Project Xenocide
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Project Xenocide | |
Developer: | Development Team |
---|---|
Preview release: | Progress Release 728 / November 20, 2005 |
OS: | Cross-platform |
Use: | |
License: | Creative Commons Attribution-NonCommercial-ShareAlike Licence |
Website: | www.projectxenocide.com/ |
[edit] What is Project Xenocide?
Description from the FAQ
Project Xenocide is an open source remake of the classic X-COM. Xenocide is taking advantage of today's advanced computer capabilities to present the player with professional quality graphics and sound while keeping the gameplay as close to the original as possible. Everyone is welcome to try and contribute to the project by posting in the project's forums, within the Lobby/Recruitment Center.
Using the platform-independent Ogre 3D graphics engine, the goal is to create a game combining two main phases of play: a strategic "planetview" to manage resources and bases on a global scale, and a "battleview" to match player-controlled units against alien soldiers in turn-based combat.
Depending on the country where the original game was released, X-COM: UFO Defense is also known as UFO: Enemy Unknown. There have been several sequels to this game, all of which are the sole property of Atari. This project does not use any of the code from these software titles; it is a completely new program inspired by these titles.
[edit] How far along is it in development?
The current iteration is Iteration 3. This iteration will include:
- Player can hear music. When one piece of music ends, another is started.
- Player can hear sound effects when he clicks (for example) buttons.
- At the beginning the Player has no Base
- Player can create 3 (?) new Bases on Globe by clicking New Base (button) and then clicking position anywhere on the globe.
- Multiple UFOs are spawn on the globe at random positions at random times
- UFO travel to randomly picked destination position and then escapes Earth atmosphere (UFO disappears)
- Player can select base which results in a Select Target state (pauses GameTime and waits for target)
- Player selects a target UFO while in Select Target state with a mouse click
- (optional) Player can launch Interceptor clicking Intercept (button) and selecting a Base from Bases List (dialog)
- "Aliens - XCorp" score is displayed in right top corner
- When Interceptor reaches UFO, UFO is destroyed and XCorp score is increased by one and Interceptor returns to its Home Base
- When UFO escapes Earth atmosphere, Aliens score is increased by one and all Interceptors following that UFO return to Home Bases
- Player can save the game clicking on the Save Game (button) in Options (dialog)
- Player is prompted for the name of the saved game and has to click OK (button) to save a game, or Cancel (button) to cancel
- Player is presented with a Load Game (dialog) after clicking Load Game (button) in Options (dialog) - 3 columns listbox, Name, Game time and Real time
- Player can load previously saved game highlighting its Slot and clicking Load (button) on Load Game (dialog)
[edit] Preliminary system requirements
- Pentium IV 1800 Mhz or AMD Athlon 1800 Mhz
- 256 MB RAM
- Windows 98SE, 2000, ME, XP
- DirectX 9.0c
- GeForce FX 5200 / ATI Readon 9200 or comparable, all with recent drivers.