Prince of Persia

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This article refers to the videogame. For the Character see: Prince (Prince of Persia)

Prince of Persia
Prince of Persia Mega-CD Cover
Developer(s) Brøderbund, Red Orb, Ubisoft
Publisher(s) Brøderbund, Red Orb, Ubisoft
Designer(s) Jordan Mechner
Release date(s) Between 1989 and 2005 (see article)
Genre(s) Platform
Mode(s) Single player
Platform(s) MS-DOS, Apple II, Apple Macintosh, Amiga, Atari ST, Master System, Genesis, Mega-CD), Sega Game Gear, TurboGrafx CD, NES, SNES, GB/GBC, SAM Coupé, Sharp X68000, Amstrad CPC, Mobile phone, ZX Spectrum (complete but unofficial port by Nicodim)
Input Keyboard, Joystick (PC)
Animation reference image
Animation reference image

Prince of Persia is a platform game, originally developed by Jordan Mechner in 1989 for the Apple II, that was widely seen as a great leap forward in the quality of animation seen in computer games. Mechner used a process called rotoscoping, in which he studied many hours of films of his younger brother David running and jumping in white clothes, to ensure that all the movements looked just right. Also unusual was the method of combat: protagonist and enemies fought with swords, not some sort of projectile weapons, as was the case in most contemporary games.

After the original release on the Apple II, Prince of Persia was ported to a wide range of platforms, including the Amiga, Apple Macintosh, DOS, NES, Game Boy, Game Gear, SNES, Sharp X68000, Atari ST, Sam Coupe, and Sega Mega Drive/Genesis. The game managed to surprise and captivate the player despite being at first glance, repetitive. This was achieved by interspersing intelligent puzzles and deadly traps all along the path the Prince had to take to complete the game—all this packaged in fluid, life-like motion.

Prince of Persia also influenced a very fertile sub-genre, which imitated the sprawling non-scrolling levels, fluid animation, and control style pioneered by Prince.

Contents

[edit] Plot

As the title suggests, the game is set in Persia (the current Iran). As a child, Jordan Mechner had enjoyed the tales from the Arabian Nights and the settings for this game are changed to Persia. The Prince is an orphan, living of the streets of Persia. One day, he scales the palace walls to catch a glimpse of the Princess, whose beauty is like "moonrise in the heavens". His feelings are reciprocated by the Princess as well, commoner though he is.

The game starts with the Sultan of Persia being called away for a war in a foreign land. Sensing opportunity, the evil Vizier Jaffar seizes the throne for himself. The Prince, our hero, is imprisoned, since Jaffar has designs on the Princess. The Princess is also imprisoned and is given an hour to decide: she would have to either marry Jaffar or else, die. The Prince therefore has 60 minutes to complete the game by saving the Princess and killing Jaffar.

The twist is that the game is played in real time, so the Prince must quickly complete the quest without breaks. On some platforms it is possible to save the game at the start of each level, though the time limit still applies. The only way to lose the game is by letting the time expire. If the Prince is killed, the game will restart from the beginning of the level, or in some levels, at a mid-way checkpoint. The game also includes a power bar, another "first" for games of that time period[citation needed]. Medium falls, blue potions, being hit by falling platforms, and sword hits take one bottle off the power bar, while major falls, being hit unarmed, falling or running on spikes and blades, kill the Prince instantly. The Prince can increase the number of bottles in his power bar by drinking larger red potions, usually hidden or in dangerous places, while the regular-sized Red magic potions restore one life each time they are consumed. There is also a green potion that made the Prince light-weight and one that made the screen flip around, depending on the level.

In the game's last level, the Prince has to fight and defeat Jaffar, himself a master swordsman. The Prince is re-united with the Princess and all is well again.

