User talk:Pagrashtak
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[edit] Unblanking of a deprecated template
Hello again Pagrashtak. I noticed you reverted the blanking of the deprecated template {{CVGPeerreview}}. Is there any reason you think deprecated templates should place the old code as well as the deprecation notice? I'm not sure I understand the reason for the reversion. —[admin] Pathoschild 02:27, 14 October 2006 (UTC)
- I reverted it because every other deprecated template I had seen up to that point had not been blanked. What is the purpose of blanking the template? If you blank it, one has to search through the history to find out what the template looks like. Why not just have it available? Pagrashtak 17:41, 14 October 2006 (UTC)
- Deprecation phases out one template in favour of another. Disabling the old template is a part of that, although leaving it visible doesn't much affect the process. —[admin] Pathoschild 03:56, 17 October 2006 (UTC)
- I know what deprecation is, I'm just saying that deprecated templates I had seen up to that point had not been blanked. I was just trying to follow what I believed the standard was. Pagrashtak 03:58, 17 October 2006 (UTC)
- Deprecation phases out one template in favour of another. Disabling the old template is a part of that, although leaving it visible doesn't much affect the process. —[admin] Pathoschild 03:56, 17 October 2006 (UTC)
[edit] FARpassed
Thanks. I wasn't sure exactly how to do it but I saw the code in the Template:Featured so I copied it from there. Axem Titanium 18:34, 14 October 2006 (UTC)
[edit] Bereishit FAC
Could I ask you to reply please? If your objection has not yet been addressed, I'd like to deal with it. Dev920 (check out this proposal) 17:44, 16 October 2006 (UTC)
[edit] Template Barnstar
The Template Barnstar | ||
For helping me out in {{Animorphs Books}} and intergrating the {{cvgproj}} with several other boxes, I award you the template barnstar. Your modifications inspired me to align the {{StarWarsProject}} in a similar fashion (portal, selected articles), which you also helped me out with. Thanks. Hbdragon88 21:42, 18 October 2006 (UTC) |
- Hey, thanks! It's very much appreciated. Pagrashtak 02:14, 19 October 2006 (UTC)
[edit] Re: Redirects and XHTML
Thanks for your comment. I have replied on my talk page —dto (talkcontribs) 03:20, 20 October 2006 (UTC)
[edit] Super Mario 64
I'm glad you're trying to improve the article. As much as I would love to make over the article of one of the greatest games ever made, I've got my hands full with another one. :) But I'd still like to help you out, so here is the section "THE MAKING OF MARIO" from Steven L. Kent's book, The Ultimate History of Video Games: From Pong to Pokemon--The Story Behind the Craze That Touched Our Lives and Changed the World (2001). Here is an Amazon link detailing the book so that you can cite it properly. I don't believe Amazon mentions the location of publication, but it is New York. Without further ado, here is the text, taken from pages 529 and 530:
Shigeru Miyamoto, creator of Donkey Kong, Mario, Zelda, Yoshi, and Star Fox, entered the video game industry with a unique philosophy that was always reflected in his games. "When you draw a laughing face, your face should laugh," he once explained in an interview. "When you draw an angry face, your face should be angry. The character will capture your emotion. The emotions and fun in a game are not made while thinking about business."
By the time Nintendo launched Nintendo 64 (N64), Miyamoto had been creating games for nearly twenty years. He had witnessed and aided the evolution of the business, software, and technology of video gaming. His first game, Donkey Kong, was created by a five-man team and contained approximately 20K of code. Now, as he made the flagship game for N64, his team had swollen to more than fifty members. Instead of 20K, he and his team would write 8 megabytes of code - more than 400 times more code than in Donkey Kong. Instead of designing levels that fit on a single screen, they created enormous 3D landscapes complete with trees, castles, and dinosaurs. Adapting to this new challenge, Miyamoto created a new philosophy. While most game designers were coming up with features, then building their games around them, Miyamoto worked on creating expressive landscapes, then created ways to use them.
"One thing that was different with Super Mario 64 was [that] we wanted to make some snow mountain, a really big one. That came first, and afterward we asked [each other] for the ideas about how to make use of this mountain.
It was as if we were building up an amusement park. We first found our location. We purchased the mountain, and afterward, we thought of some interesting things we wanted to implement on the mountain." - Shigeru Miyamoto
Super Mario 64, Miyamoto's lead game for N64, did a better job of bringing a two-dimensional side-scrolling game into the world of 3D than any game before it. To accomplish this, Miyamoto's team used all of the old characters and objects made popular in early Mario games, then incorporated new devices that could only occur in a 3D environment. The big end battles, for instance, pitted Mario against a much larger foe on a huge 3D platform. The only way for Mario to win was to circle around the enemy.
Building from Miyamoto's amusement park analogy, Super Mario 64 included huge slides and other kinds of activities that bought true variety to the game. Everybody at Nintendo recognized the game as a masterpiece; the only problem was that Miyamoto was taking too long to build it. According to Hiroshi Imanishi, Nintendo president Hiroshi Yamauchi's right-hand man, the release of N64 was delayed until Miyamoto was satisfied with Super Mario 64. The delay would have been even longer, but Yamauchi finally told Miyamoto that the game was good enough.
