Raiden Fighters
From Wikipedia, the free encyclopedia
Raiden Fighters | |
---|---|
Developer(s) | Seibu Kaihatsu |
Publisher(s) | Fabtek |
Release date(s) | 1996 |
Genre(s) | Vertical scrolling shooter |
Mode(s) | Single player, 2 player Co-op |
Platform(s) | |
Input | 8-way Joystick, 2 Buttons |
Arcade cabinet | Upright |
Arcade system(s) | Seibu SPI |
Arcade display | Raster, 320 x 240 pixels (Vertical), 2048 colors |
Raiden Fighters is a 1996 scrolling shooter arcade game by Seibu Kaihatsu, and is the first game in the Raiden Fighters series, followed by Raiden Fighters II: Operation Hell Dive. During its development, it was originally known as Gun Dogs, but Seibu Kaihatsu changed the name of the game to Raiden Fighters when they found out that people paid more attention to it during market tests just by the simple fact that the game had the word "Raiden" in its name.
Contents |
[edit] History
During Raiden Fighters' development, it went by the tentative working title of "Gun Dogs". Seibu Kaihatsu changed the name to "Raiden Fighters" before its release. They also added in the Raiden mk-II and the Judge Spear to go with the name change. There were originally only the five standard aircraft. All of this literature, which includes a magazine article from a Japanese Sega magazine in 1996 and a promotional flyer by Seibu Kaihatsu are in Japanese. These scans were donated by "The Swiss Collectors".
After the changing of the game name into "Raiden Fighters", the remnants of this tentative game name can still be seen in the Raiden Fighters intro with the closeup of the Aegis fighter. Note that the plane bears the designation "GD-1," with "GD" standing for "Gun Dogs".
[edit] Plot
The game centers around in Eastern Asia, where the squadron must fight against a huge military force headed by a ruthless dictator.
[edit] Gameplay
There are five types of bullets, all of which can move at different speeds depending on how well you play. There are slow orange bullets, faster yellow bullets, large high-caliber yellow shells, the extremely fast spiral star bullets previously seen in Raiden II, and fast red destroyable bullets. The game dynamically adjusts its difficulty, taking into account how many power-ups you pick up and how long you last without losing a life, a mechanism typically referred to as Rank. As the rank increases, enemies will fire more bullets, and they will travel faster. If you lose lives, the enemies and bosses will attack less aggressively, making things easier. The highest possible difficulty level can be reached if your weapon is completely powered up, and you haven't lost a life before entering the second stage.
The game's seven stages take place in a forest, airfield, ocean, railyard, arctic zone, into a thunderstorm, and a huge fortress.
You select from five planes, each with a Laser and a Missile weapon. Picking up a power-up of either type gives you that weapon, but both cannot be used at the same time. They can be powered up by getting the same item multiple times. Also, each plane has a special attack for its Laser and Missile weapons that you unleash by holding down the Fire button until your plane flashes, then release. The selectable planes all have their own strengths and weaknesses. For example, the Beast Arrow is very powerful. However, it moves slowly, and its size makes it difficult to avoid enemy shots. The Aegis plane is well-rounded with no real pros or cons, and is suited for beginner players.
Other items include Bombs, which can inflict heavy damage against all enemies as well as destroy their bullets. Up to seven bombs can be carried at one time. There are also Slaves, which are small planes that accompany you and provide additional firepower. You can have up to two Slaves by your side. Slaves can absorb enemy bullets, like makeshift shields, but they die when they take too much punishment.
The order of the seven stages is chosen for you randomly, except for stage 3, 6, and 7, which are the long boss stages. These stages always remain fixed in order. In comparision to the normal stages, which last about 1-2 minutes, the boss stages can last 4 minutes or more. Stage 3 pits you against a fleet of battleships, with a huge battleship being the final battle. Stage 6 is a battle against an enormous flying fortress, several times the size of the screen. You have to destroy the flying fortress piece by piece. Stage 7 is the final boss stage, which takes you into a huge walled fortress to battle the control center.
There are two secret ships in Raiden Fighters. These two secret ships reappear in the two Raiden Fighters sequels. The first secret ship is the Raiden mk-II from Raiden II. Its weaponry includes the familiar Lock-On Plasma Beam and Homing Missiles. It also uses the bomb it used in Raiden II, which is the Thermonuclear Bomb, deploy time, sound effect and all. The biggest disadvantage about the Raiden mk-II is its painfully slow speed. Its Lock-On Beam is also quite weak. The other ship is the Judge Spear, which comes from Viper Phase 1. The name "Judge Spear" was given to this ship in the Raiden Fighters series; it was unnamed in Viper Phase 1. Judge Spear is a fast ship that uses green Napalm Missiles whose secondary explosions inflict heavy damage to nearby enemies. It uses the same bomb it used in Viper Phase 1, which is called the Dimension Mine. The Judge Spear fires only straight ahead, though, and its speed may work against itself, at times colliding with the slower enemy bullets. You can also play as the Slave planes of each fighter.