[edit] Ports

Prince of Persia was originally released for the Apple II in 1989. One year later it was ported to other personal computers such as the Amiga, the Atari ST, and the IBM PC Compatible. In 1992, when the home console market was growing steadily, versions for the Master System, Sega Mega-CD, NES, and Game Boy were released, as well as a version with enhanced artwork for the Apple Macintosh. A version for the SNES was released in 1992. A Mega Drive/Genesis version followed in 1993. A port for the Turbo Duo also appeared in 1993, using the Super CD-ROM format. Another port was for the Game Boy Color six years later, in 1999. Java versions for mobile devices appeared in the early 2000s. For the revival title, Prince of Persia: The Sands of Time, the Macintosh version was put in to be unlocked by finding a secret area (The GameCube version of the game also has a second method of unlocking the original game by finding 3 switches in the Game Boy Advance game, with the GBA being connected to the GameCube). The first level of the game also turned into a secret 3D minigame in The Sands of Time.

The SAM Coupé version, released in 1992, is unique because it was programmed unofficially using graphics painstakingly copied pixel by pixel from paused frames of the Amiga version and only shown to Domark (the UK distributors of Prince of Persia) for potential release near completion. Although the computer had a very small user base and no other mainstream support, the release was allowed because of the very high quality of the conversion and the fact that it would incur almost no further development costs. Due to its independently produced status and the fact that the work was done almost entirely by one individual, Chris White, this version of Prince of Persia has several unique bugs.

The Sega Mega-CD and Turbo Duo versions used the CD format to incorporate animated cutscenes with voice tracks and CD Audio soundtracks. The games both had graphics that seem to be based on the Macintosh version, where the Prince had a turban and colored clothing.

The Super NES version is also unique. Aside from graphic and aural enhancements, the game has 20 levels instead of the original's 13; the original levels that remained had some extra rooms or different routes. Also, there are boss battles, some of which are not the typical swordfighters, and that involves not only swordfighting but dodging as well. The player was also given two hours to rescue the Princess (all other versions only gave you one). This version was ported and developed by NCS and published by Konami in America.

[edit] Legacy

The Prince of Persia series has the following official titles:

Title Developer Platforms First Released
Prince of Persia Brøderbund Apple II, Apple Macintosh, DOS, Amiga, Atari ST, Master System, Mega-CD, Game Boy, Game Boy Color,

NES, SNES, Sam Coupé, Amstrad CPC, ZX Spectrum, Game Gear, Turbo Duo, Mega Drive/Genesis

1989
Prince of Persia 2: The Shadow and the Flame Brøderbund Apple Macintosh, MS-DOS, SNES 1993
Prince of Persia 3D Red Orb Entertainment Windows, Dreamcast 1999
Prince of Persia: Harem Adventures Gameloft Mobile phone 2002
Prince of Persia: The Sands of Time Ubisoft GameCube, Xbox, Windows, Game Boy Advance, and Mobile phone November 4, 2003
Prince of Persia: Warrior Within Ubisoft GameCube, Xbox, Windows, and Mobile phone December 2, 2004
Prince of Persia: The Two Thrones Ubisoft GameCube, Xbox, Windows, PlayStation 2, and Mobile phone December 1, 2005
Prince of Persia: Revelations Ubisoft PlayStation Portable December 6, 2005
Prince of Persia: Rival Swords Ubisoft PlayStation Portable, Wii March 20, 2007
Battles of Prince of Persia Ubisoft Nintendo DS December 7, 2005

In 1993, a level editor for the Mac called PoPMap was released, and can be found in the Info-Mac HyperArchive. In 1994, an unofficial sequel called 4D Prince Of Persia was produced by a fan of the game. In 2003, another group of fans created a level editor for this game called Princed and a graphic and sound editor called Princed Resources, opening the door to numerous homebrew level sets such as Prince of Persia: Shadow of Castle and Prince of Persia: Revolutions.

