Mystical Ninja Starring Goemon

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Mystical Ninja Starring Goemon
Game box cover for N64
Developer(s) Konami Computer Entertainment (Osaka)
Publisher(s) Konami
Distributor(s) Konami of America
Designer(s) Etsunobu Ebisu (director)
Shigeharu Umezaki (producer)
Keita Kawaminami (planner)
Series Ganbare Goemon series
Release date(s) JPN August 7, 1997
NA April 16, 1998
EUR May 1, 1998
Genre(s) Action-adventure
Mode(s) Single player
Rating(s) ESRB: Everyone (E)
Platform(s) Nintendo 64
Media 128Mb (16MB) cartridge, Controller Pak, Rumble Pak

Mystical Ninja Starring Goemon (がんばれゴエモン~ネオ桃山幕府のおどり~? Ganbare Goemon ~New Dance of the Peach Mountain Shogunate~) is a video game released by Konami for the Nintendo 64 on August 7, 1997 in Japan and April 16, 1998 in North America. It is the fifth entry in the Ganbare Goemon series and the second Goemon game released in North America, following Legend of the Mystical Ninja. Featuring elements of platform and action-adventure games, Mystical Ninja is a hybrid of Super Mario 64 and the Legend of Zelda series.[1]

The story follows Goemon as he struggles to prevent the Peach Mountain Shoguns gang from turning Japan into a fine arts theatre. The journey takes Goemon through three cinematic musical features and battles between gigantic robots. Like other Ganbare Goemon games, it is peppered with surrealist humor and anachronisms.

Mystical Ninja Starring Goemon was received well, selling nearly 200,000 copies worldwide.[2] Reviewers praised its graphics, gameplay, and humorous plot. Critics considered the soundtrack and musical numbers engaging and memorable. Conversely, Mystical Ninja was criticized for localization issues, unintuitive camera control, and dull stretches of travel through Japan. It was followed by Goemon's Great Adventure in 1999 and Goemon Mononoke Sugoroku in 2000.

Contents

[edit] Gameplay

In Mystical Ninja Starring Goemon, players navigate Goemon through forests, fields, dungeons, and other structures in the three-dimensional world of medieval Japan. Goemon and his friends can walk, jump, run, attack, and use special abilities to cross terrain, pick up money, or defeat adversaries.[3] Players can control only one out of four characters at a time; the heroes can be cycled on command by pressing a button.[3] A character's health is documented at the bottom of the screen with hearts—when a character is hit by an enemy, damage is taken and the heart counter is reduced. Conversely, certain items and activities replenish strength, and Maneki Neko can increase the overall heart count.[4] If characters lose all of their heart points, they restart play at the entrance to the field map they died upon and the player's lives are reduced. If the player loses all lives, the game restarts at the last point saved or at the beginning of the game if a Controller Pak is not in use.[4]

An Impact battle, in which the player must duel a giant robot
An Impact battle, in which the player must duel a giant robot

While traveling through Japan, players can visit towns and coffeehouses which are safe from enemies.[5] Within these dwellings, players can eat in restaurants or sleep in inns to replenish strength and also buy protective armor or riceballs—accessories which automatically restore health in the field. Cities are populated with several interactive non-player characters who converse with characters to reveal plot details or simple banter. Players can save their progress in towns with a Controller Pak at the inns; this option is also enabled at the entrance of certain dungeons.[4] Certain areas of the country are impassable barring the use of special abilities unlocked through the completion of minigames. For example, Ebisumaru must stealthily hide in a giant's cupboard to learn self-shrinking magic, a technique which allows passage through tiny openings.[4] Two navigational tools are at the player's disposal: a status screen displays acquired items, weapons, and characters while a map screen plots their current position in Japan. Within dungeons, the map screen changes to show the building's floorplan—but only if the item Mr. Elly Fant is found inside the dungeon first.[4] At the end of each dungeon is a boss, a harder than normal enemy with a heart count of its own.

Defeating a boss usually triggers a cut scene, after which Goemon appears outside the dungeon or helms his giant robot friend, Impact to thwart an enemy robot. These sequences begin with a music video and a high-speed minigame in which Impact must smash structures and avoid hazards while racing across the Japanese countryside.[4] The points collected from destroying buildings determine how many health points (measured in oil) Impact will have in the coming battle. Players control Impact from a cockpit behind his eyes, where gauges displaying enemy and player health and ammunition are kept. Impact can punch, kick, defend, and reel in opponents with the chain pipe.[4] He can also use projectile weaponry, including nasal bullets and a powerful laser beam. Once a boss is defeated, a cut scene of the enemy exploding is shown and the game returns to normal exploration-based play. At the end of the adventure is a final boss whose defeat unlocks the ending. Collecting all the fortune cats and beating the game enables an Impact tournament mode with a special image of the robots as the prize for winning.

