Pac-Man Arrangement
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- Not to be confused with a similarly-titled but wholly different game that appeared in Namco Museum Battle Collection.
Pac-Man Arrangement is a remake of sorts to the hit game Pac-Man. It was released in 1996 by Namco as part of Namco Classics Collection Volume 2.
Contents |
[edit] Gameplay
Like the original Pac-Man, Pac-Man Arrangement is a maze game in which the objective is to clear all dots on the board by eating them and avoiding hazardous contact with the ghosts that also inhabit the maze.
[edit] Ghosts
Each ghost has characteristics similar to those displayed by their counterparts in the original arcade game. There is also a new yellow ghost named Kinky. While the four main ghosts are only edible for a brief period after Pac-Man eats an energizer, Kinky is always vulnerable to attack, and thus is always blue except for when Pac-Man loses a life. If he is eaten by Pac-Man, he acts as an energizer, making the other ghosts vulnerable to attack as well for a brief time.
Kinky's only means of defense is to merge with another ghost and create a larger ghost with special abilities (depending on with which ghost he merges).
Ghost Color | Character | Nickname | Morph Form |
---|---|---|---|
Red | Urchin | Clyde1 | A bull that charges at Pac-Man. |
Pink | Romp | Pinky | A rabbit that can hop from one location in the maze to another. |
Cyan | Stylist | Inky | Can create a mirrored image of himself. |
Orange | Crybaby | Blinky1 | A fat ghost that drops dots in areas Pac-Man has already cleared. |
Yellow | ????? | Kinky | To become Morph Form, the other ghosts need to get Kinky. |
1 For reasons unknown, Blinky and Clyde's names are switched in Arrangement; their colors and behaviors remain the same.
In some levels, there are "DASH" arrows on the ground that allow Pac-Man to rapidly zip from one end of the board to the other end. When on the dash, hitting ghosts will make them dizzy and temporarily motionless. There are also additional powerup items that appear occasionally:
- The red pill gives Pac-Man a slight increase in speed.
- The pink pill causes all the ghosts to be thrown into a huge sack located in their house momentarily.
- The blue pill gives Pac-Man the same power Inky takes on, with a transparent Pac-Man on the opposite side of the board that eats pills and ghosts, but cannot be caught.
- The orange pill only seems to be worth extra points.
- The brown sack has the same effect as the pink pill.
- The magic wand turns all ghosts into presents which can be devoured for points.
- The one that resembles Pac-Man gives an extra life.
The game has a final level where the ghosts chase Pac-Man in a huge robot ghost. The final level has two parts; in the first one, Pac-Man has to eat all the dots on the board as colored ghosts resembling Kinky are produced from the robot ghost and chase Pac-Man around the board. After eating a certain amount of dots each time, a special dot, when eaten, would cause some of the ghosts to be destoryed. The second part of the level has Pac-Man take on the robot ghost himself. As Pac-Man eats the dots here, they are shot at the robot, eventually destroying it.
[edit] Differences from original
- Complete graphical and sound effect makeover.
- When Pac-Man dies, the game continues on without stopping. .
- Mazes change every level.
- Pac-Man moves much faster than before.
- 2-player is available.
[edit] Ports
This game was packaged along with Pac-Man, Ms. Pac-Man, and nine other games in the 128-bit version Namco Museum. It was also released with three other games in Pac-Man Collection.
Pac-Man |
Pac-Man • Ms. Pac-Man • Super Pac-Man • Pac-Man Plus • Mr. & Mrs. Pac-Man • Baby Pac-Man • Pac & Pal • Jr. Pac-Man • Professor Pac-Man • Pac-Land • Pac-Mania • Pac-Attack • Pac-Man 2: The New Adventures • Pac-Jr. • Pac-In-Time • Pac-Man Arrangement • Pac-Man Collection • Pac-Man Vs. • Pac-Pix • Pac-Man World • Pac-Man World 2 • Pac-Man World 3 • Pac-Man: Adventures in Time • Ms. Pac-Man Maze Madness • Pac-Man Fever • Pac 'n Roll • Pac-Man World Rally |