Project Firestart

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Project Firestart is a cinematic action/adventure game for the Commodore 64 computer system. It was designed by Damon Slye and published by Electronic Arts in 1989. The game features a survival-horror like atmosphere and a story with multiple game-paths and endings.

Contents

[edit] Story

Project Firestart began on February 13, 2066, aboard the research ship Prometheus. Financed by the System Sience Foundation (SSF), an agency of the United System States (USS), the project's goal was to produce strong, duarable laborers capable of helping Belters mine titanium and iridium on selected moons and asteroids.

Although the first generation genetic reshaping is extremely hazardous, it was allowed because the geneticists involved were required to follow strict safeguards guaranteeing thight control over the experiment's end product.

But the prometheus no longer responds. The safeguards must have been breached. If they have, Firestart is out of control. The SSF has assigned you to clean up the mess.[1]

[edit] Gameplay

Some of the rooms provide a history of the genetic project and thus the backstory, other rooms play a role in optional subquests, while others contain vital items or contain machinery necessary to solve the game.

[edit] Reception

One criticism that has been raised against this game is its use of a disk-exchange system, which requires the player to swap the disks many times mid-game.[citation needed] This requirement has been eliminated through the use of emulators[citation needed]

[edit] Notes

  1. ^ "Command Summary Card - Project Firestart" (Game Manual), page 1. Electronic Arts, 1987

[edit] External links

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