[edit] Plot

[edit] Characters

From left to right, Sasuke, Goemon, Ebisumaru, and Yae
From left to right, Sasuke, Goemon, Ebisumaru, and Yae

The protagonist of Mystical Ninja Starring Goemon is Goemon, a ninja with blue, bushy hair who wields a kiseru. He is a hot-blooded man prone to fighting, and the lord of Oedo asks him to discover the perpetrators behind the mutilation of Oedo Castle.[4] Goemon lives in Oedo Town and is friends with Ebisumaru, a strange fat man with blue hair and a love of food. Ebisumaru is characterized as lazy and slightly perverted.[4] Their kunai throwing friend Sasuke is a mechanical ninja created by the Wise Man of Iga; Sasuke enjoys hot baths and Japanese tea.[4] Rounding out the heroes is Yae, a fierce kunoichi wielding a sword who happens upon Goemon's band in Zazen Town.[4] The villains of the game hail from the organization Peach Mountain Shoguns, and include a gang of four "weirdos" led by Spring Breeze Dancin'(Danshin Harukaze) and Kitty Lily(Margaret Ranko).[6] They intend to transform Japan into a stage for their talents.

[edit] Story

While shopping in Oedo Town with Goemon, Ebisumaru tries to negotiate a discount by removing his clothes and dancing hypnotically.[7] Goemon reprimands Ebisumaru outside; before he can finish, the ground quakes as a peach-shaped flying object sails overhead. The odd vessel fires a laser beam at Oedo Castle, transforming it to a European-style castle with spires and flags. Concerned for the Lord and his daughter, Goemon and Ebisumaru prepare to infiltrate the castle. Goemon first journeys to Mt. Fuji to acquire the Chain Pipe, a device capable of latching on to star-marked boxes. With the Chain Pipe, he enters the castle and confronts Baron—a member of the fashion-loving Gang of Four—who reveals that he's been sent to convert the castle to a stage.[8] Goemon shrugs him off and defeats the King Robot Congo to free the lord and find a "miracle item". The Lord asks Goemon to catch the perpetrators and provides a Super Pass for access to the roads of Japan.

Transformed Oedo Castle with the Peach ship behind
Transformed Oedo Castle with the Peach ship behind

Deciding to journey first to the Wise Man's house, Goemon watches helplessly from a distance as it explodes. An infuriated Baron appears soon after, preparing to man his kabuki robot. In the house's rubble Goemon finds a Triton shell capable of calling Impact, who destroys the kabuki robot. Impact then departs for America while Goemon enters Zazen Town.[9] He finds Yae, who reveals that the instigators of the recent crises are Flake Gang members named the Peach Mountain Shoguns. Yae joins Goemon and they learn that children with dancing talent have been kidnapped around the region. To continue searching, Goemon defeats a strong man blocking a bridge leading out of the town. Ashamed, the man offers Goemon part of his treasure collection—the mechanical robot Sasuke, thrown there by the explosion of the Wise Man's house.[10] Goemon accepts the unconscious, powerless Sasuke and walks to Kii-Awaji island, where the dragon-powered ferry has been disrupted by their dragon's going wild. Goemon teleports to the dragon via the ferry and confronts a Gang of Four member named Colon who used the dragon to kidnap children. Goemon destroys Colon's mind-control device, and the dragon reverts to human form and crashes near a shrine.

The human calls himself Koryuta, son of the Dragon God, and apologizes for the kidnappings. He reveals that he took the kids to the Dogo Hot Springs and gives Goemon a flute which Yae can use to summon him for ease of transport across Japan.[10] Goemon then visits the shrine of the Money God on Mount Kompira to acquire the Medal of Flames, needed to infiltrate the Hot Springs. In Iyo, he discovers that the Hot Springs are closed—the only point of entry being a mouse hole. Hearing of dwarves in Zazen Town at the nearby coffee shop, he learns that sweets in the shrine can make a person smaller. Ebisumaru volunteers to steal the sweets; with the dwarf power the group infiltrate the Ghost Toys Castle, a dark structure housing traps, dangerous toys, and a giant pool table. Colon confronts Goemon with the robot Dharmanyo, but he is vanquished and relinquishes his miracle item. The mysterious man aboard the peach ship at Oedo suddenly appears, calling himself Spring Breeze Dancin'.[11] He pokes fun at the group with nicknames and instructs Colon to retreat to the Chūgoku Region.

