Paladin (character class)
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Paladin is a character class in Dungeons & Dragons (D&D) and later role-playing games, many of which were influenced by D&D. The class is loosely based on the paladins of medieval romance.
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[edit] Dungeons and Dragons
In the Dungeons & Dragons role-playing game, paladin is one of the base character classes. The paladin is a holy knight, crusading in the name of good and order, and is a divine spellcaster. By definition and game restriction, paladins are usually of the Lawful Good alignment. Paladin characters are expected to demonstrate and embody goodness and law - they are not supposed to lie or use poison, and some interpretations say they should use stealth as a last resort. Switching to any alignment other than Lawful Good or breaching part of the Paladin's code of conduct results in a loss of all class abilities. The paladin is a champion of justice and destroyer of evil protected and strengthened by an array of divine powers. Most of these powers relate to providing benefits to those around the paladin. These include healing and curing of disease, morale in combat and turning of undead. Most of the abilities are similar to but of a lower level than the cleric's abilities.
Paladins are knights, working for their church or an order. Qualifying for an order is often difficult, and membership always requires that the paladin follow a specific code of conduct. These orders often allow non-paladins as members, with good-aligned rangers and fighters being the most common sort of nonpaladin members. Paladins can serve in the military force of an aristocrat sanctioned by their religion, or within some autonomous church-based military order established for defense.
The epic paladin stands in the forefront of the battle against chaos and evil in the world, shining as a beacon of hope to all who fight the good fight.
Later editions brought forward the more generalised concept of the "paladin" just being the pinnacle of combat related to a particular religious organisation. This allowed "paladins" of various gods that were of an alignment other than Lawful Good. All "paladins" had a code or set of rules that must be followed but because of the differences in point of view between the alignments the rules governing behavior changed from order to order. This allowed for one of the more heinous villains in the game setting, the "Anti-Paladin". A complete and utter opposite of a proper paladin he is one of the dark champions of an evil order. Everything about him is a twisted visage of a paladin. Where the paladin is charismatic in a charming or trustworthy way, an anti-paladin's charisma came from being frightening or manipulative. A paladin's abilities were also mocked with the anti-paladin's abilities being things like "Harm" "Cause Disease" and "Cause Fear". These were never recommended as player characters.
[edit] Warcraft
In the MMORPG World of Warcraft, Paladins are a class exclusive to the Humans, Dwarves, and Draenei races of the Alliance, as well as the Horde faction with the race the Blood Elves.
In the Warcraft universe's lore, the Paladin was first conceived by Archbishop Alonsus Faol of Northshire Abbey. Faol felt that the war effort put in by pure clerics during the First Great War (Warcraft I) was not going to be sufficient enough for the battles ahead. Faol decided to create a more versatile cleric that didn't need protection in combat. Faol's apprentice Uther the Lightbringer became the first Paladin. Uther used his natural leadership skills to rally the best knights of Azeroth to be blessed as Paladins and formed the Knights of the Silver Hand (upgraded knights in Warcraft II that could heal and exorcise undead). At this point, Paladins were amongst the Alliance's most powerful offensive units, when it came to close combat, since they were upgraded knights. By the time of Warcraft III Paladin has become a career or class of its own (i.e. people are trained straight to Paladin, rather than becoming Knights and converting). Due to this, they converted to more pious means, being more general support troops. In-game, they were "Hero" units, and possessed the weakest direct offensive skills of the four Alliance heroes, instead protecting the troops with their aura, healing, and resurrection abilities. During his later life Uther trained Prince Arthas as a Paladin. However, in Warcraft III, Arthas was corrupted by the Scourge and ultimately abandoned the way of the Paladin, killing his father the King and betraying the Alliance to the Scourge. Uther became possessor of the late King's ashes placed in a special magical Urn, but was killed by Arthas in order to take the urn. This led directly to the collapse of the Silver Hand and the Paladins became scattered. They can now can be found fighting under any Alliance flag.
In World of Warcraft gameplay, the Paladin is considered to be a melee-oriented "hybrid class" (a class that fills more than one role). Paladins have auras they extend to party members, short-duration "blessings" they can cast on allies, the ability to heal allies, a unique system of "seals" and "judgments" for combat, and a few special anti-undead/demon spells. Paladins can be specialized (using "talent points" rewarded at each level) among three "talent trees:" holy, protection, and retribution. In theory, the holy tree helps the paladin specialize as a healer, the protection tree toward the role of a damage-absorbing "tank" in a group, and the retribution tree towards increasing the paladin's ability to do damage.
