Play Your Cards Right

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Play Your Cards Right
Genre Game show
Starring Bruce Forsyth
(1980-1987,1994-1999,2002)
Ant and Dec
(2005 - One off special)
Country of origin Flag of United Kingdom United Kingdom
Production
Producer(s) LWT for ITV (1980-2002)
Granada/talkbackTHAMES (2005)
Running time 30 minutes
Broadcast
Original channel ITV1
Original run 19801987, 19941999,
2002, 2005
Chronology
Related shows Card Sharks

Play Your Cards Right (or Bruce Forsyth's Play Your Cards Right) was a British television game show based on the American show known as Card Sharks. The gameplay was basically the same.

Contents

[edit] Broadcast History

Play Your Cards Right aired on ITV from 1980 to 1987, produced by London Weekend Television. The host was Bruce Forsyth. LWT produced a more modern version from 1994 to 1999, initially expected to be presented by Brian Conley who filmed a pilot show before Bruce Forsyth was lured back. In 2002 Bruce hosted another revival, with slightly modified rules. This version was produced by Thames Television. On 15 October 2005 it made a one-off return as part of Ant & Dec's Gameshow Marathon, celebrating 50 years of ITV.

[edit] Differences from Card Sharks

Note: These differences draw from the 1994 revival - the 1980s version of Play Your Cards Right only gave away prizes, not cash.

Play Your Cards Right had its share of similarities and differences to its American counterpart. Instead of two single players competing which was the case in series 1 but from series 2 onwards two (usually married or engaged) couples would compete.

[edit] Main Game

"Higher or Lower?"
"Higher or Lower?"

The couples alternated who went first on each question. The questions were based on surveys of 100 people. The first couple would guess how many of the 100 gave a certain answer to the question, and the second would guess whether the actual number was higher or lower than the other couple's guess. (If the first couple guessed exactly the number of people, they would win a case of champagne.) If the second couple was correct then they gained control of the cards, otherwise the first team played.

For example: The question is, "We asked 100 tattoo-artists - if somebody came in asking for a tattoo of Bruce Forsyth, would you try to talk them out of it?". The first couple would joke around with Brucie, and then decide on a sum of, say, 64. The second couple would say "higher" (and Brucie would pretend to be offended). If the answer was, say, 26, the second couple were wrong in guessing "higher," so the first couple started with the cards.

There were five cards for each team laid out, and they had to guess if the next card was higher or lower — king being the highest card, and two (ace) being lowest. The first card could be changed if the couple wished. If the guess was correct, the couple would continue with the next card, and so on. Correctly guessing all cards to the end won the game, but if the couple guessed wrong at any time, they would retreat back to the card where they started and the other team would have a free attempt at their own cards. (In this case, the couple could not change their first card.)

After any correct guess, a couple could "freeze", which would protect their cards. A marker would be placed by a dealer beside the frozen card, which meant that on the next question, a wrong guess on their cards would put them back no further than where they froze. This was usually done when the card shown was of a middle rank, such as a seven, eight or nine. After a couple froze their cards, play would continue to the next question.

If the next card was the same rank as the card showing, it counted as a wrong guess; indeed, this is the only way to be wrong when an ace or deuce appeared. "You don't get anything for a pair, not in this game," was Forsyth's catch phrase on such occasions.

If no team had managed to predict the last card correctly within the first three questions sudden death was played. The couple who gained control of the cards (either though their own correct prediction or the other couples incorrect) had to make a decision, either to "Play" and correctly predict the remainder of their cards to win, or "Pass" force their opponents to achieve the feat. An incorrect prediction now caused their opposition to win the round.

The winner of each of the two games in the first half would get a "Brucie Bonus". The overall winner was the first couple to win two games. If a third game was required, three cards were played by each couple instead of five, with a tiebreak occurring on the third question instead of fourth.

