OutRunners

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OutRunners

The title screen of OutRunners
Developer(s) AM1
Publisher(s) Sega
Release date(s) 1992
Genre(s) Racing game
Mode(s) Single player, multiplayer
Rating(s) ESRB: Everyone (Mega Drive/Genesis port only)
Platform(s) Arcade, Sega Mega Drive/Sega Genesis
Input Steering wheel; 2-position Shifter (Up/Down); 2 Pedals (Accelerator and brake)
Arcade cabinet Sit-down, upright
Arcade system(s) Sega System 32 Multi
Arcade display Raster resolution 320 x 224 (Horizontal) Palette Colors 32768

OutRunners is an arcade game released by Sega in 1992. It is the third game in the Out Run series, though it remains an un-official sequel in Yu Suzuki's eyes[citation needed].

Contents

[edit] Description

OutRunners is the third game in the Out Run series, following Turbo Outrun. After Turbo Outrun's departure from Out Run's laid-back, charming atmosphere, fans wanted a game that captured the spirit of the original. OutRunners succeeded in doing this; it brought back the ability to take different paths through forks in the road, returned to a lighthearted atmosphere, and distanced itself well from the "serious" Turbo Outrun. The game featured head-to-head support, and with enough cabinets, up to eight players could challenge each other. It was also the only game in the Out Run series to feature various selectable cars and multiple endings until OutRun 2. OutRunners was the most successful game released for Sega's System Multi 32 hardware, and one of the last successful 2D games released by Sega. OutRunners was also known for having some of the best looking graphics seen at the time, thanks to creative sprite design and a very skillful use of parallax scrolling. The game holds up very well today, and plays very similarly to a modern polygon based 3D racer, something not common in a racing game that utilises 2D graphics.

Unlike the original Out Run, some stages are accessible on more than one route combination. After the initial starting stage, the player has the option of either turning east or west. West leads through San Francisco, through the Easter Islands, into Asia and either into Africa or Europe. East goes through the Grand Canyon, South America or Niagara Falls, across the Atlantic Ocean, and into Europe.

[edit] Cars

All of the cars in OutRunners are convertibles, but fictional, but some bear resemblance to real cars, and the Speed Buster closely resembles the Ferrari Testarossa featured in the original OutRun. Each car has its own set of a driver and passenger character, and have their own little ending if the player makes it to a goal. Strangely enough, each car has its own number of gears for Manual transmission ranging from 2 to 6.

There is also one car in the Sega Genesis version of the game (Virtua Formula from Virtua Racing) that is hidden, but the car is also not available in some versions of the game.

[edit] Music

OutRunners allows the player to change the music track on the fly.
OutRunners allows the player to change the music track on the fly.

OutRunners featured all four of the songs from the original Out Run, as well as various new tracks.

The game was the first known to feature a voiced in-game DJ (Jake Elwood, perhaps a reference to The Blues Brothers), and allow the switching of songs and radio stations while playing the game; an idea that would later catch on in the Grand Theft Auto series of games. Often not credited for creating this idea, it is quickly becoming ubiquitous in modern games.

  • Magical Sound Shower (Speed Buster default music)
  • Splash Wave (Mad Power default music)
  • Passing Breeze
  • Adventure (Wild Chaser default music)
  • Speed King (Easy Handling default music)
  • Looking for the Rainbow (Quick Reactor default music)
  • Blow Your Cool (Bad Boy default music)
  • Picture the Rivers (Smooth Operator default music)
  • Sonic Control (The Road Monster default music)
  • Last Wave
  • Meaning of the Light (route map music)
  • Mega Driver (car selection music, perhaps a pun on the name "Sega Megadrive")
  • Jingle Bells (hidden music)
  • Dream Flying (music after reaching final checkpoint, a guitar version of the Green Hill Zone music from Sonic the Hedgehog)

Also, when listening to the "Mega Radio Station" each stage has its own exclusive music relative to the area.

[edit] Ports

The Mega Drive/Genesis port of the game forced a split-screen.
The Mega Drive/Genesis port of the game forced a split-screen.

A port of the game was released for the Mega Drive/Genesis by Data East. It featured a forced split-screen in single player modes, where one screen focused on the player and the other on the AI - a gripe many buyers had with the game. Of course, this is due to the fact that they had to convert a new 32-bit game onto an aging 16-bit console.


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