Punch and Jewelee

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Punch and Jewelee


Punch, Jewelee and their baby.

Publisher Charlton Comics
DC Comics
First appearance Historical: Captain Atom (1st series) #85 (March 1967)
Modern: Secret Origins #28
Created by Steve Ditko
Characteristics
Alter ego Unknown
Affiliations Secret Society of Super Villains
Suicide Squad
Abilities Punch: Air shoes, sting strings
Jewelee: Hypnotic gems, Energy gems

Punch and Jewelee are fictional supervillains in the DC Universe. They originally battled Captain Atom and Nightshade and later joined the Suicide Squad

[edit] History

The couple that is known as Punch and Jewelee are considered two of the silliest criminals active today by most superheroes. Most people consider them clods and do not take them seriously, but discounting them is a mistake, since they are completely amoral individuals who act as much on whim as on any other motivation. This makes them quite unpredictable and dangerous.

The origin of Punch and Jewelee in Captain Atom #85.
The origin of Punch and Jewelee in Captain Atom #85.

The couple grew up together in Brooklyn and went into business as puppeteers at Coney Island, moonlighting as thieves. One day, the male found a small box containing alien weaponry left behind by careless extraterrestrials. He and the female quickly learned how to use the weapons. Since they had always been puppeteers, they decided to adapt the characters of Punch and Judy to themselves. Calling themselves Punch and Jewelee, they began a brief criminal career along the East Coast.

In the original stories prior to the Crisis on Infinite Earths, the duo battled Nightshade and Captain Atom. Following the Crisis, it was retconned to reveal that Nightshade's partner was King Faraday, and not Captain Atom.

Not long afterwards, Amanda Waller recruited Punch and Jewelee for a mission with the Suicide Squad, a team of "expendable" super-operatives. The demented duo went along with the Squad, but seemed more interested in entertaining each other with pure silliness than with the business at hand, and soon exhibited a disturbing propensity for violence.

After their first outing with the Suicide Squad, Waller decided to keep Punch and Jewelee active with the group to observe their actions. The team was then thrust into the governmental upheaval called the Janus Directive, where Punch and Jewelee tried to pilfer property while working as Squad agents. To missions leader Bronze Tiger, it became obvious that while Punch and Jewelee had their skills and good points, they were a liability to the team.

Jewelee soon learned she was pregnant, although for a brief time she was unsure who the child's father was since she did a great deal of flirting with Suicide Squad operative Captain Boomerang. Impending parenthood led Jewelee and Punch to agree that it was time to leave the Squad and settle down in suburbia, to live the Great American Dream as depicted in television sitcoms from the 1950s.

Punch and Jewelee were recently seen in Washington, D.C., where they turned up at a scientific demonstration with their baby (sex and name unknown) and swore to the public that they had reformed, yet they tried to steal an experimental force-field vest to protect their offspring. The vest failed and Punch was injured in an ensuing accident, driving the family back to their suburban home. Punch, Jewelee, and child are now residing somewhere in Middle America.

Spoiler warning: Plot and/or ending details follow.

One Year Later, Punch and Jewelee were seen trying to steal paintings from an art museum, but were stopped by the Manhunter and Obsidian.

Later, they were contacted by Mirror Master to reform the Suicide Squad. Their first mission began in failure as the Suicide Squad was caught and Punch was fatally shot at by guards.

Spoilers end here.

[edit] Powers and Abilities

Punch and Jewelee debut in Captain Atom #85.
Punch and Jewelee debut in Captain Atom #85.

Punch wears boots that allow him to walk on air, using much the same principle as the Trickster's air shoes. He also wields an alien gun that generates "sting strings," various beams of light that can cause bodily harm or control the actions of others. Punch uses the gun as a puppeteer, manipulating his victims. This weapon has an inexhaustible power supply.

Jewelee carries a set of jewels that contain different properties. One is a "hypno jewel" that can create convincing illusions and light effects. Another jewel is capable of generating energy for force blasts.

Neither Punch nor Jewelee use their hands or feet in combat, preferring their weapons or handy "props" for dangerous slapstick fighting.

[edit] External links