular 1 roughness 0.005} } sphere { <-2.5, 1, 0>, 1 pigment { color rgb <0, 0, 1> } finish {reflection 1 specular 1 roughness 0.005} } camera { location <3, 6, 8> look_at <0, 0, 2> } light_source { <2.5, 1, 4> color rgb <1, 1, 1> } light_source { <0, 1, 4> color rgb <1, 1, 1> } light_source { <-2.5, 1, 4> color rgb <1, 1, 1> } light_source { <2.5, 1, -2.5> color rgb <1, 1, 1> } light_source { <0, 1, -2.5> color rgb <1, 1, 1> } light_source { <-2.5, 1, -2.5> color rgb <1, 1, 1> }
[edit] Licensing
I, the creator of this work, hereby release it into the public domain. This applies worldwide.
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I grant any entity the right to use this work for any purpose, without any conditions, unless such conditions are required by law.
File history
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- (del) (cur) 17:23, 3 August 2006 . . 말틴 (Talk | contribs) . . 1024×768 (512,663 bytes) (I created this image, as a bright, reflective replacement for the one before it. Also a different angle. Source: #include "colors.inc" #include "textures.inc" #max_trace_level 10 camera { location <0, 10, -40> look_at <0, 0, -10> rotate <20, 20, 0> )
- (del) (rev) 19:38, 17 February 2006 . . Shen (Talk | contribs) . . 1024×768 (300,022 bytes) (Some spheres reflecting off the floor and each other. Made in POV-Ray, using the following source: #include "colors.inc" plane { y, 0 pigment { checker color Black color White } finish {reflection 0.3 } } sphere { )
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