One Must Fall

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One Must Fall: 2097 screenshot showing Crystal (in the Jaguar robot) fighting Jean-Paul (in the Shadow robot).
One Must Fall: 2097 screenshot showing Crystal (in the Jaguar robot) fighting Jean-Paul (in the Shadow robot).

One Must Fall (OMF) is a fighting game series for the IBM PC compatible, programmed by Diversions Entertainment.

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[edit] One Must Fall

The original One Must Fall is a demo created in the wake of the success of Street Fighter II. It features two human fighters resembling Ryu and Ken who fight in a single arena. Players have the option of kicking or punching their opponent. The game was never commercially released, as it was considered too repetitive and slow (although on modern computers, the game will typically run many times the original speed, [this can be offset by adjusting the Speed option in one of the options menus]).

[edit] One Must Fall: 2097

Main article: One Must Fall: 2097

Released in 1994 by Epic MegaGames, One Must Fall: 2097 replaced the human fighters with robots. In-game competitors were connected to a machine which allowed them direct control as well as sensation of their robot counterparts. Eleven robots and ten customizable pilots were available for play, along with five arenas and four tournaments. Each robot has three special moves(exception: Shadow has 4), and you can use them by combining punch or kick with the arrow keys. The pilots vary in strength, speed and endurance, thus the many robot/pilot combinations allow for larger replay value.

[edit] One Must Fall: 2097 Credits

Rob Elam, and his brother Ryan Elam[1], developed the entire video game, in exception to the sound system and the music. Even the sound effects were created by Ryan Elam.

Credits as shown from the "quitting screen" of OMF:

  • game design - Rob Elam
  • programming - Rob Elam
  • artwork - Rob Elam
  • animation - Rob Elam
  • game design - Ryan Elam
  • programming assistance - Ryan Elam
  • sound effects - Ryan Elam
  • sound system - Joshua Jensen
  • musician - Kenny Chou (a.k.a. C.C.Catch / Renaissance [2])

[edit] One Must Fall: Battlegrounds

Developed by Diversions Entertainment and co-published in December 2003 by Diversions Publishing and Trisynergy Inc. following nearly 7 years of development, One Must Fall: Battlegrounds brought the One Must Fall series into a second installment released in an age where the gaming world expected graphics and gameplay in three dimensions with internet gameplay an integral portion of the offering.

[edit] External links

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