Talk:Polybius (game)
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- Nah, this is a total fake. The author of this hoax probably thought he was being clever or something. RocketMaster 00:40, 19 December 2005 (UTC)
- --(RPA)
- I currently live in Portland Oregon (Born and raised). When I was a child me and my friends went to an arcade known as "Wonderland" which housed a Polybius cabinet. My two friends played it but I never played it due to excessive crowds that were constantly around the cabinet and my claustrophobic anxieties. I remember after my friends first played it they started acting very strange and within a month they moved away without any explanation. I have yet to be able to contact them - I warn you all to stay away from this.
- No, this is the 500th person that has claimed to see it, but I can tell you are lying because you are "WARNING US TO STAY AWAY". What exactly are we supposed to stay away from? We don't even know the game exists, nevermind if it had any disatrous effects to the body and mind. If you are really telling the truth, please, provide us with the name and phone number of this so called "wonderland" so further investigation can be persued.--69.163.43.67 22:13, 23 February 2006 (UTC)
I have been researching this game for sometime now...and it does seem plausible that the game may have existed, but was removed from the market because it caused siezures. Of course this could be a hoax. As of right now, no one knows for sure, but I'm continuing my research nonetheless. Sites I used in my research, for those interested: A site that seems solid to me A forum with some interesting posts, some of which are probably hoaxes, but some seem interesting. Suspicious...but there's no way to disprove this guy's claim. If anyone besides me thinks that any of these sites should be added to the article itself, please do so. I don't want to be the only one who thinks these sites are relevant. Lord Sephiroth03:42, 8 March 2006 (UTC)
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[edit] Moved from article
- The following comments added to the article by User:195.11.222.10, I put them here, unedited. --CĂșchullain t c 20:14, 20 March 2006 (UTC)
I think it's about time I laid this to rest, however entertaining the speculation.
My name is Steven Roach who is primarily based in the Czech Republic. Sinneschlossen was a company set up by myself and several other mainly amateur programmers in 1978 that worked on component parts for Printed Circuit Boards that saw programming as a limited but very profitable sideline. I think the fact that it wasn't the focal point of our business took the pressure off of us and hence we created some quality work which quickly gained a reputation within the industry.
We were approached around 1980 by a Southern American company that shall remain nameless for legal purposes to develop an idea they had for producing an Arcade Game with a puzzle element that centred around a new approach to Video Game Graphics. They were very keen indeed to gain an upper hand in what was already a very competitive market so we were offered a staggering commission-based renumeration package to develop something special that utilised the technology.
We developed the game in little more than two portacabins that were knocked together where we spent many stressful mornings, evenings & nights which was a great pity because it compromised our relaxed and innocently amateurish approach to our business in spite of the financial possibilities.
Marek Vachousek was the programmer who came up with the name Polybius - he had studied Greek Mythology at Masaryk University and came up with the name because it sounded quite bold and mysterious, which is what we wanted quite simply. The inspiried graphics combined with the puzzle elements and scintilating gameplay was something to behold - we playtested it for hours and hours and it certainly was an addictive game that was well loved professionally and recreationally by all that played it. The company couldn't have been happier and we all thought we were on the verge of something very special indeed.
We then received a phonecall stating that there were concerns within the company that the basic graphics which featured prominently in so many other games of the time were fine for the average gamer to spend hours at a time without any noticable physical or mental detriments but the intense and engrossing gameplay of this new step was very much an unknown quantity so the game was put back several months due to divided opinion within their board of directors, much to our consternation for breaking our backs to finish it on time.
We received heartening collated playtesting figures and were then told that the game would receive a temporary limited release which bouyed us significantly but shortly after, we received terrible news - a thirteen year old boy from the Lloyd District of Portland, Oregon had suffered an Epileptic Fit while playing the game, only six days after the machines had literally been installed. One of the senior employees that I knew very well contacted me to tell me that it caused immense ripples of panic throughout the company who were of the opinion that they had "created a monster" as such. It may sound laughable now but please bear in mind that this was 25 years ago when the Video Game Industry was in it's infancy.
Every effort was made to withdraw the game from the public domain as quickly as possible but the scaremongering was already out in force and a lot of the children were queueing up or daring their friends to play this supposedly nightmarish game. Company Directors descended on the town to assess the situation which may account for these reports of "Strange Men in Black Suits hanging around" and the machines were often taken in daylight, causing minor but noticable incidents.
As far as I was made aware, only seven machines were distributed around the area and no other health-related incidents were reported. I heard "off the record" that the company made a one-off settlement to the boy's family and no more was heard, apart from all the internet-based speculation and resulting paranoia. We disbanded Sinnesscholssen shortly afterwards because we didn't want to restrict ourselves to the stringent deadlines of other companies and favoured distancing ourselves from the game in case of any lingering recriminations which could have done a great deal of damage to our personal and professional reputations which was our livelihood and with some of us having very young families, this was extremely important to us.
As far as I'm aware, no ROM's or otherwise exist unless they remain in the bowels of the company that distributed it. We only received a basic payment in view of the fact that the game was withdrawn without nationwide or international distribution so we grew to loathe it and was often a cursed word whenever we used to meet up and still is today, which is a shame. I still believe we created something that should have changed the face of gaming and would have set us apart from the rest of the industry but Arcade Games were often compared to drugs at the time because of their addictiveness and we created something that small-minded bureaucrats perceived to be the Heroin of the Video Game World that's only crime was to be many years ahead of it's time.
I'm sure people will doubt the sincerity of this so feel free to drop me a line at stevenrroach@yahoo.com as I'm happy to answer any questions.
Steven.
[edit] Reversion
I reverted the article, not because the information is not interesting, but it is a violation of wikipedia policy. The proper place for it is the talk page. Lord Sephiroth 00:38, 23 March 2006 (UTC)
[edit] Symptoms
The symptoms remind me of my reaction to R-Type: addiction, night terrors, and sleeplessness.
[edit] Roach
I've summarised Roach; since it's already on the talk page I won't reproduce it. Matthew Platts 14:08, 8 May 2006 (UTC)