OpenTibia
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OpenTibia | |
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Developer(s) | OpenTibia CVS Development Team |
Release date(s) | 2001, continuous updates |
Genre(s) | MMORPG |
Mode(s) | Multiplayer |
Rating(s) | Not rated |
Platform(s) | Windows, *nix |
Media | Download approx (2 MB) |
OpenTibia (also known as Open Tibia Server, OTServ or OTS), is an open-source server package that emulates the protocol of an official Tibia server. Since its first release in late 2001, OpenTibia Server has become a wide-spread community of developers through which new revisions appear almost daily on the CVS servers hosted on SourceForge[1]. OpenTibia also refers to the community of players and programmers focused around the project.
It is licensed under the terms of the GNU General Public License.
Contents |
[edit] Origins
OpenTibia was created initially as a hobbyist production, for Tibia players who wanted to learn more about the Tibia protocol and C++. As the servers became more advanced, the project slowly gained popularity, finally reaching the 10,000 user mark during April of 2006.
[edit] What it is used for
OpenTibia Servers are used for general Tibia playing, with adjustments made by the user in order to make the game fit more to their expectations and wishes, which aren't found or possible on the official Tibia servers. Often characterized by a more free, or easy, role-playing climate or even to satisfy their PvP abilities, and to increase their aiming abilities without the use of illegal aimbots. Many people play Open Tibia because they became bored with the original game, and Open Tibia servers present their own set of challenges, adjustable in any way by the end-users.
[edit] Expandability
OpenTibia has virtually no limitations, in the sense that it is open-source for editing core components, and scriptable through Lua and XML for configuration of specific features.
Not only does it allow one to completely modify the source code and the main functionality, but it also allows for editing of everything else that is theoretically dynamic. Every aspect of the game, ranging from the game world (map) to the spells that players may cast are all extremely scriptable.
Currently, there are both XML and SQL stable versions for storing the database.
[edit] Legality
The legality of OpenTibia has been discussed on many occasions, but every time it has been concluded that it is legal to run an OpenTibia Server. However, in order to comply with the Tibia EULA, which clearly states that the client must not be edited in any form, two alternative clients are in stage of development: The Outcast (Also the first 3D implementation of the Tibia-protocol game client) and OpenTibia Client.
From a programming standpoint, there is absolutely nothing illegal with OpenTibia. While it may be a simulation of the real server software, it was never programmed based upon pre-existing source code. That means that it was all made from scratch. Not only that, but OpenTibia in itself is a server, and only a server. This means that, if using the same protocol, any other program or game can be used to connect to said server.
Although rapidly gaining popularity, OpenTibia has never been directly threatened by the creator of the original game servers, aside from when World of Tibia was formally asked to remove OpenTibia forums from their website. This does not mean that CIPSoft has or ever will be able to press legal charges against the project.