The Raiden mk-II and the Judge Spear begin with a stock of 3 Bombs (opposed to the other planes' 2 Bombs). The two ships use the same bombs they used in their original games. Additionally, the slaves for the two secret ships will assume different formations when you collect a drone icon when you already have two drones. For the other planes, their slaves will assume different formations when you do a special charge attack.
[edit] Aircraft
In Raiden Fighters, you can control one of five fighters, each with a Laser and a Missile weapon. In addition to these five fighters, there are two secret fighters, the Raiden mk-II and Judge Spear (from Raiden II and Viper Phase 1, respectively) can be controllable.
ATK | Attack Power |
DEF | Weapon's Defensive spread (main guns only) |
SPD | Fighter's speed and maneuverability |
RPD | Weapon's Rapid-Fire Rate (main guns only) |
- Aegis (GD-1, SPD: 3, ATK: 3, DEF: 3, RPD: 3) - This is a well-balanced fighter, which is good for beginners. Its lasers are multiple streams of green energy that home in to enemies. Its Missile weapon is standard-fare dumb-fire Cruise Missiles.
- Beast Arrow (GD-2, SPD: 1, ATK: 5, DEF: 3, RPD: 2) - This plane is slow, a large target, and looks like a Lockheed P-38 Lightning on steroids. The Beast Arrow has a powerful Laser and Homing Missiles. Its Laser Charge Attack is one of the strongest; at full power, it can destroy medium sized planes with one blast.
- Pros: Laser weapon is very powerful. The Charged Laser can kill even medium sized enemies instantly. Charged missiles are helpful as well.
- Cons: Slow speed makes it difficult to escape fast enemy bullets. It is a big target as well.
- Chaser (GD-3, SPD: 5, ATK: 1, DEF: 1, RPD: 5) - An excellent plane suited for the beginner player, this is a fast plane with a rapid firing rate. Its charged attacks are very useful. The Charged Missile fires an enormous number of missiles, earning it the nickname "Missile Curtain" among die-hard fans. The Charged Laser acts exactly like the Raiden mk-II's Lock-On Plasma Laser.
- Pros: Excellent speed. Very effective charged specials for both Missile and Laser weapons.
- Cons: Very weak attack power with just normal use. Main guns fire only forward.
- Devastator (GD-4, SPD: 2, ATK: 4, DEF: 4, RPD: 2) - As implied by its name, it possesses all-around powerful weapons. It can make short work of large enemies and even bosses. This is a slow plane, but it has the most powerful secondary weapons out of all other planes. Its missiles are a devastating napalm type missile. The Laser weapon is similar to Truxton's laser weapon, firing an electric beam that locks on to an enemy. The Charged Missile Attack can destroy tough enemies easily.
- Pros: High total attack capabilities, right down to its main gun, which also offers good defensive spread.
- Cons: Missile Weapon fires far too slowly and only straight ahead, and its special takes a very long time to charge. The plane itself also flies slowly.
- Endeavor (GD-5, SPD: 2, ATK: 3, DEF: 2, RPD: 4) - Hard-to-use plane with specialized attacks that do not ease the burden of its use. This is a very weak and slow plane. Even when fully powered up, its main weapon lacks strength. However, the Endeavor is the only plane that can destroy enemy bullets without using bombs. Its Missile weapon, sometimes called Time-Release Bomb, can get rid of any type of enemy shot. It is also the only plane with a defensive special charge attack, being its Charged Missile, which surrounds you with explosions that absorb all enemy fire. With its Laser Weapon, the special's charge time is instantaneous. This plane is recommended for advanced players.
- Pros: Instantaneous charge time for its Laser weapon. Only plane that can destroy enemies' bullets without the use of a bomb, via its Missile weapon.
- Cons: Missile special takes very long to charge, about three seconds. Main guns are very weak. Plane is also too slow for its limited defensive capabilities.
- Raiden mk-II (SPD: 1, ATK: 2, DEF: 4, RPD: 6) - The famous interstellar fighter-bomber from Raiden II makes a cameo appearance in the Raiden Fighters series. Raiden mk-II brings its ever famous Lock-on Plasma Laser from Raiden II and homing missiles to this game. Balancing out its extremely effective weaponry is the fact that the Raiden mk-II is the slowest ship in the game. The Plasma Laser no longer requires charging up, as its lock-on snaking form is used immediately after you collect at least one Laser power-up. Also, the Raiden uses its Thermonuclear Bomb from Raiden II. The bomb takes a substantial amount of time to deploy, making it ineffective as a panic bomb. The delay before the bomb detonates means it should be used earlier than usual. The Raiden mk-II is recommended for advanced and expert players only. Nostalgic Raiden fans will enjoy playing as this old-time favorite ship from Raiden II.
