Star Trek: New Worlds

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Box cover for Star Trek: New Worlds
Box cover for Star Trek: New Worlds

Star Trek: New Worlds is a strategy game published in 2000 by Interplay in which the player can choose to command the forces of the United Federation of Planets, Klingons or Romulans. The player's goal is to build successful colonies on a series of newly discovered planets while battling off competing factions.

Contents

[edit] Storyline

Star Trek: New Worlds is set in the Star Trek universe after the events of Star Trek V: The Final Frontier. In the opening cutscene, a Romulan Warbird sets off an experimental weapon known as the Shiva Device, which tears a hole in subspace and allows a huge number of new planets to enter (apparently out of nowhere) into an area of space dubbed the Tabula Rasa, which intersects Klingon, Romulan, and Federation territory, as well as the Neutral Zone. The three factions then fight for control of the vast untapped natural resources on these planets. Science scanning of ancient structures on one of the planets eventually awakens a dormant, superpowerful alien race called the Metar, which the three factions must band together against to overcome. At the end of the game, the Tabula Rasa is sealed by the detonation of another Shiva Device, and the planets return to their former dimension.

[edit] Gameplay

The player can choose between the Klingons, Romulans or the Federation to play as, and each race has 14 missions. Each mission has a certain amount of objectives, like mining certain resources, capture, protect or destroy certain buildings, build specific colonies at the Colony Site, which have to be completed in order to complete the mission.

The Player's colony always starts out with only the Colony Hub as the command post and a Storage facility to store the processed minerals available, requiring the player to build/upgrade all other available buildings. But some missions give the player a slightly more developed colony to ease the job for accomplishing the missions.

[edit] The Races

[edit] Playable

The United Federation of Planets - The Federation has sent the U.S.S. Explorer to the Neutral Zone to stop the Romulan's weapons test, but they arrive too late. The starship reports the sudden appearance of these new worlds, and sets one goal clear for the Federation: Investigate the new worlds to find out who really inhabit these worlds. Then one of the Federation's deep-space probes picks up a broadcast; a cry for help from a small planet...

The Klingons - For 20 Years the Federation and the Klingons are clashed in an economic war. According to the Klingons, the Federation's posture is to drain the Empire's mineral reserves and starve them into submission. But these strange new worlds, filled with many potential minerals like dilithium, seem to be a gift straight from the hands of Kahless...

The Romulans - Since they intially 'brought' the worlds to the Alpha Quadrant, the Romulans are here in numbers to claim ownership over these 'bountiful, new possessions'. Some Romulans have other goals in mind with the materials than the others...

[edit] Non-playable

Taubat - A strange, naïve race, who seem at first friendly to the three playable races, especially to the Federation. The Taubat seem to treat their power stations like temples, and when provoked, they will attack in sufficient numbers as they will protect their territory, and especially the sites they hold sacred zeallously. But there is more to the Taubat that meets the eye...

Hubrin - An ancient race who were at war with the Metar for millenia on end, and they created the original anomaly which the Romulan Starship opened. The Hubrin live in a Fortress, which is a rather curious floating structure. The Hubrin are deadly when they go to the offensive. They are a crucial part for the later missions...

Metar - An ancient race which makes its appearance mid-game. The Metar operate under a caste system; with each caste being 'designed' to counter a specific threat. The Metar are extremely hostile as they will attack anyone except the Taubat without provocation. The most powerful warrior of the Metar is the Metar Ras, who is also the leader of the Metar Society.

[edit] External links