Quake Army Knife

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Screenshot of QuArK's map editor.
Screenshot of QuArK's map editor.

QuArK (aka Quake Army Knife), is a free toolkit and environment for developing 3D computer game levels for a large variety of popular games, mostly first-person shooters using engines similar to or based on the Quake engine by id Software.

QuArK has the ability to directly edit maps, and to a limited extent, models. It can import, export, and convert sounds, textures and various other game assets. It is also possible to move or change dynamic game objects without the need to recompile the whole map which makes finetuning of details much easier and quicker.

3DDevelopmentPack is a custom installer to allow people to quickly and easily develop a 3D game using QuArK. It combines QuArK, Lazarus, GLScene, and OpenBSP.

Along with support for most games based on engines developed by id Software (Quake, HeXen II, Quake II, Heretic 2, SiN, Kingpin: Life of Crime, Soldier of Fortune, Quake III Arena, Star Trek: Voyager Elite Force, Half-Life, Return to Castle Wolfenstein, Star Wars Jedi Knight II: Jedi Outcast, Medal of Honor: Allied Assault, Soldier of Fortune II: Double Helix, and Doom 3), it also has support for other game engines, such as Source, Genesis3D, 6DX, Crystal Space, Torque, and Sylphis 3D.

QuArK is released under the GNU General Public License.

[edit] Trivia

  • It initially started out as a Delphi program called "Quakemap" in 1996.
  • QuArK may have been named after Quark, the Star Trek: Deep Space Nine Ferengi character, and the coincidence that the actor which played Quark (Armin Shimerman) shares the same first name as the author of QuArK (Armin Rigo).

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