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[edit] Verify
I tagged the last line in Technology, because I didn't experience such behaviour. A slow computer is prone to audio-lag, that isn't an engine-bug. --bitterMan.lha 06:35, 7 September 2006 (UTC)
- Actually, the audio lag is a fault of the game engine, but not a bug. A cursory examination of the game's resource files using Dragon Unpacker reveal that the video and audio data for a cinematic are stored in completely seperate Bink and Vorbis files and are played back simultaneously at runtime. On slower computers, the computer cannot handle the video data (some videos are 125 MB) and the audio data (sometimes 50 MB) to provide perfect sync. Why the developers did this, when they could have used the perfectly fine Bink interleaved audio, I have no idea. Green451 20:21, 10 September 2006 (UTC)