Orbital (The Culture)

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Orbital illustration by Giuseppe Gerbino. When compared to gas giants, orbitals would be far larger than shown here.
Orbital illustration by Giuseppe Gerbino. When compared to gas giants, orbitals would be far larger than shown here.

In Iain M. Banks' fictional Culture universe, an orbital (sometimes also simply called an O or a small ring) is a purpose-built space habitat forming a massive ring (though much smaller than a ringworld) rotating to simulate gravity.

Its inhabitants, often numbering many billions, live on the inside of the ring, where continent-sized 'plates' have been shaped to provide all sorts of natural environments and climates, often with the aim of producing especially spectacular results.

Contents

[edit] Construction

[edit] Structure

Banks has described orbitals as looking like "a god's bracelet" hanging in outer space. Orbitals are ribbon-like hoops of a super-strong material (see also unobtainium) reinforced and joined with force fields. An orbital is similar to a ringworld but is much smaller and does not enclose its primary star within itself, instead orbiting the star in a more conventional manner, making it much more intrinsically stable than a ringworld. Many different civilizations are known to use orbitals sized according to the preferences of the builders; the Culture's orbitals are approximately ten million kilometres in circumference and have widths varying between one thousand and six thousand kilometres, giving them a surface area of between twenty and one hundred and twenty times that of the Earth.

[edit] Interior

The inside of the hoop can be formed to any type of planetary environment, from desert to ocean to jungle to glacier. The hoop is usually divided into individual 'plates', similar to continents, though there is usually no directly visible indication for the transition from one plate to another. Some plates mimic natural environments very closely, other are wild exaggerations possible only by advanced matter forming and intricate (but usually hidden) machinery - such as a gigantic river circumventing the whole orbital, which in some reaches travels on immense, kilometre-high bridge- or mountain-range-like constructions, and in other regions might act as an immense 'waterslide' for a floating event stadium.

Orbitals spin to mimic the effects of gravity and are sized so that the rate of rotation necessary to produce a comfortable gravity level is approximately equal to one day. In the case of the standard Culture day and gravity, this diameter is around four million kilometres (almost three times the diameter of Earth's Sun). By tilting the axis of the orbital relative to its orbit around a star a convenient day-night cycle can be experienced by the inhabitants. Since the edges of the orbital are built as high walls, the rotation prevents the atmosphere from escaping, thus protecting the inhabitants from radiation. The walls are typically tens or hundreds of kilometres high.

[edit] Society

[edit] Governance

The Culture's orbitals are each governed and managed by a Mind, which is situated in a structure in space at the centre of the Orbital, known as the Hub. The Mind is generally referred to simply as "Hub" by the inhabitants of the orbitals, who never tend to be more than a millisecond away from the personalized contact and care it provides (via a contact terminal, usually worn as a piece of jewelry). As the Hub Mind is extremely advanced, it could simultaneously hold conversations with every one of the billions of citizens a fully-settled orbital has. It will also provide near-instant aid or material comforts, usually via service drones or matter displacement - being a near-omnipresent, omniscient as well as generally all-benevolent presence in the life of an orbital citizen.

Other civilizations also build orbitals, however, and it is not clear if all are similarly managed.

Notwithstanding these advantages of orbital life, orbitals have been called 'backwaters' by some Culture citizens who prefer travelling lives.

[edit] Culture

The culture within the orbitals is typical for the philosophic-hedonistic slant of all the Culture. They are also prime examples of the Culture's 'post-scarcity' society, for within some physical limits, all material wishes can be fulfilled (or will be fulfilled by the Hub on request).

Orbital culture is thus heavy on enjoyment, arts and crafting, creative endeavours of all kinds, learning, as well as sports and games. The mere building of an orbital is an adventure itself, in which the Hub mind involves its inhabitants (the final plates are usually not fully formed and 'landscaped' until after a very long time - at least as measured from the viewpoint of a biological member of the Culture).

While the number of people living on an orbital tends to be in the many billions, the sheer size of the habitat, as well as the casual lifestyle of the Culture, ensure that it almost never feels crowded. Citizens can choose to withdraw into large areas of primal (if ultimately manufactured) nature or into their own spacious homesteads, and tend not to live in cities unless they prefer the increased activity and the proximity of friends.

Orbitals also serve as residences for 'Ambassadors' of other societies to the Culture - though as shown in some of the books, the Culture understands this term differently: the alien is fully intended to eventually consider the Culture superior to his own society and become an ambassador for the Culture.

[edit] Appearance in novels

  • Two books deal in large part with attempts to destroy orbitals:
    • Vavatch Orbital (a non-culture Orbital) is the setting for a large part of Consider Phlebas. Vavatch's circumference of fourteen million kilometres and width of thirty-five thousand kilometres - significantly larger than the orbitals built by the Culture - produce greater simulated gravity. It also does not provide omnipresent hub mind assistance.
    • Masaq' Orbital is the main setting for Look to Windward.
  • Jernau Morat Gurgeh sets off from Chiark Orbital in The Player of Games on his quest to play Azad.

[edit] Similar structures

In the video game trilogy Halo, players visit structures similar to an orbital. Halo's developer Bungie Studios has mentioned Banks' Culture as an inspiration for Halo.[1]

[edit] See also

[edit] References

  1. ^ Preview of Halo - Sones, Benjamin E., Computer Games Online, Friday 14 July 2000

[edit] External links

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