Psychonaut
From Wikipedia, the free encyclopedia
A psychonaut (from the Greek ψυχοναύτης, meaning literally a sailor of the soul) is a person who uses trance technologies from any of the world's religions, modern psychology, and other assorted paradigms, to explore the psyche, their own consciousness, and potentially improve real performance of certain psychological tasks. The term is often associated with the use of hallucinogens or entheogens as guides, or means, to achieve inward spiritual experiences. This is quite distinct from religious use, or social and leisure use of drugs, although invariably these overlap.
According to Jonathan Ott, the word psychonaut was originally coined by the German author Ernst Jünger.
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[edit] Use of the term
Psychonaut is a modern term used to describe one who uses trance technologies and, more specifically mind-altering substances, more for their ability to act as entheogens than for their inebriating (or social) effect. In effect, they are used as a means to achieve states of mind in which different perceptions, unhindered by everyday mental filters and processes, can arise. Psychonauts believe that when a mind-altering substance is used with this intent, its effects can be life altering and are not mere hallucinations. An alternate description is that while some aspects of the experience may be hallucinatory, the realizations caused by those hallucinations and the mental, emotional and long term impact of the experience are real, usually positive, and enduring.
The term is often associated with neoshamanic practices; however, many distinguish between the mental exploration of the psychonaut and authentic, healing-oriented shamanic practice.
[edit] Associated concepts, technologies, and practices
[edit] Concepts
[edit] Brain function
Psychonautics can be considered an attempt to generate a user's manual for the human brain. Unlike psychology, which is concerned with understanding other people, psychonauts are more concerned with understanding themselves, and the process of self exploration; accordingly, they engage in direct exploration of themselves and their own thought processes.
As such, psychonauts seek to understand mental process and functioning and employ such knowledge in their activities. Key to this is auto-modification of brain wave frequencies, which can lead to quite distinct perceptual states; a detailed examination and understanding of one's own thought processes, habits, and beliefs is also sought. Hallucinatory states, drug-induced or otherwise, are seen as a form of subliminal symbolism or as a real but distinct reality; as with other processes of the mind, psychonauts seek to understand these. Psychological theories and concepts are also often taken into account, particularly those of Carl G. Jung and Abraham Maslow.
This is also ideally practically applied in bettering one's self through the knowledge of one's own thought processes; with this understanding and heightened perception of one's own internal dialogue, it is thought that one is more able to control their own ego, and detach themselves from what is seen as a herd mentality common to modern culture.
[edit] Mythical archetypes and concepts
Psychonauts commonly place much emphasis on various mythical archetypes and concepts, believing that these are useful to coming to understand one's own thought patterns and the nature of existence, reflecting realities and meanings that should be understood, rather than being irrelevant fantasy. As in shamanic practice, the Axis mundi is often employed, often overlayed with chakras and other relevant concepts of bodily function; the Kabbalist Tree of Life and its chakra-like sephirot is one notable example of this in mythology. The nature of karma is often explored in trying to understand one's own situation, actions, and relation to the outside world.
[edit] Metaphysics
Psychonauts are often interested in metaphysics, the branch of philosophy dealing with the ultimate nature of reality or existence; it is thought that in coming to some understanding of how the universe functions and the nature of existence, one would be better able to govern themselves accordingly and integrate their life experiences.
[edit] Technologies and practices
[edit] Hallucinogens/entheogens
The technology and practice most often associated with psychonauts is the use of psychedelic drugs for mental exploration. The method of use varies widely; such usage is often (but not always) entheogenic and informed by traditional shamanic uses of psychedelic drugs and rituals surrounding such usage.
Some hallucinogens commonly used by psychonauts include:
- LSD
- Psychedelic Mushrooms (Psilocybin)
- Peyote (Mescaline)
- Salvia Divinorum
- Ergine
- Ayahuasca (DMT)
- DXM
- Ketamine
- 2C-I
- MDMA
- Foxy (5-MeO-DIPT)
[edit] Cannabis
Cannabis is often used individually, or in combination with many hallucinogens to amplify and extend the experience.
[edit] Dreams
As dreams are considered by psychonauts to be a window into thought processes, many keep dream journals in order to better remember dreams and further their understanding of their own symbolic internal dialogue. Many attempt to not only remember their dreams, but engage in lucid dreaming, in which one is consciously aware of their state while dreaming.
[edit] Ritual
Ritual is often employed for purposes of grounding and centering one's self, to set one's focus and intentions, and to instill a conception of the significance and depth of psychonautical practice. Repeated use of ritual may also train the brain to associate certain activities and states of consciousness with specific situations, creating deeper experiences and allowing one to more easily enter altered states of consciousness.
[edit] Other
Other technologies and practices employed include:
- Sleep deprivation
- Sensory deprivation
- Dark-room retreats
- Brain wave entrainment (used to induce different brain wave frequencies and altered modes of perception)
- Glossolalia (used in an attempt to get beyond verbal/analytic thought)
- Lucid dreaming
[edit] Notable psychonauts
- Alexander Shulgin
- William S. Burroughs
- Peter Carroll
- Carlos Castaneda
- Ram Dass
- Albert Hofmann
- Aldous Huxley
- William James
- Ernst Jünger
- Jack Kerouac
- Ken Kesey
- Ultimate Warrior
- Timothy Leary
- John Lilly
- Terence McKenna
- Alan Watts
- William White
- Carl McCoy
- Claude Rifat
- Robert Anton Wilson
- Daniel Pinchbeck
- Thaddeus Golas
[edit] See also
- Entheogen
- Psychoactive drug
- Psychedelics, dissociatives and deliriants
- Psychedelic era
- Psychedelic literature
- Psychedelic music
- Psychedelic psychotherapy
- Meta-universe
- Recreational drug use
- Bad trip
- Monomyth
- Neurotheology
- Core Shamanism
- Psychonauts, a video game
[edit] External links
- The Vaults of Erowid
- The Shroomery
- The Psychonaut Community Forum, news and experiences for psychonauts
- The Lycaeum
- The Dextroverse
- Diary of a Psychonaut at The Lycaeum
- The Psychonautical Society "Dedicated to bringing together people interested in empirical psychology and chemically aided self-exploration." - forum and links for psychonauts
- Some guidance for psychonauts
- Psychonauts Entertainment for Psychonauts
- The LiveJournal Psychonauts Community
- Documents for serious Psychonauts Research papers and articles on the role of psychedelic substances in psychological and shamanic healing practices