Talk:Per-pixel lighting

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I changed this cos you don't need per pixel lighting to implement bump mapping, I have a few software rendered examples of this using triangle subdivision, and I have seen similar techniques used elsewhere. This applies to most lighting and shading techniques in that they can be applied at sub-pixel quality in all kinds of ways to improve speed in an application.

I also expanded it a bit and added some 'see also' and some other minor details... still left it as a stub as its quite small tho...

Jheriko 22:41, 22 January 2006 (UTC)