Quake (series)
From Wikipedia, the free encyclopedia
The Quake series is a line of first person shooter computer and video games produced by id Software.
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[edit] Overview
The series is somewhat unusual in that its focus changes frequently; Quake II has nothing to do with Quake, and Quake III Arena has little to do with its predecessors, as well. This is mostly because Quake II was originally supposed to be an entirely different franchise ("Quake II" was a tentative title), a plan which was shot down when most of the names id Software had tried to use instead were already taken.
Quake involves a marine traveling through alternate dimensions to prevent a demonic invasion from occurring; Quake II involves an assault on an alien planet as retribution for them attacking Earth, which is entirely unrelated to its predecessor. Most of the subsequent entries in the Quake franchise follow Quake II, not Quake.
[edit] Games
[edit] Quake
The first game in the series, Quake was released on June 22nd, 1996 for the PC. It advanced the 3D game genre by, among other things, using 3-dimensional models instead of sprites. It was ported to various consoles, including Sega Saturn and Nintendo 64.
Official Expansion Packs:
[edit] Quake II
Quake II was released on November 30, 1997. Quake II is similar to Quake in name and basic gameplay concept only, and introduces many new things to the Quake universe, taking place in an entirely different fictional setting. It was ported to the PlayStation and Nintendo 64 consoles, but with noticeable differences. (The Nintendo 64 version featured a more neon look, rather than the traditional brown. The Playstation version had extra corridors added to allow the relatively low powered console to load maps in smaller chunks.)
Official Expansion Packs:
- Quake II Mission Pack: The Reckoning
- Quake II Mission Pack: Ground Zero
[edit] Quake III Arena
Quake III Arena, released on December 2, 1999, is strictly a multiplayer game. However, it can be played in a single player mode with bots. The Quake III engine was used in many popular games, such as Medal of Honor: Allied Assault and Call of Duty. It was ported to the Sega Dreamcast, PlayStation 2 and Xbox.
Official Expansion Packs:
[edit] Quake 4
Quake 4 was developed by Raven Software and released on October 18, 2005 for the PC, November 18 for the Xbox 360, and a later date for the Mac in North America. It is based on an upgraded version of the Doom 3 engine, rather than a new engine developed for the game. Quake 4 is focused more on single player and takes place story-wise after Quake II. Its multiplayer is based on Quake III, and includes the Quad damage pickup and rocketjumping from the previous games.
[edit] Quake Mobile
A version of Quake is in development for mobile phones.
[edit] Enemy Territory: Quake Wars
Enemy Territory: Quake Wars is set in the Quake II universe. It is being developed by Splash Damage. It also uses the Doom 3 engine, for a release sometime in 2007.
[edit] Engines
Every game use an enhanced version from the anterior, with better lighting, more complex model support, better netcode and other modifications.
[edit] External links
Quake |
Quake • Quake II • Quake III Arena • Quake 4 • Enemy Territory: Quake Wars |