Operation Neptune (video game)
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Operation Neptune | |
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A screenshot from the DOS version |
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Developer(s) | The Learning Company |
Publisher(s) | The Learning Company |
Release date(s) | 1991 |
Genre(s) | Educational/arcade |
Mode(s) | Single player |
Rating(s) | ESRB: Everyone (E) |
Platform(s) | PC (Windows, Macintosh) |
Operation Neptune is a computer game produced in 1991 by The Learning Company. The goal of the game is to guide a small submarine through a variety of undersea caverns, collecting pieces of a ruined space capsule. Like other games by The Learning Company, Operation Neptune is educational and was intended for players age nine to fourteen. It was released as part of the Super Solvers series for a time.
[edit] The game
The back story of the game is as follows: A team of astronauts and scientists have begun a secret research project on a distant planet. The research team's results were sent back to Earth on the "Galaxy space capsule"[1], which malfunctioned, crashed into the ocean, and broke into many pieces. The capsule included several data canisters, each of which contains small snippets of the scientists' story, which is revealed to the player as the game progresses and data canisters are found. The capsule also contained some toxic chemicals, which have begun to leak out and threaten the health of the world's sea life. A recovery mission, codenamed Operation Neptune, is sent to recover the pieces of the capsule.
The game is divided into five zones, with the colorful names of Dragon Reef, Fossil Trench, Limestone Ridge, Sea Forest, and Hammerhead. Each zone contains three "levels", called sectors. At the end of each sector, the submarine approaches an undersea supply station. There are two completely unique sets of levels, Voyager and Expert, each with their own story.
The player pilots the submarine, named the Neptune (presumably after the Roman god). Throughout the game, elementary school-level mathematics problems are posed, in the form of scientific situations that might concern a submarine pilot in real life. (For example, the sub's ballast may need adjusting, and this becomes an arithmetic problem.) In each sector the player will face three randomly placed math problems, as well as one problem to open that sector's data canister, and another to open the combination lock on the supply station.
[edit] Obstacles
Various sea creatures swim or crawl through the ocean in each sector. They are all obstacles to avoid, lending an arcade-like quality to the gameplay. Some of these creatures only appear in one particular zone.
- Anglerfish
- Barracuda
- Clam
- Crab
- Giant isopod
- Hammerhead shark
- Jellyfish
- Octopus
- Pufferfish
- Sea anemone
- Squid
- Stingray
Underwater volcanos and sharp underwater rocks also create obstacles. In some sectors on the Expert difficulty level, strong ocean currents will force the sub in a particular direction.
The player may fire ink pellets at sea creatures, covering them with clouds of ink and rendering them temporarily harmless, in the manner of an octopus or squid.
Contact with obstacles or underwater life forms costs the player "life", which takes the form of oxygen. Answering a math problem incorrectly also costs oxygen. There is a friendly dolphin, named Zoom, who provides extra oxygen if you can catch it.
[edit] Footnote
- ^ Note that the game always capitalizes the "G" in "Galaxy"