- Pros: Extremely rapid fire puts very little strain on the player's hands. When at least one 'L' power-up is collected, shooting will instantly transform the laser into its tracking form. Fully powered-up, the Plasma Laser can damage almost every target on the screen simultaneously.
- Cons: Painfully slow speed. Quite possibly the slowest fighter in the entire series. The bomb also takes a good while to deploy. As in Raiden II, the Plasma Laser is quite weak, even at full power, but, however, in Raiden IV, the Plasma Laser is in full tracking-mode.
- Judge Spear (SPD: 6, ATK: 2, DEF: 1, RPD: 4) - This previously unnamed ship is from Viper Phase 1. For the Raiden Fighters series, this ship has been given super speed and the name of "Judge Spear"; it is the fastest ship of them all. The Judge Spear is equipped with its devastating Napalm Missiles, which create multiple explosions upon impact. The Vulcan gun is powered up by grabbing Laser items, while Missile items strengthen the Napalm Missiles. At times, the Judge Spear's speed works against itself. Evading slow enemy bullets and spreading shots can become difficult. It is best to outright avoid enemy bullets as the Judge Spear rather than weaving through multiple streams of bullets. The Napalm Missiles shoot once every time the Fire button is pressed. The Vulcan may fire rapidly, but it is very weak on its own. The Judge Spear has the most effective bomb, that very quickly creates a long-lasting explosion. Beginner players will like the Judge Spear because of its speed. Its capability is greatly enhanced by collecting Slaves.
- Pros: Excellent speed. Fully powered up, Judge Spear is very powerful offensively. Bomb deploys quickly.
- Cons: Judge Spear's missile weapon can sometimes detract attention away from enemy bullets. Very poor defense, due to only straight-ahead shooting. Difficult to weave in between tight patterns of enemy bullets, due to its high speed.
- Slave (SPD: Varies, ATK: 5, DEF: 4, RPD: 4) - You are able to play as the Slave ships of any fighter. Slaves have no missile attack. However, it has a rapid firing main cannon that spreads out the more you power up. The Slaves inherit the speed of the fighters they normally accompany. Slave power-ups work the same way when piloting a Slave ship. In the first Raiden Fighters, all Slaves, regardless of the fighter they normally accompany, use Firestar Bombs. They inherit the speed and the bombs of the fighter they normally accompany in RF2/RFJ. This is the best all-around fighter in the series. Some players consider the Slave unbalanced.
- Pros: Excels in nearly every ability. Great firepower, defense, and rapid fire. In addition, their small size makes them harder to be hit by enemies.
- Cons: About the only time Slaves have any cons to their use is when they inherit the speed of slow fighters, like Raiden mk-II and Beast Wing.
On some machines, the Raiden mk-II and Judge Spear can be selected directly. On machines that don't show the two ships for selection, a joystick sequence is needed to select them.
- Raiden mk-II: Highlight the Endeavor, then press and hold RIGHT on the joystick. This will select the "?" While still holding RIGHT on the joystick, press the Start button.
- Judge Spear: Highlight the Chaser, then press and hold DOWN on the joystick. While still holding DOWN on the joystick, press the Start button.
The method to select a Slave differs depending on the machine.
- For machines that show the Raiden mk-II and Judge Spear for selection: Select any plane, hold joystick up or down, press Start+Fire+Bomb together.
- For machines that show only the five standard planes: You can only play as the Judge Spear's slave. Highlight the Chaser, press and hold down on the joystick to select the "?" While still holding down on the joystick, press START+FIRE+BOMB together.
[edit] Stage selection
By default, the stage order is chosen at random. Insert a coin, then hold the joystick in one of the four principle directions and press the Start Button. You can change the stage order (except for the Boss stages and the final stage).
[edit] Ports and conversions
In 1997, a port of Raiden Fighters to Sega Saturn by Victor EA of Japan was canceled before release.
Similarly, in 2003, NWS developed a port to Xbox and PC under the name of Raiden Fighters Evolution, but it was canceled for some reason.
[edit] External links
- Raiden Fighters at the Killer List of Videogames
- Raiden Fighters at the Raiden Fighters Emporium
Raiden • Raiden II • Raiden DX • Viper Phase 1 • Fighters • Fighters 2 • Fighters Jet • Raiden III • Raiden IV |