With the children liberated, Goemon pursues Colon to the Chūgoku Region. He activates Sasuke with two batteries found in the area; the robotic ninja helps them enter the Festival Temple—a Peach Mountain base. They destroy a guard robot, prompting a Gang of Four member named Sharon to appear with Kitty Lily, the second leader of the Peach Mountain Shoguns. Lily boasts that Kyūshū has already been converted into a stage and asks Sharon to return to base after purchasing some foundation.[12] Alarmed, Goemon and friends rush off to the bridge to Kyūshū and find Omitsu on her way to deliver dumplings. Distracted by Omitsu's apparent ruggedness, Goemon forgets the apparent danger on the island. Before he can catch up with her, the island ascends into mysterious thunder clouds in the sky. Unsure how to reach Kyūshū, the group ask the fortune teller, who instructs them to journey north to Mount Fear. Goemon volunteers for weight training to remove a metal block in their path, gaining the Sudden Impact ability—a temporary boost in muscular strength.

In the northeast Festival Village, Goemon learns of a witch who can communicate with the departed. The witch summons Wise Man, who tells Goemon to collect the fourth miracle item—for if all are gathered, the Stone Circle near Festival Village will provide passage into outer space and Kyūshū.[13] Goemon investigates reports of stolen food in the village while Yae undergoes training to become a mermaid. The two paths converge when Yae finds the Gourmet Submarine, a Peach Mountain vessel containing hordes of food. After sidestepping grills and swimming through gallons of soup, Goemon confronts Poron, the final weirdo, who jokingly reveals that he lost the last item in Zazen Town on vacation. Lily appears to ridicule the party, but is rudely interrupted by Dancin', who continues to call Goemon "Fernandez". Dancin' instructs Poron to activate the ship's self-destruct sequence.

Goemon escapes by calling Impact, and battles a mermaid giant robot in the sea of Japan. Impact returns to France while Goemon heads to Zazen Town. Tipped off that a kappa named Kihachi has the miracle item, he visits the imp and finds he is willing to trade in return for cucumber made by the priest's son. The son sits on a precipice inaccessible save through jumping training; Sasuke volunteers in the Chūgoku Region and acquires the miracle item. At the Stone Circle, the Pemopemo God awakens and asks the heroes if they would venture to outer space. In spite of danger, Goemon agrees and his friends enter Kyūshū in the Gorgeous Music Castle. Upon fighting their way out, they discover Sogen Town has been converted to a garden city with European architecture. Goemon locates Omitsu, who reveals that Dancin' and Lily can be found through a rigid gate—accessible only with the help of Wise Man.

Dancin' and Lily singing Gorgeous My Stage
Dancin' and Lily singing Gorgeous My Stage

Though alarmed by the witch's fake seance, Goemon questions Wise Man. In exchange for building the Instant Stage Beam and mechanical robots, the Peach Mountain Shoguns gave him five car magazines and a muscle car poster.[14] Enraged to learn that his home has been destroyed, Wise Man upgrades Goemon's weapons to break the rigid door. Inside, Kitty Lily and Dancin' confront the heroes with the elaborate musical number Gorgeous My Stage. At the conclusion, a self-destruct sequence begins and Goemon summons Impact to fly into outer space, where Goemon thwarts the giant peach ship Balberra and duels Lily and Dancin' in their personal battle robot. Dancin' continues to mock Goemon in defeat, but Impact sends the robot's head flying far into outer space to reveal a picture of Dancin' and Lily smiling among the stars. Goemon returns to Japan, where he notices a horde of girls rushing towards him. Expecting praise for saving Japan, he is shocked to find the girls angry over the apparent death of Spring Breeze Dancin'. The game concludes as the four heroes are taken aback in surprise.

The story of Mystical Ninja Starring Goemon—a quest to thwart dancers in a peach-shaped spaceship from using laser weaponry to convert Japan to a giant stage and its citizens to loyal dancers—is steeped in surrealist and Japanese humor. Several reviewers and writers smirked at Konami's plot summary and story details.[5][15][16] The zany plot is compounded by the Goemon series's usual use of anachronistic technology and references, including giant robots, airplanes, and pizza.[17] The game's dialogue is peppered with horrible jokes, offbeat humor, and a few instances of sexual innuendo, such as Mokubei's admonition to wield his pipe to impress young girls. In the Japanese game, Wise Man collected hentai magazines and pornographic posters rather than automotive publications.[18] A laugh track punctuates certain jokes, whereas a coo sound sometimes concludes awful puns.[19] The game often breaks the fourth wall by textually parodying certain game conventions—such as an non-player character's tendency to be fixed in one position.

