Outpost Kaloki X
From Wikipedia, the free encyclopedia
Outpost Kaloki X | |
---|---|
Developer(s) | NinjaBee |
Publisher(s) | Microsoft Game Studios |
Release date(s) | November 22, 2005 |
Genre(s) | City-building |
Mode(s) | Single player |
Rating(s) | ESRB: Everyone |
Platform(s) | Xbox 360, PC (Windows) |
Media | Direct Download |
Input | Gamepad, Mouse |
Outpost Kaloki X is a city-building video game for the Xbox 360 that places the player in the role of a manager, tasked with building a financially successful fantasy space station. Outpost Kaloki X is available for download from Xbox Live Arcade. The PC version for Microsoft Windows is called Outpost Kaloki (no X), and is available for download directly from NinjaBee.
Contents |
[edit] Gameplay
In Outpost Kaloki X, players try to address the needs of visiting space voyagers, while simultaneously attempting to meet any special victory conditions for the current scenario. Players do this by analyzing the small supply and demand bars next to each of the five types of services. When a demand is largely unmet, it represents an opportunity to build a new structure of the appropriate type in order to satisfy that demand. As the game progresses, players can build larger, more expensive structures which satisfy more customers at once with a higher quality of service.
As with many economic simulations, the key challenge in Outpost Kaloki X involves striking the proper balance between capacity and supply as these change over time. Players must also quickly respond to unexpected events, such as meteor showers which may knock out certain facilities. Lastly, each scenario has unique requirements which must be fulfilled, such as satifying the wants of a VIP by building a specific structure.
[edit] Types of structures
The five services or needs which players can build structures to fulfill are as follows:
- Information - From simple news to top-secret data about what's going on in the universe.
- Nature - Nature preserves and attractions for visitors who wish to commune with nature or otherwise relax.
- Research - Research facilities for carrying out science experiments.
- Social - Locales to meet and greet other individuals, particularly for dates.
- Trade - Markets and trading locations where goods can be exchanged.
Additionally, there are structures which do not generate money or fulfill the needs of visitors, but which instead are key to operating the station. The primary structure categories of this form are power generation (used to power everything else on the station), and maintenance (to prevent things from breaking down over time). In the War Story, there are also defensive structures which shoot down incoming attackers or meteors.
[edit] Versions
Notable differences between the Windows version and the Xbox 360 version include:
- Enhanced graphics on the Xbox 360 version.
- More than twice as many levels on the Xbox 360 release, including extra campaigns and scenarios.
- The Xbox 360 version has a leaderboard and time challenges.
The Xbox 360 version also initially contained a number of bugs which were corrected via an online update as of October 25, 2006. This included a bug which prevented 2 of the game's 12 achievements from being successfully completed (specifically, earning gold medals in the later half of the Adventure Story, and the 8-port master achievement).