Some clones with gamesplay and animation similar to Prince of Persia have been released, like Makh-Shevet's Cruel World or (more loosely) Delphine's Flashback, relying on realistic running, crouching and platform jumping. Tomb Raider is considered a 3D incarnation of this kind of gaming.

[edit] Prince of Persia: The Shadow and the Flame (1993, Brøderbund)

Although 4 years elapsed between the making of Prince of Persia and Prince of Persia: The Shadow and the Flame, the world of the Prince goes through a few days alone. During these days, the Prince has a lot going for him. At first, he is hailed as the Hero who defeated the evil Jaffar. When he spurns all riches and asks for the Princess' hand in marriage as his reward, the Sultan rants and raves, but eventually he is moved by his dear daughter’s tears and pleadings, finally giving in to her wishes. The Prince and Princess are married and live happily – for eleven days.

In Prince of Persia: The Shadow and the Flame, Jaffar is brought back into action by an evil Witch who, for reasons not mentioned, hates the Prince. As the Prince enters the Palace gates on the eleventh day, he feels a strange, cold feeling seep through himself. His royal robes turn into that of the beggar he was, before he saved Persia. Even the Princess does not recognize him when he tries to speak to her – she orders her guards to treat him well, for he was "just a poor mad beggar!". And, out from the shadows, steps out the Prince – Jaffar who has taken over the Prince’s countenance as well as his role. With the Palace guards rushing him with drawn swords, the Prince has only one option – to jump through a large glass and flee the city by sea.

Unfortunately for the Prince, the ship in which he is a stowaway crashes and he finds himself on the beautiful shore of a foreign land. But not before a strange woman appears in his dreams and tells him to avenge his father. The strange woman keeps saying "Come to me!" throughout the game.

Halfway through Prince of Persia: The Shadow and the Flame, it is revealed to the Prince that he is really of Royal lineage. His father was killed and his mother had to cast him off, just before she was herself killed. The time to take revenge had come. Although not stated explicitly, the evil Witch appears to have been the one behind the Prince’s loss as well.

The rest of the game is vintage Prince of Persia: lilting background music, fluid animation, breath-taking graphics and environments, a Flying Carpet, a Flying Horse, Magic and Magic Potions.

The end of the game is when the Prince needs to shed his physical body and kill Jaffar as he plays hide-and-seek. A single bolt of the magical blue flame finishes Jaffar off, but the trick is to get it right – one has at most two attempts, before the blue flame sputters out... The Prince and Princess are once again united and the day is saved – for now.

[edit] Prince of Persia 3D (Red Orb)

Main article: Prince of Persia 3D

While the first two versions of the game were released quickly one after the other, the third game in the series, Prince of Persia 3D was released only in 1999, took almost 6 years to produce. This was the first 3D version of Prince of Persia, but continued in the same vein as the original two games. To illustrate, it had the same lilting Middle Eastern music, the same smooth animation (but in 3D), excellent graphics, a romantic storyline and the same action-adventure-puzzles-traps.

Prince of Persia 3D starts with a belly dance: the Prince and his father-in-law have been invited by Assan, the brother of the Prince's father-in-law. The dance ends with the belly dancer killing the Prince's personal bodyguards and the Prince himself being imprisoned in Assan's dungeons. Apparently, the Princess' father, the Sultan, had promised long ago that the Princess would be given away in marriage to Assan's son, Rugnor...

Rugnor is an interesting creature: half man and half tiger, he is ruthless, cruel to the teeth and covets the Princess. He is also very powerful and a master Swordsman as well. The Prince has to escape from the dungeons and chase Rugnor, as he carries the Princess away. The Prince has to fight his way through several beautiful levels including the unique Dirigible levels. The game is also unique in the Prince of Persia series, in that the Prince has a choice of 4 weapons: the good old Sword, a long Staff for long-range combat, Double Blades for close combat and the Bow and Arrow (with various magical arrows).