Gate keeper: We'll just keep standing here until you clear the game...

...kinda painful...
...kinda depressing...

[edit] Development and audio

Mystical Ninja Starring Goemon was initially titled Ganbare Goemon 5, then Legend of the Mystical Ninja. The Japanese producers desired to break the series's numerical naming convention to emphasize that Mystical Ninja was very different from its predecessors.[20] Originally developed with a two-player mode, this feature was scrapped months before the Japanese release.[21] Early development pictures showed Impact battling in a modern city against an handgun-wielding foe. Images depicted the battle against the Wartime Kabuki Robot Kashiwagi taking place over a forest and village.[22] Konami also released several renders of Goemon making different poses and facial expressions for magazine previews.[22] A 60-70% complete build of the game was featured at E3 in June 1997; this version still suffered from graphical clipping and camera issues.[23] Developers aimed to make the game "very visual" with new content,[20] and the game's marketers echoed this by planning to use large, colorful advertisements.[20] Konami targeted children, among whom the series is popular in Japan, by scheduling appearances of a Goemon mascot at certain elementary school gymnastics sessions.[24] Its release in the United States was planned for winter 1997, then February 1998, but was ultimately delayed two more months.[25][26][27]

Mystical Ninja featured a cartridge size of 128 megabits, designed considerably larger than most of its peers and predecessor games to allow high quality musical numbers and voice samples.[21][15] In total, there are three musical numbers—Theme of Ganbare Goemon, I Am Impact, and Gorgeous My Stage. They feature the talents of Hironobu Kageyama, Ichiro Mizuki, and Toshihiro Tachibana and Etsuyo Ota respectively. The song's main soundtrack is composed of a mix of traditional Japanese and modern instruments integrated in original arrangements. Mystical Ninja Starring Goemon's dungeons usually feature minimalistic songs which grow in complexity and length as the player proceeds deeper into the lair. The soundtrack on whole is a collaborative effort between four composers.[28] Along with forty tunes from the game and one remix of I Am Impact, the musical numbers were released October 3, 1997 on CD. The soundtrack was later extracted from Read-only memory and presented in Nintendo Ultra 64 Sound Format on May 9, 2005; it is one of the most downloaded releases at USF Central.[29]

[edit] Reception

Mystical Ninja Starring Goemon was generally received well in America and Japan, where it sold 55,000 and 141,000 units respectively—leaving it 35th of the top 50 Nintendo 64 games by sales.[2] In the latter country it was especially popular among children, prompting the debut of an animated television show.[30] The series followed Goemon as he struggled against evil after being transported to modern society, where he befriended an elementary school student.[31] Konami later touted the title at the Tokyo Game Show in September 1997.[32] American reviewers praised the game's story and setting for its quirky, unique flavor; Nintendo Power called Mystical Ninja Starring Goemon a "blend of history, fantasy, and science fiction," writing that the game "never failed to enchant or intrigue."[5][1] Dialogue was considered likably memorable, whether relying on clever puns or surrealist humor.[5] The Japanese songs in Mystical Ninja's title and Impact sequences, unusual to Western audiences, augmented the bizarre humor.[5][15] One Japanese reviewer claimed the Impact song cultivated a heroic atmosphere for ensuing battles.[33] Gameplay was similar to that of Super Mario 64 and The Legend of Zelda series, offering responsive play control and ability-driven progression.[33][1] Mystical Ninja featured a simple controller setup and easy learning curve to this end.[3] The minigames, Impact sequences, and secret tournament mode bolstered replay value,[5] and reviewers praised the game's graphical finesse in animating characters creating the Japanese countryside in three dimensions.[1][15] However, the game was found to be prone to slow-downs in detail-heavy areas,[34] and one reviewer decried the inability to pause the game during Impact battles.[34]

A room in the Gourmet Submarine. The game received high marks for its detailed graphics.
A room in the Gourmet Submarine. The game received high marks for its detailed graphics.