If you have access to academic databases such as LexisNexis, Academic Search Premier, or Proquest (search for old New York Times articles), I would highly recommend those. If not, I can always try to add in stuff later. Good luck! (For the record, I've given this exact same message to a couple other editors). --Tristam 06:19, 28 October 2006 (UTC)
[edit] comments on Air Force One FAR
Just curious, you listed out five or so problems with the article. Why didn't you simply make the edits? I just hit two of them in five minutes. I guess I don't really understand the featured review system or something. ericg ✈ 17:29, 2 November 2006 (UTC)
- The main reason is that if I state that the article is not of featured quality without saying why, other editors will complain that my comment is not actionable. Thus, I pick a few problems from the article and state them. If the problems I stated were the only problems with the article, I probably would fix them myself. Another reason is that if I remove an image from the article because I do not feel it is fair use, it almost always gets put back. By stating that I do not feel the image is fair use on the review, I bring this issue to light; either the image is removed, or it is clear to other editors that a problem exists. Pagrashtak 16:35, 5 November 2006 (UTC)
[edit] Cvgproj problems
See Talk:Advance Wars: Dual Strike. The old-peer-review paramater is messed up. I don't know how or why this happened, and I don't figure out how to fix it... Hbdragon88 02:48, 21 November 2006 (UTC)
[edit] Howard Stern Sirius.jpg
Hello! Can you help? You implicitly approved Howard Stern Sirius.jpg a few months ago by correcting the appropriate tag on the page. Someone just tagged it for possible deletion. I will be out of town and unable to defend it. I see you are an administrator, so any help will be appreciated. --Bark 13:54, 21 December 2006 (UTC)
[edit] Orphaned fair use image (Image:Ogre Battle Black Queen box art.jpg)
Thanks for uploading Image:Ogre Battle Black Queen box art.jpg. The image description page currently specifies that the image is non-free and may only be used on Wikipedia under a claim of fair use. However, the image is currently orphaned, meaning that it is not used in any articles on Wikipedia. If the image was previously in an article, please go to the article and see why it was removed. You may add it back if you think that that will be useful. However, please note that images for which a replacement could be created are not acceptable under fair use (see our fair use policy).
If you have uploaded other unlicensed media, please check whether they're used in any articles or not. You can find a list of 'image' pages you have edited by clicking on the "my contributions" link (it is located at the very top of any Wikipedia page when you are logged in), and then selecting "Image" from the dropdown box. Note that any fair use images not used in any articles will be deleted after seven days, as described on criteria for speedy deletion. Thank you. This is an automated message from BJBot 16:54, 4 February 2007 (UTC)
[edit] Deleted image not deleted from international Wikipedia
Deletion log for Image:Norderney - 1.jpg reads: 21:10, 18 February 2007 Pagrashtak (Talk | contribs) deleted "Image:Norderney - 1.jpg" (no copyright status for 7+ days - CSD I4)
While not contesting the deletion nor the reason for it, I should point out that the image is still hosted at http://nl.wikipedia.org/wiki/Afbeelding:Norderney_-_1.jpg . Clearly if an image is deleted in one language it should be deleted in all of them, but there doesn't seem to be any simple procedure for this. Lee M 02:16, 22 February 2007 (UTC)
- That's not actually true. The rules concerning allowed images vary between the different language Wikipedias. For example, here at the English Wikipedia we allow fair use images in some situations, but other languages forbid them altogether. I don't work on the nl Wikipedia, let alone have the power to delete images there. Pagrashtak 04:57, 23 February 2007 (UTC)
[edit] Reply
Thank you for the suggestion. I'll add those date tags to images I have already tagged, and will on others in the future. :) - Deathrocker 00:13, 4 March 2007 (UTC
[edit] Kappa Kappa Psi
If you're deleting the information I re-added to the Kappa Kappa Psi article, then you need to delete it from every fraternity and sorority article that has similar information straight out of their constitutions or websites. — BrotherFlounder 12:53, 29 March 2007 (UTC)
- Please feel free to remove any copyrighted material you find yourself. Or, if you prefer, you can report suspected copyright violations at Wikipedia:Copyright problems. Pagrashtak 03:16, 30 March 2007 (UTC)
[edit] Zelda articles
Hey. Sure, I'll give you a hand on them tomorrow (or, actually, later today). I'm about to head to bed though, but I'll be on tomorrow. — Deckiller 06:00, 30 March 2007 (UTC)
- I gave the development section a quick look, and turned the triforce trilogy into a disambiguation page. Perhaps a paragraph on each individual game's development can be found to give the two sections a bit of a difference? — Deckiller 16:39, 31 March 2007 (UTC)
[edit] Comma
Huh, thanks for that. I was always told you don't use a comma to seperate the last two things in a list, I guess that it's basically a matter of opinion and both are acceptable. TJ Spyke 22:04, 30 March 2007 (UTC)