[edit] The Cash Cards

The winning couple got £200 to begin with. Brucie would then ask a question, if they got it right, they'd win an extra £50, if they got it wrong, they lost £50. There were two rows of three cards dealt out (going from left to right, and upwards), and one final card at the top. At the start of each row (i.e. at the start, after 3 cards and before the final card), they could change their card. At the start of the second row, they got an extra £200 for nothing. The rules are the same as in the previous game, but they had to bet money on their answer (minimum of £50). However (from the second series) this time a pair did not lose them their stake, it was just returned. When they got to the final card, if they had £4,000 or more, they could play for the car. They were asked a simple question (usually to name 5 of something - no-one ever got this wrong), and then predicted higher or lower for the final card. If they were right, they would have all their money, plus the car. If they were wrong, they would just have the money. What was emphasised was that their money was safe. If the couple got to the final card with under £4,000, they could choose to take the money, or gamble all of it on the last card.

[edit] The modified rules from the 2002 revival

All 13 cards from the suit of hearts from the 'Two' to the 'Ace' were put out face down. Four couples would then come on, and the two couples with the two highest cards would go through to the main game (the couple who picked the highest card was red team). This was just an opening game. After this, Brucie's gag was he would say "Well done you winners, and so sorry losers, we really are sorry to lose you so early in the show..tough." The rules of the main game were exactly the same as in the original version, except the "Brucie Bonus" was £1,000. If one couple won both the games, the losing couple would be sent home with a case of champagne before the break, but if they won a game each, the losing couple already had £1,000 (there was no money awarded for the tie-breaker) and were not given it.

In the Cash Cards, Bruce would first ask the winning couple a ridiculously hard, trivial or stupid question. They often pondered for a few seconds over this, then Bruce said "Aren't you glad you don't have to answer a question like that?", to which the audience would laugh. In the Cash Cards, this time, the couple were given £1,000 to start with and their minimum bet had to be £100, but they could bet the whole lot if they wanted to. If the couple turned the first three cards over correctly, another £500 would be added to the total. On the final card, there was a strict rule, where the couple had to bet at least half the amount they had at that point. If a couple bet on the whole lot the wrong way during the first three cards, that card would be put on the row above and the additional £500 would be added on. If there was a pair revealed in the Cash Cards, the couple didn't lose any money, they moved on to the next card. If the last two cards on a row were a pair, the second card would be used as the base card for the row above.

[edit] The Dolly Dealers

The so-named Dolly Dealers for this revival were Annalise Braakensiek and Vicki-Lee Walberg.

[edit] The host

Among Forsyth's other quips, he would, at the beginning of some shows, say, "What a lovely audience! You're so much better than last week." The joke was that the same audience was used for more than one show, therefore it was the same one. Bruce started each show with his trademark "It's nice to see you, to see you nice" (whereby the audience join in on the last "nice"). When a pair was revealed, he'd say "You don't get anything for a pair, not in this game", and the audience would join in with the "not in this game" part. On the 2002 series in particular, he would often start the show with a made-up quote.

[edit] Catchphrases

  • "Oh, You've have cheered me up." - Bruce Forsyth
  • "What a lovely audience! You're so much better than last week's." - Bruce Forsyth
  • "It's nice to see you, to see you, nice!" - Bruce Forsyth/Audience
  • "I'm the joker in the place, with 4 little aces who set the pace, and that is why I say with feeling, ok dollies do your dealing." - Bruce Forsyth
  • "I'm the leader of the pack, which makes me such a lucky Jack, but here they are, they're so appealing, come on dollies do your dealing." - Bruce Forsyth
  • "We have our cards, all we need now are our players." - Bruce Forsyth
  • "Higher/Lower" - Contestant
  • "You get nothing for a pair - not in this game." - Bruce Forsyth/Audience
  • "It could still be a good night if you play your cards right." - Bruce Forsyth
  • "The best things in life all come in pairs - just look at my two croupiers!" - Bruce Forsyth
  • "Wow!/Woweee!" - Bruce Forsyth/Audience
  • "Did you see them cut the cards?" - Bruce Forsyth
  • "It's a Brucie bonus!" - Bruce Forsyth
  • "Don't touch the pack, we'll be right back!" - Bruce Forsyth
  • "What do points make?, Prizes!" - Bruce Forsyth/Audience
  • "What do pounds make?, Rich people!" - Bruce Forsyth/Audience
  • "Hang loose - we'll be back in a deuce!" - Bruce Forsyth
  • "Don't touch the Dec(k), back in a sec!" - Ant & Dec

[edit] External links