Phantom Crash
From Wikipedia, the free encyclopedia
Phantom Crash | |
---|---|
Developer(s) | Genki |
Publisher(s) | Phantagram |
Distributor(s) | Encore |
Designer(s) | Sangyoun Lee |
Engine | N/A |
Latest version | 1.0 |
Release date(s) | November 11, 2002 |
Genre(s) | Action, Mech Simulator |
Mode(s) | Single player, Multiplayer |
Rating(s) | ESRB: Teen |
Platform(s) | Xbox, PlayStation 2 |
Media | DVD-ROM |
System requirements | None |
Input | Controller |
Phantom Crash is a high-speed Mech combat simulator released by Genki in 2002 for the Microsoft Xbox console. It allowed for large amounts of customization for the weapons, from the weight and all the way down to the chip in control of the mech. Although it's sales were unspectacular, it received a solid cult popularity amongst a minority of gamers. The game rights were later sold to Konami and a sequel, S.L.A.I.: Steel Lancer Arena International, was released exclusively for the PlayStation 2 console. The Phantom Crash series stands out from other Mech combat games in that it focuses very heavily on stealth tactics. Gameplay is not strictly about maneuverability and aim, but about ambush, hiding, and escape. This is largely caused by the inclusion of the ability to become invisible for a short period, which is usable by both the player and enemies.
There are many questions surounding the game, as it was though there was a Phantom Crash 2. It was a complete miss-understanding that stood out on the internet for a very long time, until it was found that it was only the same game re-released for for the PlayStation 2.