NetStorm

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NetStorm: Islands At War
NetStorm: Islands At War cover
Developer(s) Titanic Entertainment
Publisher(s) Activision
Release date(s) October 31, 1997
Genre(s) Real-time strategy
Mode(s) Single player, Multiplayer
Platform(s) Windows
Media CD

NetStorm: Islands At War is a real-time strategy PC game, developed by Titanic Entertainment and published by Activision in 1997. Although a single-player campaign and tutorial missions are included, Netstorm is chiefly designed for online play, allowing for games of up to eight players.

Contents

[edit] Story

NetStorm takes place in the world of Nimbus, a planet whose crust has been sent floating off in to the atmosphere by the never-ending battles between the three god-like beings called "The Furies", representing Wind, Rain and Thunder. The people now live on small floating islands, each with its own high priest; their only link to their patron Fury. The islands battle each other in order to capture and sacrifice the priests of their enemies to their own Fury so they may gain knowledge and power.

[edit] Game History

A demo of the game was originally released by Activision on September 15, 1997, but a flaw allowed users to convert it in to a full-version download. This in combination with the close launch date of the popular Age of Empires and lack of promotion by Activision meant game sales were poor.

In December of 1997, fans discovered an unsupported in-built editor function within the game that allowed new custom content single-player campaigns to be created. A fan-based community centred around playing the game and designing new content emerged based at a fansite named "Island Sanctuary".

Unfortunately, the game contained a number of bugs that many players exploited, including the ability to knock other players out of online games (called "nuking") and to give themselves unlimited credits within the game. On February 4, 1998 Activision released a patch fixing many of the problems.

Activision maintained the official servers for a number of years until player numbers diminished and the servers were closed down on May 28, 2002. Shortly after, fans of the game set up unofficial servers to keep Netstorm alive. Additional unofficial patches have now been released which add several new options, allowing for more varied games. An expansion pack, which aims to double the number of units available, is in development.

Recently, Netstorm became abandonware and can be downloaded for free at Netstorm Headquarters.

[edit] Gameplay

The game play itself is relatively simple but quite innovative for its time, as few moving units are used, in contrast to other real-time strategy games, such as Command and Conquer. The battle area consists of a number of islands, each one controlled by an individual player. Each player has a priest unit which the enemy must capture and sacrifice using their own priest.

Ingame screenshot
Ingame screenshot

Players’ resources are increased by collecting power in the form of ‘storm crystals’, which can be used to build new units. The player starts the game with a limited number of units available; upon sacrificing an enemy priest the player gains knowledge of new more powerful units for use in future battles.

There are several classes of units, including offensive units, defensive units and transport units. Only transport units can actually move and they are mainly used to collect the storm crystal from the “storm geysers” that appear randomly around the map.

Both the offensive and defensive units are static in that once placed cannot be moved. Each offensive unit has an area or line of fire in which it can attack and destroy enemy units. Defensive units serve to provide cover to other offensive units while they make their attack.

Bridges are a key part of the game in that they are used to advance your position and gain access to other areas of the battlefield. Units can be constructed at the terminal points of the bridges and further bridges can then be built from the placed unit.

The ultimate objective is to use offensive units to immobilise the enemy priests by damaging them at which point they can be captured by a transport unit and taken to a sacrificial altar where they are sacrificed in exchange for knowledge of greater units. The game ends when all enemy priests are killed or players declare a draw. Throughout the game players are free to choose to ally with other players for mutual benefit, in which case a co-operative victory is possible.

[edit] External links