The Prince almost manages to outwit Rugnor a few times too. In the final level, Rugnor sets a huge piece of machinery, a mechanical Gear as big as a room, to which he ties the Princess up. The Prince has about one-and-a-half minutes to fight and defeat Rugnor. If he is successful, the two are re-united and it is a happy ending. If not, the Princess is crushed by the Gears and the Prince lets himself be killed by Rugnor. The prince will have to kill Rugnor within a certain timelimit in order to save the woman he loves.

[edit] The development story

It was released by Red Orb, which was hived off from Broderbund. However, due to financial difficulties, Red Orb was forced to release the game even before it went 'Gold' – the bug detection and correction stage. Moreover, it was sold and re-sold, first to Mattel, then to The Learning Company.

The developers of Prince of Persia 3D chose 3dfx as the graphics engine. The result was that the game ran slow. 3dfx was bought over by nVidia within a year of Prince of Persia's release.

[edit] The Sands of Time trilogy (Ubisoft)

Sands of Time screenshot
Sands of Time screenshot

In 2003, gaming giant Ubisoft announced a new Prince of Persia, produced along with Jordan Mechner[1]. Prince of Persia: The Sands of Time was released in that year for most gaming platforms, and received critical acclaim. It was voted IGN's 'Game of the Year' for 2003 and is now considered a great step forward in game design and development. The Sands of Time introduces some interesting new moves to the Prince's repertoire, including the "wall run". Additionally, the Prince would acquire powers of controlling time, as he progressed through the levels of the game.

In 2004, a sequel, Prince of Persia: Warrior Within was released. Warrior Within expanded the Sands of Time gameplay and had a lengthier play time. However, it ended up getting an inferior reception due to a darker theme, which included more violence and gore, a few instances of profanity, giving the Prince a "bad attitude", and exchanging most of the Arabian-based soundtrack with heavy metal music. Warrior Within was later ported to the PlayStation Portable as Prince of Persia: Revelations. Although the game received lukewarm reviews by old fans and critics, it sold well, and put a spotlight on the new Prince of Persia series. Eventually it was outsold by Sands of Time.

In 2005, the trilogy was ended with Prince of Persia: The Two Thrones. Mixing most aspects of Sands of Time and some from Warrior Within, The Two Thrones also received good critical reception. The game was criticised for a shorter campaign and some unpolished finishing touches that had originally made Sands of Time and Warrior Within so well received. However it sold well, much like Warrior Within.

Ubisoft also produced a spin-off for the Nintendo DS, called Battles of Prince of Persia (2005). It takes place between Sands of Time and Warrior Within and was different from all three games as it introduced card-based combat. It received a lukewarm reception by critics and fans.

[edit] Storyline

Spoiler warning: Plot and/or ending details follow.

The story begins with the Prince, his father, King Sharaman, and the Persian army, passing through India on their way back to Persia. They are promised by the Indian Maharaja's Vizier great treasures, if they attack his Kingdom. While the Persians attack the Indian kingdom, the Prince sets off on a mission to recover a suitable treasure as a souvenir from his first battle. He decides very early on in the game, that he is not built for waging wars. His mission to recover a fitting treasure would help him win his father's esteem, even if he did not fight and kill.

During his trip through the Maharajah's palace, the Prince finds the legendary Dagger of Time. Right after he finds the dagger, he finds out its properties: he is able to control time with it, either slow it down, or even reverse it. The Dagger, although not known to the Prince or his father, is part of the Hourglass of Time. Both the Dagger and the Hourglass are the two treasures coveted by the Vizier, and much to his displeasure, King Sharaman denies him both, since he feels that those are the better left as a battle prize for the prince and a gift for the Sultan of Azad on their way back to Persia.

The Maharaja's daughter, Princess Farah, is taken prisoner during the Princes time in India. She is eventually taken to Azad as a harem girl. The Vizier, now in service of King Sharaman, also accompanies them willingly to Azad.