In general, the Paladin is viewed as a class that can take a lot of damage (in large part because of their heavy armor and healing abilities) but their DPS (damage per second) output tends to be the lowest of any class. Unfortunately, this caused quite a bit of consternation amongst World of Warcraft's Alliance players, with Paladins being viewed as plate wearing Priests. There has also been quite a bit of outcry stemming from comparisons against the formerly Horde-only Shaman class (and, to a lesser degree, all other classes). Of course, there are also some on the opposite side of the fence who view the Paladin to be overpowered, although complaints tend to focus more towards the length of time it takes to kill a Paladin, rather than their actual effectiveness in combat.
However, since the recent patches and the expansion The Burning Crusade, alongside the skill of the player in his/her ability to choose their Paladin's specifications, a Paladin can DPS much more effectively than they used to, and their repertoire of holy shields and healing spells gives them the ability to effectively defeat multiple enemies at once.
[edit] Final Fantasy XI
In the MMORPG Final Fantasy XI, Paladin is an advanced job that can be accessed after completing a special quest. It functions like a Warrior, but with more defensive abilities. It can also use White Magic. A Paladin's main function is defense. Because of this, players often set Warrior as a support job. This allows them to use the Provoke ability and draw enemies' attacks towards them and away from party members (referred to as tanking). At higher levels, Paladin/Warrior, along with Ninja/Warrior, is seen as the best job for tanking by the majority of Final Fantasy XI players.
[edit] Quest for Glory
In the Quest for Glory adventure games, the Paladin's most important 'ability' is the Honour, which also shows alignment in that game's system. Fighters and Wizards can achieve the Paladin rank at the end of Quest for Glory II, and be imported as Paladins in Quest for Glory III. They can also undergo training in the third but this is usually regarded as difficult if the player is not using exploits to raise his or her honor.
It is possible for thieves to become Paladins, by sacrificing several 'unlawful' secondary quests, therefore money gain and full score.
[edit] Other computer role-playing games
Other computer role-playing games featuring a paladin class or character include:
- Adventure Quest (class led by the avatar of the game's creator, Artix Von Krieger)
- Angband (computer game)
- Ancient Domains of Mystery
- Baldur's Gate Series
- Bard's Tale
- Breath of Fire II (a boss Rand faces)
- Dark Age of Camelot (as a member of the realm of Albion)
- Diablo II
- DragonFable (AQ spinoff; includes Artix Krieger character but no paladin class as of yet)
- Dragon Quest II (as the class of the Prince of Cannock)
- EverQuest
- EverQuest II (a Fighter/Crusader subclass)
- Final Fantasy IV (as the class of Cecil Harvey, after he changes from Dark Knight)
- Final Fantasy IX (General Beatrix)
- Final Fantasy Tactics (as Holy Knights)
- Final Fantasy Tactics Advance
- Fire Emblem (as a promoted version of the Social Knight (Cavalier) base class)
- Golden Sun (as one of the final titles achievable for Earth adepts, with Djinn)
- Gothic 3 (There are no character classes, but you are able to buy paladin armour))
- Heroes of Might and Magic (as a hero class in Heroes IV, as troops in most others)
- Icewind Dale
- King's Bounty
- Lineage II (a heavily armored class that kills undead and has limited healing ability)
- Mabinogi (can transform into Paladin by the skill - Spirit of Order)
- MapleStory
- Might and Magic (all installments except the eighth, typically a cross between Knight and Cleric)
- Moria
- Neverwinter Nights
- Nexus War (as a Good combat class)
- Quest for Glory II-V (Paladin is a "hidden" class and must be earned through honorable actions)
- Ragnarok Online (an advanced version of crusader with additional skills)
- RuneScape (Note: although not a set character class, as these do not exist in the game, the character has an opportunity to join a group of paladin-like knights. Although theres a paladin in the game his appearance is different from the Paladins from other games)
- Seiken Densetsu 3 (as Duran of Forcena's Light/Light class)
- Shining Force series (as the promotion of a Knight, and almost always a centaur in species)
- Tibia (used as an archer)
- Travian
- Ultima III through Ultima Online (With the Ultima Online Paladin coming from the Chivalry skill) (Honor/Trinsic; Dupre is the most significant example)
- Wizardry (The class is here referred to as a "Lord")
- BattleKnight ( The Paladin Order is on both server 1 and 3)
[edit] See also
[edit] Further reading
- Defenders of The Faith - A Guidebook to Clerics and Paladins D&D Accessory by Rich Redman & James Wyatt. 2001