Object-Oriented Software Construction

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Title Object-Oriented Software Construction
Author Bertrand Meyer
Subject(s) software object-oriented programming
Publisher Prentice Hall
Released 1988, 1997
Pages 1254 + xxviii
ISBN ISBN 0-13-629155-4 (1997 ed.)

Object-Oriented Software Construction is the title of a book by Bertrand Meyer, widely considered a foundational text of object-oriented programming. The first edition was published in 1988; the second, extensively revised and expanded edition (more than 1300 pages), in 1997. Numerous translations are available (see "Trivia"). The influence of the book can be measured by the hundreds of citations[1] of the book in computer science literature.

Unless otherwise indicated, descriptions below apply to the second edition.

Contents

[edit] Focus

The book, known among its fans as "OOSC", presents object technology as an answer to major issues of software engineering, with a special emphasis on addressing the software quality factors of correctness, robustness, extendibility and reusability. It starts with an examination of the issues of software quality, then introduces abstract data types as the theoretical basis for object technology and proceeds with the main object-oriented techniques: classes, objects, genericity, inheritance, Design by Contract, concurrency, and persistence. It includes extensive discussions of methodological issues.

[edit] Table of contents

Preface etc.
Part A: The issues

1 Software quality
2 Criteria of object orientation

Part B: The road to object orientation

3 Modularity
4 Approaches to reusability
5 Towards object technology
6 Abstract data types

Part C: Object-oriented techniques

7 The static structure: classes
8 The run-time structure: objects
9 Memory management
10 Genericity
11 Design by Contract: building
reliable software
12 When the contract is broken:
exception handling
13 Supporting mechanisms
14 Introduction to inheritance
15 Multiple inheritance
16 Inheritance techniques
17 Typing
18 Global objects and constants

Part D: Object-oriented methodology:
applying the method well

19 On methodology
20 Design pattern: multi-panel
interactive systems
21 Inheritance case study: “undo”
in an interactive system
22 How to find the classes
23 Principles of class design
24 Using inheritance well
25 Useful techniques
26 A sense of style
27 Object-oriented analysis
28 The software construction process
29 Teaching the method

Part E: Advanced topics

30 Concurrency, distribution, client-server
and the Internet
31 Object persistence and databases
32 Some O-O techniques for graphical
interactive applications

Part F: Applying the method in various
languages and environments

33 O-O programming and Ada
34 Emulating object technology in non-O-O environments
35 Simula to Java and beyond: major O-O
languages and environments

Part G: Doing it right

36 An object-oriented environment
Epilogue, In Full Frankness Exposing the Language

Part H: Appendices

A Extracts from the Base library
B Genericity versus inheritance
C Principles, rules, precepts and definitions
D A glossary of object technology
E Bibliography

Index

[edit] Notation

The first edition of the book used Eiffel for the examples and served as a justification of the language design choices for Eiffel. The second edition also uses Eiffel as its notation, but in an effort to separate the notation from the concepts it does not name the language until the Epilogue, on page 1162, where "Eiffel" appears as the last word (see "Trivia" below).

[edit] Trivia

A search through the Web in August 2006 uncovers the following translations, 1st or 2nd edition as indicated: Dutch (1), French (1+2), German (1), Italian (1), Japanese (1), Romanian (1), Russian (2), Serbian (2), Spanish (2).

A few months after publication of the second edition, a reader posted on Usenet his discovery that the book's 36 chapters alternatively start with the letters "E", "I", "F", "F", "E", "L", a pattern being repeated 6 times. In addition, in the Appendix, titled "Epilogue, In Full Frankness Exposing the Language" (note the initials), the first letters of each paragraph spell out the same pattern.

[edit] Notes

  1. ^ The ACM's Guide to Computing Literature counts close to 400 citations for the second edition alone in computer science journals and technical books.

[edit] Reference

[edit] External links