Once in Azad, King Sharaman gifts the Hourglass of Time to the Sultan. Curious to know why the Sands of Time inside the Hourglass glow, the Prince is tricked by the Vizier into using his Dagger to open it up. Princess Farah tries to stop the Prince, but her attempt to do this fails and the Hourglass is opened. Once the Sands of Time are free, they contaminate everyone except the Prince (protected by his Dagger), the Vizier (protected by his Staff) and Princess Farah (protected by her Amulet) by dehydrating the moisture from their bodies and turning them into undead sand creatures, who have only one basic instinctual purpose, which is to kill.

Through the rest of the game the Prince battles through a sea of sand creatures (including his own father, whom he has to kill). He is aided in his mission by Farah, who he is hesitant to trust at first. As the game progresses, the Prince's skill as a warrior increases. His relationship with Farah develops as well into something more romantic.

Once near the end of the game, the Prince hesitates into following Farah's instructions to plunge the Dagger into the top of the Hourglass and they are confronted by the Vizier, hindered once more. However, further on, Farah dies trying to do what the Prince couldn't. The Vizier, promising the Prince treasures and power, is almost killed by the Prince. But the Prince eventually learns that killing did not solve all problems, and remembering Farah, plunges the Dagger into the Hourglass once more, causing everything played up till now to go through a massive rewind, and making it such that India is never invaded in the first place.

The Prince wakes up at the Persian Army camp, and realises what has happened. He still has the Dagger, and he runs to Farah's palace to return it to her, and recount the story of their adventure in Azad.

While the Prince and Farah converse, the Vizier steps in and the final battle begins. At the end, the Prince wins the battle, but due to his actions in reversing the timeline, Farah has no memory of the adventure that took place in Azad, or the growing relationship the two had. He returns the Dagger of Time to Farah, asking that she guard it well.

In the sequel to Sands of Time, Warrior Within, seven years have passed. During this time, the Prince has been chased by the Dahaka, the Keeper of the Timeline. In Sands of Time, the Prince had visions of his own death, and these are a precursor to the Dahaka's quest for the Prince, who must eliminate the Prince from the Timeline, as he is an anomaly.

With advice from the Old Man who raised the Prince or at least filled a mentor role, the Prince learns that he has an outside chance of getting rid of the Dahaka forever. If he were to travel to the Island of Time and use mystical time portals there to go back in the Timeline and stop the creation of the Sands of Time themselves by confronting the Empress of Time, he could convince her to stop their creation and save his fate. Although warned by the Old Man that no man can change his fate – and that even if he does, the results would not be good, the Prince sets sail to the Island where the Sands of Time were created.

The game is characterized by sudden chases by the Dahaka – the only thing which stops it is water. These chases are extremely fast, there is very little to no margin for error. Even with the enhanced powers of slowing down and reversing time, the Prince is hard-pressed to keep himself out of the tentacles of the beast. In addition the Prince's footsteps are dogged by a mysterious blue-eyed black figure who he runs into from time to time. To manipulate time, the Prince uses the Amulet that Farah leaves him in Sands of Time.

While Farah is conspicuous by her absence in Warrior Within, two other female characters are introduced – Shahdee, who is at first sent by The Empress to prevent the Prince from reaching the Island (in which she fails and ultimatley leads the Prince to Kaileena through the time portal), and Kaileena, a mysterious young woman the Prince assumes to be a servant of the Empress. The Prince first meets Kaileena when Shadhee is attempting to kill her. The Prince saves her, but instead of being grateful, Kaileena runs down the stairs and a block of the roof falls down and crushes the stairs. Kaileena warned the Prince to leave and never return and that the Empress has no love for the world of men. She re-appears later on and even helps the Prince to some extent giving him information about the palace and giving him swords. As time goes on, he learns more of the Empress from her, that the Empress has seen the timeline and knows of her fate, just as the Prince does. But instead of trying to change her fate like the Prince, she has accepted it.

