Turok: Rage Wars

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Turok: Rage Wars
N64 box art.
Developer(s) Acclaim Studios Austin
Publisher(s) Acclaim
Release date(s) November 23, 1999 (NA)
Genre(s) First-person shooter
Mode(s) Single player, multiplayer
Rating(s) ESRB: Mature (17+)
Platform(s) Nintendo 64, Game Boy Color

Turok: Rage Wars is a first-person shooter video game for the Nintendo 64 and Game Boy Color consoles, that was released at a similar time to other major multiplayer-focused first-person titles (namely, Quake III Arena and Unreal Tournament). The game supports up to four players, or bots (AI-controlled enemies or allies) can be included up instead of players (up to a maximum of 4 players). A one player, mission-based or combat-based mode is also available. Like its predecessor, the game allowed use of the RAM Expansion Pak with the Nintendo 64 version, but did not require it.

Contents

[edit] Game Modes

  • Single-Player Trials Mode - This mode begins with Turok, Adon, and Bio Bot elite as the only playable characters. Through single player mode, one can unlock other characters. In the Single-Player Campaign, the player must go through a number of death matches through the various game mode types, and must face all four game bosses as well. Each character in the game must be played to the end of their campaign at least once to unlock other characters and rewards, including Talismans, and an increase in maxiumum health.
  • Two-Player Trials Mode - Similar to the Single-Player Campaign except two players work together through various game types to gain rewards. Some rewards can only be gained in the Two-Player Campaign. (Note: The Two-Player trials mode was affected by a glitch in early copies of the Nintendo 64 game, which prevented progressing past a certain point.)

[edit] Game Types

  • Bloodlust - Standard free-for-all deathmatch that can house two to four players.
  • Team Bloodlust - Players and bots could team up with one another in a deathmatch. Up to four teams can be made, although these teams would contain only one player.
  • Capture the Flag - At any given time there is only one flag per map. The object of this game is to find the flag a bring it back to your base, scoring a point. At this point, another flag appears in a randomly generated part of the map.
  • Frag Tag - Similar to Turok 2, in this game a random player is transformed into a monkey. Points are scored for other players by fragging the monkey. It is possible to temporarily turn the other players into monkeys if you are the original.

[edit] Characters

  • Joshua Fireseed: The current Turok (Turok in Turok 2)
  • Adon: The speaker for The Council of Voices, she fights to protect them. (Turok 2).
  • Bio Bot Elite: One of the Primagen henchmen. (Turok 2).
  • Campaigner: Badly damaged from the battle with Tal'Set in Turok: Dinosaur Hunter he has cybernetic implants. He seeks vengeance.(Turok: Dinosaur Hunter).
  • Fireborn: A fiery mutation of a dinosoid; also henchmen of the Primagen (Turok 2).
  • Lord of the Dead: A dead dinosoid. The last of his race. (Turok 2).
  • Mantid Drone: An insect-like creature that served both The Campaigner and The Primagen. (Turok 2).
  • Mantid Soldier: Stronger insects in the Mantid army (Turok 2).
  • Blind One Guardian: A creature that has no eyesight, but compensates with extraordinary senses of smell and hearing. (Turok 2).
  • Oblivion Spawn: A servant of oblivion. (Turok 2).
  • Purlinn Juggernaut: A cybernetically enhanced ape-like reptile. (Turok 2).
  • Raptor - Based on the Velociraptor. Unable to use weapons. (Turok 2).
  • Mites: Small Mantid hatchlings (Turok 2).

[edit] Boss Characters

(These characters are bosses in single-player mode, but can be earned.)

  • Bastille: A former soldier in The Lost Land. Wants to kill Turok to get back into the military.
  • Syra: A bounty hunter payed to kill Turok.
  • Symbiont - An alien, arachnid, parasitic species. As a boss, the player must face three of them at once, but only one of them is the real Symbiont boss that must be killed.
  • Tal'Set - Shares his name with the original Turok. Their connection is unclear.

[edit] Weapons

The available weapons in the game are divided into three ammo types - bullet rounds, energy rounds, and explosive rounds. A player may only carry six pre-selected weapons in the game - a melee weapon (standard for all), two bullet weapons, two energy weapons, and one explosive weapon. All these weapons have a primary and secondary function. Additionally, there are four pick-up weapons that appear throughout the game.

[edit] Melee

  • Warhammer — All characters, except Raptor and Mites, have a Warhammer as their standard melee weapon. Its primary attack is a simple swing. The secondary attack charges the hammer up, so that its swing will do a considerable amount of extra damage.

[edit] Bullet Round Weapons

(Player must pick 2)

  • Mag 60 — An automatic handgun that fires three shots at once as its primary fire. The secondary function activates its laser sight, at the cost of some Energy Rounds. A major drawback of the laser sight is that the player is forced to remain stationary, but it allows for much farther range and helps in auto-targeting enemies, making it extremely accurate. It fires a powerful, single bullet in this mode which cuts any receiver's life by 50.
  • Assault rifle — An assault rifle that fires a single shot in its primary mode to a high degree of accuracy. The secondary mode allows for a continuous burst of fire, at the cost of great accuracy.
  • Shotgun — Has a slow rate of fire, and is weak from a distance. The primary function fires one double-barreled shot. The second function is a "Street Sweeper." When activated, the player loads in four shells, and when fired, four shots are released within two seconds, at the cost of some accuracy. It is powerful at close-range though, enough to completely kill an enemy with one four-shot burst.
  • Minigun — Primary function allows for a continuous burst of fire. The secondary function actually creates a shield that makes the player invincible, at the cost of rapidly depleting one's Energy Rounds supply. This function is meant to keep the player stationary, but it is actually still possible to move. The controller configuration simply discourages the player from moving, as the player is forced to change his/her hands to an uncomfortably awkward position over the controller, to continue any movement whatsoever. A glitch with the shield is that it also continues to hold the effects of any Power Core (see below) for as long as the shield is activated. With the Infinite Ammo cheat though, this can make any player quite literally unstoppable.

