Talk:Quake II
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[edit] Latest Version
Am I blind? I do not see version 3.21 on id Software's FTP, at least not in ftp://ftp.idsoftware.com/idstuff/quake2/source/. -- Darklock 12:53, 12 March 2006 (UTC)
- 3.20 is the last proper version. I remember reading somewhere that the only real difference with 3.21 is that there is some change (possibly a re-organisation?) to make it compile better for Linux.--Drat (Talk) 12:58, 12 March 2006 (UTC)
- Come on, you can read it in this article, that does not matter though. Whatever, I found it: ftp://ftp.idsoftware.com/idstuff/source/q2source-3.21.zip. -- Darklock 13:03, 12 March 2006 (UTC)
I found this note that suggests that version 3.21 was not just a repackaging: [1]. Anyone with more insight? -- Darklock 16:55, 27 March 2006 (UTC)
- This is correct, the GL for Linux was rewritten quite significantly in 3.21 and the Windows GL renderer was also improved to use a different multitexturing technique. However the engine itself (not the renderers) remains mostly (completely?) unchanged from 3.20. R1CH 09:26, 20 April 2006 (UTC)
[edit] Mod notes
I think two elements could be usefully exapnded upon in this article.
1. Modding in general: While Quake 1 was the game that many think of as really cracking open the mod element of FPS games (with perhaps Team Fortress being the best example of this), Quake 2 was where mod making exploded. There was simply an insane number of very high quality mods made for Quake 2, to an extent that really hit critical mass, as it were. If memory serves me correctly, I recall Activision releasing a commerical CD of ten or so of the most popular Q2 mods.
- It's titled Quake II Netpack 1: Extremeties --Hardgoodbye 00:29, 28 October 2005 (UTC)
Where later games such as Halflife had one mod which acted as a lightning rod for mod visibility (TF again being example of this in Quake 1), the very number of excellent mods made for Quake 2 almost created a scenario where the incredible variety obscured itself.
It would be nice to see an addition to the article that explores this aspect of Quake 2.
2. Loki's Minions CTF: I mention this more as a side note. LMCTF was one of the major CTF mods for Quake 2 - to such an extent that I feel comfortable saying that many people pretty much thought of LMCTF when thinking of CTF and Quake 2. The LMCTF world was large and vibrant, and worthy of mention. (anon., Sept 30, 2005)
- I disagree... standard ctf (with the server side lfire ctf mod) is the only one still being played to any extent today, and in q2's prime I would say it was far more heavily played than loki's minions. User:Rsciaccio
[edit] Alternative titles
Does anyone know what the alternative titles for Quake II were? Paul Jaquays says they were considering a number of other, non-Quake titles for the game. --hgb
- Nope, that entire section's pretty much all I recall getting from him. Wish we DID know some of the alternate names, though; that'd be a great addition to the article. --Shadow Hog 23:35, 27 October 2005 (UTC)
- Oh well. I'm compeltely fascinated by such things. --Hardgoodbye 00:29, 28 October 2005 (UTC)
[edit] QUAKE 2 ONLINE!?
i know Unreal Tournament:G.O.T.Y people do massivly play that game from day to night,
- but what about quake 2? do people still play it? play it online?
>x<ino 02:26, 16 November 2005 (UTC)
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- http://q2scene.net/ndml ( added by User:83.131.21.29 ). Valid site, latest post 3 days ago. --2mcmGespräch 21:29, 6 December 2005 (UTC)
Yes.
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- I've also the same question. I own Windows XP Home and I'm always trying to play this game online but there are many difficulties. I can't get in there. Is there a user who would like to explain me how I can play this game online? Morris Munroe 17:16, 4 February 2007 (UTC)
[edit] Quake2Max and modified engines
Is Quake2Max still the most prominent engine modification? These days it seems EGL, AprQ2 (at least in Europe scene), NoCheat and R1Q2 are the most popular clients. It would be nice to know more about the differences in some of these new clients but they wouldn't really deserve a new page each. Would a new section be worthwhile? 65.75.74.189 08:57, 4 January 2006 (UTC)
- From the various Q2 servers I admin, the most common clients are the original 3.20, R1Q2 and EGL, although this is a somewhat biased selection as I encourage everyone to use R1Q2 or EGL over the buggy and insecure 3.20 :). I haven't seen a Quake2Max user for a long time. I think a small section with the various modified clients would be a nice thing to have, the less people using the official clients the better due to the security risks associated with such. R1CH 09:29, 20 April 2006 (UTC)
[edit] Console Commands
Does anyone else think this seems rather out of place here? Perhaps an external link to the console commands page would be better, and if this section stays it should be cleaned up somewhat. 24.244.188.83 07:04, 27 February 2006 (UTC)
- My thoughts exactly. I'm going to be bold and delete it. I have a link to a site with commands.--Drat (Talk) 07:08, 27 February 2006 (UTC)
[edit] N64 port
In the article we can read "Ports of Quake II were released in 1999 on the Nintendo 64 (ported by Raster Productions L.L.C. )"... But looking at Rogue Entertainment's website, we can read
- "1999: Quake II: Nintendo 64 was released in the second quarter of 1999. As with our previous products it has garnered critical praise and positive attention upon its release. It has been dubbed "Better than the original."
What is the source for this part of the article ? -Ash_Crow 03:14, 19 July 2006 (UTC)
[edit] BANNED?
This is in a list of banned games but it does not state in the article when or why it got banned? --Jimmy93211 15:15, 22 July 2006 (UTC)
[edit] Bitterman's story
For the sake of completeness, shouldn't be the continuation of bitterman's story in Quake III Arena be included? The manual clearly states, that Bitterman is a Strogg War veteran, who was subject to horrible experimentation by the Strogg.--Mikael GRizzly 22:08, 7 August 2006 (UTC)
- Well every member of Quake III Arena was plucked from their respective timeframes, but only Xaero has a character ending. In fact, Xaero is the only one to have a story in Q3! What i'm saying is that nothing is added to the story, and if it is, I don't think of it as canon.
--JaffaCakeLover 01:13, 19 October 2006 (GMT)
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- I see your point, but I believe that what is revealed in Quake III Arena is a pretty big hint at what happened to our marine. Mikael GRizzly 14:45, 21 December 2006 (UTC)
[edit] Missions section - cleanup
Does the section on the levels of the PC version really need cleaning up now? It was in a pretty rough shape once but a number of editors have cast their eyes over it. I might remove the tag. Makron1n 15:08, 14 September 2006 (UTC)
[edit] BFG
It's a given that the BFG stands for "Big Fucking Gun" and that the "Big, uh, Freakin' Gun" quip in the Quake 2 manual is just for humour. The BFG article also states that the gun's called the "Big Fucking Gun", so I've changed it back to that. Feel free to dispute. Makron1n 16:04, 22 September 2006 (UTC)
[edit] Rob Zombie's Quake II theme
Could somebody find me a source on this, and exactly what track he made? Because I've heard rumors but never really find concrete proof. --TonicBH 07:38, 4 January 2007 (UTC)
- I've heard conflicting reports that it was Main Theme or Operation Overlord. Blah. 72.72.245.144 03:46, 17 March 2007 (UTC)