The Prince learns later on that Kaileena is the Empress of Time herself. After revealing her true identity to the Prince in the throne room. A fierce battle goes underway, during which it is revealed that Kaileena has been trying to kill the Prince all along by cursing his Lion Sword she gave him and hoping that the Dahaka would get him. She did this in order to save her from her own fate, which is to die at the hands of the Prince. But to no avail, and the Prince ultimately kills her.

The Prince thinks it is finally over. He returns to the present thinking of a way to get back home to Babylon, but then is confronted by the Dahaka who seems no less determined to kill him. After a frantic chase which leads to a door separating the two, the Prince thinks back to his fight with Kaileena and realises that he did not stop the Sands from being created – in killing the Empress, the Sands spawned from her dead body and thus still exist. The Prince loses hope, but then stumbles on a mural that describes the Mask of the Wraith exists, which allows the wearer to travel back in time and change their fate and only when the wearer's other self dies they return to normal, thus giving the Prince another chance. He finds the mask, and promptly transforms into the blue-eyed creature that has been following him; the Sand Wraith. A moment after he discovers that he has became the mysterious creature he remembers that it died and until the end thinks that he will die. This new form gives a new angle of fighting to the game – the Wraith constantly loses health (which is replenished by water) but the Sands of Time which grant him his time-bending abilities replenish automatically.

The Prince returns to the Throne Room to battle with Kaileena once again. This time the plan is to force her into a time portal and bring her to the present, thus making sure that the Sands are not created in the Past. Though the game offers two alternate endings, only one is canon storywise. The difference betweent he 2 endings happening depends on whether the player managed to obtain all nine life upgrades through the game. If those conditions are not met by the time the Prince enters the throne room, he ultimately battles Kaileena, killing her once again and the Dahaka claiming her body and taking the princes amulet but this time saving the Prince's life. However If the nine upgrades are found, then the room where the hourglass rests will contain a new sword (dubbed the Water Sword). With the new sword in hand, the Prince makes his way to the present where he sent Kaileena, but refuses to battle her, resulting in the Dahaka appearing, but this time, trying to kill Kaileena for the sands of time should no longer exist. It is at this time that the Prince realizes that his new weapon (the water sword) is lethal to the beast. The Prince defeats the Dahaka at last with a humungous beam where the Dahaka is stunned hanging off the edge where the Prince is left to finish it, finally freeing himself and the Empress of their doomed futures. They build a vessel and return to Babylon together, but discover a city unlike what the Prince remembered and expected...

In The Two Thrones, the Prince returns to Babylon with the Empress of Time, Kaileena, whose fate, like the Prince, has been changed. Kaileena, the narrator of the story this time, tells us that unlike the widely believed myth that she was killed, the true version of events was different, with the Prince killing the Dahaka and saving her. The Prince, thinking that his problems are over, throws the Amulet of Time away.

However, once in Babylon, the Prince sees his city not at all as he remembered. It is under attack by a mysterious army. The Prince's vessel is destroyed and he and Kaileena are washed ashore. Kaileena is promptly captured by the enemy soldiers, and the Prince follows them.

The Prince learns that the one responsible for the attack is the Vizier from the Sands of Time. As the Prince changed his fate in Warrior Within and the story of Sands of Time never happened, the Vizier still lived. He also managed to find magical items that extended his life and strength. The Vizier killed the Maharajah of India and came to Babylon. He also discovered the Dagger of Time along the way, which was defunct until Kaileena left the Island of Time.

The Vizier kills Kaileena with the Dagger and plunges the Dagger into himself, making him immortal. The Prince tries to stop this but is stopped by one of the Vizier's generals using a chain whip that gets emmbeded into his arm. The Prince during this time gets contaminated by the Sands where they enter his body in the wound of the chain whip. The prince saves himself at the last moment by taking the Dagger of Time that the Vizier throws away and stabbing it into the wall to stop him from falling to his death.