[edit] Energy Round Weapons

(Player must pick 2)

  • Tek Crossbow — A variant of Turok's standard weapon makes a return. Its primary fire shoots a bolt. Its secondary fire allows for sniping.
  • Plasma rifle — Its primary fire shoots a plasma energy shot. Its secondary function allows rapid-fire sniping. Like the Tek Bow, this gives accuracy. However, the shots fired in this mode are less powerful than a standard shot.
  • Boomerang — This guided weapon can be thrown, and returns back to its wielder. Its secondary function allows it to put an enemy in slow motion for a short period of time. This is the only non-pickup weapon in the game that can target players in other rooms.
  • Emaciator — This accurate weapon's primary fire allows for rapid-fire, and makes an enemy thinner with each shot, until they eventually wither away and die. If the player starts missing their target, or the target escapes, then they begin to regain their shape. Its secondary function is a charged shot, which, when released, causes the victim to gradually wither away, without further shots being neccessery.
  • Inflator — Opposite of the Emaciator; instead of making its victims thinner, it makes them fatter, to a point as to which they may eventually pop. It is a fairly accurate weapon, with a somewhat shorter rate of fire than its cousin weapon. With each dart fired, the enemy becomes an easier target. Its secondary fire is a charged shot that makes the victim is constantly expand in size.
  • Freeze Gun — Its primary fire shoots a liquid nitrogen shot which allows one rebound. This shot slows down the movement of an enemy temporarily. Its secondary fire will freeze an enemy in place completely, for a limited time. It can be shot directly at the target, or stuck on a surface, so that if an enemy touches the frost on the surface, they will freeze. A blue mark is displayed on the screen of a frozen player.
  • Chest Burster — Its primary fire shoots a dart-like liquid that harms an enemy. The secondary function loads an alien embryo into its chamber. When fired, the embryo lays in the enemy for a duration of time. Eventually, the egg will hatch and an alien will burst out from the infected player's chest. The embryo can be destroyed if the player who shot it is killed, or if a Power Core is picked up.
  • Flare Gun — The gun shoots a radioactive light-sphere into the air. The closer one gets to the center of the sphere, the more damage they take. Its secondary fire creates a bigger, brighter, radioactive flare that rapidly depletes its victim’s health.

[edit] Explosive Round Weapons

(Player must pick 1)

  • Grenade Launcher — Launches a grenade that can bounce before it explodes. Secondary function throws a grenade that detonates on impact.
  • Scorpion Missile Launcher — A rocket launcher; its primary function fires a single rocket. Its secondary feature allows it to mark an X on any flat surface (walls, ceilings, floors, etc) that acts as magnet or repulsor. A rocket fired will either move toward the X, or away from it, depending on the player's choice of action.
  • Napalm Gel — Fires a remote gel canister that can stick to any surface, including other players in the game. No more than three canisters may be fired before they must be detonated. The secondary function detonates the explosives.

[edit] Weapon Pickups

  • PFM (Proximity Fragmentation Mine) Mine [sic] — A mine that can be planted on any flat surface. The mine detonates when a player gets too close to it.
  • Sentry Turret — A player can place this mechanical turret on any flat surface, and it will fire on enemies nearby. It will not fire on team-mates or the person who placed it.
  • Cerebral Bore — A popular weapon from Turok 2. It is an alien weapon that locks onto high cerebral activity. This makes it useless against un-intelligent creatures (including the Raptor and Mites]]. Once it locks onto a target and is fired, a projectile follows the enemy and drills into their skull and eventually decapitation them.
  • Iron Claw — a leghold trap that may be planted on the floor. Anybody that walks over one suffers constant damage for a ten second period, before it disappears.

[edit] Power Core

A Power Core is glowing pink-and-blue crystalline item floating in a set location of an arena map. Most maps have one, while some have two. They are somewhat similar to the "Power Ups" in Quake III Arena in that they give any player who picks one up, temporary powers that make them more dangerous. These powers are randomly selected. When one is picked up, a lightning bolt is displayed in a lower corner of the player's screen.

  • Blast Shield — Explosive Round weapons have no effect on the player.
  • Bullet Shield — Bullet Round weapons have no effect on the player.
  • Damage Reversal — Enemies that inflict damage on a player will receive part of the damage themselves.
  • Energy Absorption — Energy Round weapons do not damage the player, but instead raises his/her health.
  • Invisibility — The player becomes temporarily invisible.
  • Invulnerability — No weapons have any effect on the player.
  • Life Force Vampire — Health is returned to a player by damaging another player.
  • Massive Damage — The damage power of a player’s entire arsenal are dramatically increased.
  • Petrify — All damage caused by any weapon of a player will freeze an enemy in place.
  • Regeneration — Player's health is constantly regenerates.
  • Slow Time — All opponents move in slow motion.
  • Speed Burst — The player can run faster.
  • Teleportation — Player randomly teleports to a safe area of map if taking significant damage.

[edit] Medals

There are 50 medals in the game that can be earned. These are needed to unlock some cheats and character skins. Medal rewards range from defeating bosses, to medals awarded for suicides. On the Nintendo 64 version, one of the medals is impossible to achieve in early (black-cartridge) copies of the game, due to a Two-Player Trials glitch in the "Creature Tag" levels.

[edit] External links