Talk:Painter's algorithm

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[edit] Polygon Cycles

In adding information on polygon cutting (eliminating cycles of polygons) there does not seem to be a lot of information on this in wikipedia. I am adding an entry on Newell's Algorithm, but there is much more information on the topic. Where should it go?

Farley13 22:40, 20 December 2005 (UTC)

[edit] Capitalization

Is it "Painter's algorithm", "Painter's Algorithm" or "painter's algorithm"? - Fredrik (talk) 19:06, 3 Jun 2004 (UTC)

I think "Painter's algorithm" is correct, though not sure about capitalization. -- Tarquin 19:14, 3 Jun 2004 (UTC)
I believe "painter's algorithm" would be correct (if we could lowercase the first letter) as there isn't a Mr Painter. It's a bit like "jockey's helmet", I suppose. Unless 1.3 "fixes" the capital-first-letter issue, we might as well leave it where it is. -- Finlay McWalter | Talk 19:19, 3 Jun 2004 (UTC)
Your reasoning for "painter's algorithm" seems right to me. I've edited the article accordingly. Fredrik (talk) 19:37, 3 Jun 2004 (UTC)

[edit] Signature

Oops, sorry about the signature. Habitual indeed. -- Finlay McWalter | Talk 19:21, 3 Jun 2004 (UTC)

[edit] What's with the comments on painter's vs z-buffers?

Guys! What does depth-buffer precision have to do with polygon gaps? Also, only crap rasterizers overrender. - i think that should be mentioned somehow. Normally, with z-buffer systems, you'll paint stuff f2b for performance, not b2f as with painter's.

[edit] Merge from Priority fill

From the Priority fill article: Priority fill is also known as the Painter's algorithm. The text there is a little dense, and it's better explained here. Why have two pages? - Rainwarrior 20:01, 25 July 2006 (UTC)

Since there were no comments in a few weeks, I've done the "merge". (Really, there was no new information at Priority fill.) - Rainwarrior 18:29, 14 August 2006 (UTC)