Post Mortem (game)

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Post Mortem
European boxart
Developer(s) Microïds
Publisher(s) Microïds (France)
The Adventure Company (North America)
Release date(s) NA February 28, 2003
EU March 28, 2003
Genre(s) Adventure
Mode(s) Single player
Rating(s) ELSPA: 11+
ESRB: M (Mature)
USK: 16+
Platform(s) Microsoft Windows
Media 2 CD-ROMs
System requirements Intel Pentium II CPU, 64 MB RAM, 16 MB video card RAM, 16X CD-ROM drive, DirectX 8.1, 470 MB available hard disk space, Windows 98
Input Keyboard, mouse

Post Mortem is a 2003 murder mystery adventure game by Microïds. Its sequel is Still Life.

Contents

[edit] Plot

In-game screenshot showing the game's main character, MacPherson
In-game screenshot showing the game's main character, MacPherson

The storyline revolves around a retired American private detective by the name of MacPherson, who is hired by the dark, mysterious Sophia Blake to track down the person who brutally murdered her sister and brother-in-law in the Orphee Hotel in Paris. The subsequent investigation will lead MacPherson into the heart of the darker side of the city, one of danger, uncertainty and suspicion. The main character suddenly finds himself in a situation where it is unknown whether it is safe to trust anyone, in addition to being faced with a confusing, baffling murder characterized by the unsure personalities of the victims.

[edit] Gameplay

Post Mortem uses a first person player view and a point and click user interface, using only the mouse for control. This slightly differs in its sequel, Still Life, however as it is a third person game.

Different cursors appear over portions of the screen to show the player what will happen when it is clicked on, these are:

  • A set of cogs - To perform actions.
  • A pair of shoes - To move to the desired location.
  • A megaphone - To start a dialogue with a Non-player character.
  • A magnifying glass - To zoom in on an object.
  • A hand - To take an item.

Gus' Notebook is used to collate both the menu system of the game and the place to view documents obtained within the game.

[edit] Development History

Microïds developed and completed Post Mortem in 10 months using Virtools Dev. An in-house team of 27 people created the game. This included 8 graphic artists, 5 animators and 6 programmers[1].

[edit] Reception

The reception of Post Mortem was generally good, with a range of review scores ranging from 43, from Game Revolution to a high 87 from PC Game World. However many fans have been disappointed with the lack of depth in the game.

[edit] References

  1. ^ Virtools Applications used in making Post Mortem

[edit] External links


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