Odell Lake
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Odell Lake | |
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Developer(s) | MECC |
Release date(s) | 1986 |
Genre(s) | Edutainment |
Mode(s) | Single player |
Platform(s) | Apple 2, Commodore 64 |
Media | floppy disk |
Input | keyboard |
Odell Lake was an early educational life simulation game, produced by MECC for the Apple II and Commodore 64 computers. In the game, the player is a fish living in Odell Lake, a real-world lake in Oregon. It was followed up by the game Odell Down Under.
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[edit] Gameplay
As a fish, the player could "go exploring" or "play for points". The object was to decide which fish to eat, while trying to survive and avoid other enemies, such as otters and fishermen. When simply exploring, the player could select from five different species of fish, such as Mackinaw Trout or Rainbow Trout; however, when playing for points, the computer randomly assigned the type of fish that the player will play as. In addition, the titles for each of the types of fish is removed when playing for points, forcing the player to rely on memory.
When playing for points, the best decision netted the player the most points, with less intelligent decisions earning the player fewer or no points, or in the case of the fish eating something disagreeable, actually taking them away. If at any time the player's fish was attacked by an enemy, the game ended immediately.
[edit] Main fish
The species of fish found in Odell Lake included the following:
- Rainbow trout
- Dolly Varden, it can eat everything except a Mackinaw Trout
- Mackinaw trout, the largest fish in the game and also the deadliest; players could occasionally get eaten no matter what if they were the Chub and a Mackinaw Trout appeared on screen
- Blueback Salmon
- Whitefish
- Chub, the smallest fish in the game; eating one as another fish earned the most points, but was also the riskiest move as these were frequently used as bait by anglers.
[edit] Other species
In addition to the other species of fish, the player's fish could come across the following in or above the lake:
- Otters, who would eat any fish not making a deep escape
- Ospreys, who would grab any fish not making a deep escape
- Algae
- Plankton
- Fishermen, whose presence would not be known unless the player ate a baited Chub
- Bottom Organisms
- Insects and Larva
[edit] Actions
The actions a fish could take when he approached (or was approached by) another fish, animal, or object included:
- Attempting to eat the item
- Attempting to chase away the item
- Ignoring the item
- Making a "shallow escape" (heading for high water)
- Making a "deep escape" (heading for low water)