Open Dynamics Engine
From Wikipedia, the free encyclopedia
The Open Dynamics Engine (ODE) is a physics engine. Its two main components are a rigid body dynamics simulation engine and a collision detection engine. It is free software licensed both under the BSD license and the LGPL.
ODE was started in 2001 and has already been used in many applications and games, such as BloodRayne 2, Call of Juarez and S.T.A.L.K.E.R.
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[edit] Purpose
The Open Dynamics Engine is used for simulating the dynamic interactions between bodies in space. It is not tied to any particular graphics package.
[edit] Supported Geometries
- Box
- Sphere
- Capsule (cylinder capped with hemispheres)
- Trimesh (dynamic trimesh and trimesh-trimesh collisions are still incomplete)
- Cylinder (currently in the unstable release)
[edit] See also
- List of games using physics engines
- OPAL - the Open Physics Abstraction Layer, originally built on top of ODE
- Physics Abstraction Layer - The original Physics Abstraction Layer