PlayMotion

From Wikipedia, the free encyclopedia

PlayMotion by Greg Roberts (Designer) is a company that produces a next generation videogame technology of the same name. Their product applies practical Computer Vision algorithms to the problem of gesture recognition in a wide array of environments, including Education and exergaming.

PlayMotion, in essence, "allows players to use the wall of the room as a videogame surface", [1] while a "a graphics engine and video projector turn your actions into digital shapes and patterns on a large screen." [2]

PlayMotion was founded by designer Greg Roberts (Designer) and noted computer vision scientist Matt Flagg in 2002.

The company has a partnership with Carnegie Mellon's Entertainment Technology Center (ETC) who uses the platform to create next generation videogame and novel live performance concepts.

PlayMotion builds upon the pioneering work done by visionary Myron Krueger in the 1970s and 1980s.

[edit] References

  1. ^ Tatiana Prophet. "PlayMotion takes fun to a new level." Atlanta Business Chronicle. April 15, 2005. Retrieved on November 28, 2006.
  2. ^ Bob Pepalis. "Future of gaming solid" REVUE & News January 5, 2005. Retrieved on November 28, 2006.

[edit] Further reading

  • WIRED Magazine, June 2005, "The Future of Play"

[edit] External links