The Prince soon discovers that his contamination has lead to the creation of the Dark Prince. The main weapon for the Dark Prince is the daggertail created by the chain whip in his arm. Also, during his adventure, the Prince once again meets up with Princess Farah, who was brought to Babylon as a slave but escapes from her cage during a Chariot Chase with the Prince and guards.

The Dark Prince is an evil counter part who's personality was derived from the Princes dark side shown in the Warrior Within. He is stronger, faster, more aware and aggressive but constantly loses health, which is fully replenishes every time he receives a sand. Water transforms him back to the normal Prince (or in one case where his Father's sword turned him back to normal in the well).

During their adventure, Farah is captured by the Vizier who seeks revenge towards the Prince for killing his strongest allies and generals and wishes to return the favor and make Farah his queen "fit for a god" and the Prince decides he has to battle the Vizier one last time in order to save Farah and his Kingdom. After the battle between the Prince and the Vizier, the Vizier is killed and the Sands are taken away once more. Kaileena accepts her fate and frees the Prince from the contamination of the Sands.

The Prince however, has one last battle ahead of him, and this takes place inside his memory. He battles the Dark Prince, who claims he should take his place as Prince (or King now that his father is dead) because the Dark Prince states "All that is yours, is rightfully mine! And mine, it will be!" After he has argued with the Dark Prince in his mind The Prince is told to leave him and accepts that not killing eventually leads to his own happiness The Dark Prince is ultimately finished and gone for good. At the end Farah asks the Prince a question "One thing I don't get Prince how did you really know my name?" the Prince retells his adventure to Farah, thus ending the Sands of Time trilogy.

[edit] Prince of Persia: Rival Swords

On August 7, 2006 IGN.com reported that Ubisoft will be producing, among six other titles, a game "based on the popular Prince of Persia franchise" for Nintendo's Wii & Sony's PSP[2]

[edit] Prince of Persia 4

Main article: Prince of Persia 4

The existence of a planned next-gen sequel to the Sands of Time trilogy was first noted in concept art contained in a leaked RAR file that originated on the Ubisoft servers on 21 September 2006.[3] Two of the unnamed images show a radically different Prince, who does not seem to possess the Dagger of Time. On 1 March 2007 oxm.co.uk mentioned that Ubisoft officially announced a new Prince of Persia game for the Xbox 360.[4]

[edit] Prince of Persia Movie

It has been confirmed that there will be a Prince of Persia Movie. It will be loosely based on Sands of Time with Jordan Mechner writing the script. Jerry Bruckheimer will be in charge of making the movie magical, it is rumored that Disney will be in charge of distribution. Cast has yet to be revealed.

[edit] Character confusion

There is some confusion over the identity of the "new" Prince. Originally, when Jordan Mechner wrote the story for The Sands of Time, it was clearly implied this trilogy was a prequel to the older Prince of Persia games. Thus the Prince was the same character players originally controlled in the 1989 Prince of Persia game (and its sequels). However, after the release of Warrior Within and The Two Thrones, the Ubisoft developers insisted that this Prince was a new character in a new trilogy, and the two trilogies were completely unrelated, with the only possible chronological connection being that the Sands of Time trilogy took place before the original games.

[edit] References to other media

In 1992 a famous Russian author Victor Pelevin wrote a short story called "Prince of Central Planning" which shows a Soviet bureaucratic organisation in which everyone plays computer games for all the time (using for this entertainment American computers which were in a very short supply in the Soviet Union in the end of 1980-s). Nobody really works but everyone actually lives in the world of the game he plays in the moment. The protagonist Alexander (or Sasha as this name shortened in Russian) lives in the world of Prince of Persia (i.e. meets red potions, guardians, spikes and blades in streets and subway in his daily life). The story was a heavy satire on Soviet bureaucracy and resembles stories of Philip K. Dick.

[edit] External links

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