Point Blank (arcade game)
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Point Blank | |
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Developer(s) | Namco |
Publisher(s) | Namco |
Release date(s) | 1994 (arcade) April 30, 1998 (NA) (PS) June 13, 2006 (NA) (DS) |
Genre(s) | Action |
Mode(s) | Single player |
Platform(s) | Arcade, Nintendo DS, PlayStation |
Media | CD-ROM (PS) |
Input | Light gun (PS), Touch screen (DS) |
Point Blank (original Japanese title: Gun Bullet) is an arcade game first made by Namco in 1994. Players use an attached light gun to hit targets onscreen. Missions require speed, quick judgment or pinpoint accuracy. A home version is available for the PlayStation. A version for the Nintendo DS was announced during the 2006 Game Developers Conference in San Jose, CA. The console's stylus and touch screen is used in place of the light gun. The finished game was released in North America on June 13th, 2006, two days after the North American release of the Nintendo DS Lite.
Contents |
[edit] Rules of the game
The player chooses the desired difficulty level: Beginner, Advanced, Expert or Very Hard/Insane. This will determine how many stages must be finished to complete the game in order to finish, as well as their overall difficulty.
The players are shown four missions in each grouping, and may attempt them in any order. Players have only three lives for the whole game. Players lose lives by
- Failing to complete a mission in the time limit
- Shooting a bomb (a black ball with skull and fuse)
- Shooting an opposing player's target or anything that is marked "DON'T SHOOT!" in the mission briefing.
- Letting Dr. Dan or Dr. Don die in any mission where you must protect them. (For example, blowing up fireballs being spewed from a volcano) although in point blank 3 there were questions like the clock game if you got it wrong you lost a life
[edit] Points
Points are awarded after each stage. The points are not worth anything except a spot on the high score list at the end of the game. Points are scored for accuracy, fast shooting and hitting large numbers of targets.
[edit] Bonus stage
After completing eight of the stages, a bonus round will occur. Each player has a few seconds to take one shot at one of four treasure chests. When time is up, the chests come to center stage and are opened. One has 10,000 points, one has an extra life, one has both, and one has nothing. A missed shot is worth nothing in the bonus.
After the bonus stage, eight more stages are played.
[edit] Final stage
After completing all sixteen stages, the players have one last test. A castle is shown with 21 targets to shoot in 3 seconds. Each shot is worth points, and there is no threshold to pass the test. After that, the game ends.
The cabinet has two light guns attached to the base, a pink and blue gun near the screen. Two sequels were also made, with 70 different missions for each new missions.