Ragnar Tørnquist

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"Tornquist" redirects here. See also Evie Tornquist-Karlsson.

Ragnar Tørnquist (born in 1970) is a Norwegian game designer and author. He works for Funcom in Oslo.

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[edit] Biography

Tørnquist studied art, history and English at St. Clare's, Oxford from 1987 to 1989. From 1989 to 1990, he studied philosophy and English at the University of Oslo. After that, from 1990 to 1993 he attended the Undergraduate Film and Television department at the New York University's Tisch School of the Arts.

After graduating from NYU, he spent a year working for a small game developer called Herbipolis as an artist, animator, co-designer and assistant producer.

In 1994, he returned to Oslo, Norway, and started working for Funcom.

Tornquist is credited with popularizing the term "modern adventure", a term used to describe contemporary adventure game design that began with games such as The Longest Journey, Broken Sword, and Syberia. He felt that a new term was needed to describe this new generation of adventure games since "...I’ve said it before, and I still stand by it: the classic point-and-click ‘graphical adventure’ is dead... The point of the ‘modern adventure’, as I see it, is to bring adventure gaming back into the mainstream, and to use technology and gameplay advances to bring the genre forward into the ‘next generation’."[1]

[edit] Game credits

[edit] Producer/Designer

[edit] Writer/Director

[edit] Novels

[edit] External links