Pong Kombat

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Pong Kombat
Developer(s) Gagne Software
Publisher(s) N/A
Designer(s) Stefan Gagne
Release date(s) 31 December 1994
Genre(s) Arcade games, Fighting games
Mode(s) Single player, Multiplayer
Platform(s) PC
System requirements 16 MHz 386
VGA
SoundBlaster
MS-DOS 5.0+
Input Keyboard

Pong Kombat is a fan-made parody video game produced by Stefan Gagne of mock company Gagne Software for a high school computer class assignment in 1994. The game is a parody with a highly tongue in cheek tone that combines the traditional game play of the arcade classic PONG with the over the top violence and game play of Mortal Kombat. The game was originally released to the public via the Internet/BBS and gathered an amazing following throughout the mid to late 1990s, spawning several official and unofficial sequels.

Contents

[edit] Popularity

Blue Paddle winning the tournament.
Blue Paddle winning the tournament.

The entire project was completed in four weeks and was originally distributed in early 1995. Within several weeks thousands of people had played it. The original release came with a text document that instructed the users they could get one of three hint guides by contacting Gagne via e-mail or via his postal address. The number of requests for the guides over a relatively short amount of time reached several thousands, rendering the e-mail address useless (which is atypical for a time before e-mail was popularized), coupled with the amount of traditional mail received.

This was exacerbated by an assortment of Shareware or demo CD's distributing the game (usually without Gagne's permission), increasing the number of people exposed to the title exponentially.

It became clear that Gagne himself would not produce a sequel or any type of follow-up to the title, and as a result many groups contacted him to produce an official sequel. Two freeware hobbyists Ryan Sadwick and Arturo Aquino in 1996 (under the moniker of Sadwick Productions and Art Entertainment respectively) began development of an unofficial sequel, Pong Kombat II but late into development contacted Gagne, and this became a fully sanctioned sequel. The game was produced using the Klik & Play game creation software for Microsoft Windows 3.1 and above. This game featured many more characters and finishing moves than the original, but also suffered from some extreme glitches.

Several other unofficial sequels/clones have appeared, most notable Pong Kombat III by Brandon Kuroda that was released exclusively for the Apple Mac platform in January 1996.

[edit] Game play

Blue Paddle prompted to execute a fatality on the intentionally amateurish level, 'The Portal'.
Blue Paddle prompted to execute a fatality on the intentionally amateurish level, 'The Portal'.

The game consists of selecting one of five differently colored paddles, Blue Paddle, Yellow Paddle, Green Paddle, Red Paddle and Purple Paddle with two hidden paddles, Monolith, and Shifter. Much in the Mortal Kombat style each paddle had a varied background story with a reason for entering the Pong Kombat tournament to defeat the final boss White Paddle and upon winning is provided with a story of where their lives led to.

The game features one paddle on one side of the screen competing against an AI or player-controlled paddle on the opposite screen. In the style of PONG a ball is hit back and forth, with each player allowed to miss the ball only nine times before losing. Additionally, as a parody of Mortal Kombat special moves can be executed by pressing a sequence of buttons to send a projectile towards your opposition, reducing the number of times the player can miss the ball. After either player loses, the game prompts the winner to "Finish Him! (or her, case depending!)" providing an opportunity to perform a Mortal Kombat style fatality, i.e. a creative method to completely annihilate the opponent to add to the humiliation of losing.

The game included a sophisticated level of 3D rendered sprites, animations and backgrounds for a freeware game produced in 1994, which added to the appeal as well as the humour when several backgrounds were intentionally drawn in an amateurish fashion in a 2D drawing program.

[edit] Trivia

  • Kano from Mortal Kombat makes an appearance in the game after playing 40 games in a row, parodying Mortal Kombat II that after playing 250 rounds lets the user play a version of PONG. Ironically the game suffers from a memory leak causing it to be near impossible to last 40 games in a row.
  • Stefan Gagne received an "A" for his project.
  • The prize for the Pong Kombat Tournament was "$1.34 and a plastic cup".
  • Upon winning Mortal Kombat the game says "You are the supreme Mortal Kombat Warrior!", which is parodied with "You are the supreme Pong Kombat Warrior! You're a really swell person, too!"
  • The final boss to Mortal Kombat had the ability to transform into any one of the games characters, whereas Pong Kombat's boss, White Paddle can fire any one of the other player’s special moves.
  • To parody the arcade origins of Mortal Kombat, Pong Kombat asks the user to "Insert 2 tokens into drive A: to play".
  • Gagne's friend Nick Steele appears randomly when the ball is missed by a paddle and says "Toasty!" as a parody of Mortal Kombat II.
  • Along with the different individual fatalities, a special fatality can be executed when the winning player takes no damage; he transforms the opponent into spam. This is called "Spamality" and is accompanied by an excerpt from the Spam Song.

[edit] Credits

  • Stefan Gagne - Programmer / Artist (3D/2D) / Sound
  • Nick Steele - Primary beta tester / Actor
  • Julio Deleon - Beta tester
  • David Hunt - Beta tester / Programming support
  • Josh Saxon - Soundtrack recording
  • George Sopko - Minor beta tester
  • Mr. McCain - Gagne's computer teacher.

[edit] Version history

Version 2.0 was planned, but was never completed.

Version 1.5

  • DMA audio routines (no stack overflows on SXs).
  • Forced EMS usage for the sound (More stable).
  • .INI lets you customize instead of silly parameters (although parameters can be used to override)
  • Smooth frame rate (Engine improved)
  • Boss death sequence animation simplified.
  • Updated documentation.

Version 1.0

  • First Internet/BBS distributed version.

[edit] External links