Critics enjoyed the soundtrack's integration of pop and shamisen-laden traditional Japanese music.[1][15] A writer for IGN declared that the songs would "permanently burn themselves into your brain...something that can't be said for most N64 titles"[5]—echoed by Japanese reviewers who noted that the music would not grow tiresome.[35] Mystical Ninja was also commended for high-quality voice samples and sound effects.[1][15] Reviewers were divided concerning the efficiency of the camera system—most considered it inferior to Super Mario 64's, citing instances of clipping issues.[1][5] The game features a few sequences of long travel between towns, regarded as dull and unenjoyable.[5][35] Mystical Ninja's localization was criticized often, as the plot and poorly-translated jokes tended to confuse players.[5][15] Reviewers too disapproved of the game's short play time, estimating that Mystical Ninja could be completed in only ten to fifteen hours.[5] The objections came in spite of the developers anticipating the problem and trying to mitigate it by requiring players to return to certain locations.[16] Mystical Ninja Starring Goemon requires a Controller Pak to save—a rarity in early Nintendo 64 titles which garnered negative attention from both American and Japanese critics.[5][35]

Reviewers fluent with past Ganbare Goemon games argued that the absence of the series's usually intuitive minigames and a two-player mode hampered Mystical Ninja's replay value.[36][5] A Japanese reviewer felt that the transition to three dimensions had deprived the game of the traditional Goemon feel.[34] Some countered that the poor localization often compounded the surrealist humor through the use of strange, unusual English. A writer from GameSpot remarked that the game was translated surprisingly well given the sheer amount of Japanese jokes and innuendo.[15] Next Generation Magazine lamented that Konami had not polished it more, holding that it otherwise might have been the "best N64 action/RPG".[36] IGN's reviewer cautioned that though Mystical Ninja had been billed as a role-playing game, it would probably differ from the expectations of Western fans.[5] Critics noted that it would adequately hold over gamers until the release of The Legend of Zelda: Ocarina of Time—provided they played it with an open mind to avoid culture shock.[5] The game is rated 73.8% at Game Rankings and receives an 8.4 out of 10 rating by players at GameSpot.[37][15]

[edit] Sequels

Mystical Ninja Starring Goemon was immediately followed by a Game Boy game of the same name. Featuring gameplay similar to the Super Famicom title Ganbare Goemon 3: Shichijuurokubei no Karakuri Manji Katame, the game presented a new story in which Yae had been kidnapped by the Black Ship Gang.[38] In late 1999, Konami released Goemon's Great Adventure on the Nintendo 64—a 2.5D side-scroller with multiplayer support. Reviewers gave it high marks for recreating the feel of the older, 16-bit Goemon games and considered it the arguably best side-scroller for the Nintendo 64.[39][40] The final Goemon title for the Nintendo 64 was Goemon Mononoke Sugoroku, released exclusively in Japan on December 25, 1999. In Mononoke Sugoroku, players must collect O-fuda cards while navigating a board game.[41]

[edit] References

  1. ^ a b c d e f g Nintendo Power Staff (February 1998). Nintendo Power February 1998 (Review of Mystical Ninja Starring Goemon) (in English). Nintendo, 94. 
  2. ^ a b Nintendo 64 Best Selling Ranking. Shrine of Data Sales Database (1997-11-05). Archived from the original on 2004-11-22. Retrieved on 2006-11-12.
  3. ^ a b c Eric Mattei (1998-04-19). Mystical Ninja: Starring Goemon. Nintendojo. Retrieved on 2006-10-21.
  4. ^ a b c d e f g h i j k (1998) in Konami Co.: Mystical Ninja Starring Goemon instruction manual (in English). Konami of America Inc.. NUS-NGBE-USA. 
  5. ^ a b c d e f g h i j k l m n o Peer Schneider (1998-04-16). IGN: Mystical Ninja Starring Goemon Review. IGN. Retrieved on 2006-10-21.
  6. ^ Goemon: You...you WEIRDO! / Baron: You keep calling me weirdo... / [Girl] I was forced to see the weirdo's dance ever single day...Awake or asleep, it was the weirdo dance, weirdo dance, weirdo dance...It's driving me nuts! Konami. Mystical Ninja Starring Goemon. Konami. Nintendo 64. (in English). 1998-04-16..
  7. ^ Ebisumaru: I thought that I could negotiate a discount...with my hypnotic dance. Konami. Mystical Ninja Starring Goemon. Konami. Nintendo 64. (in English). 1998-04-16..
  8. ^ Baron: My name is Baron! / Baron: I've come to make Oedo Castle a beautiful stage!. Konami. Mystical Ninja Starring Goemon. Konami. Nintendo 64. (in English). 1998-04-16..
  9. ^ Impact: Well, I have to get going, we're filming a movie... / Impact: First I have to get / to America! Konami. Mystical Ninja Starring Goemon. Konami. Nintendo 64. (in English). 1998-04-16..
  10. ^ a b Benkei: Aaaaaaaaaah...to be defeated in the same manner as I was by Ushiwaka...Please, I beg you! Don't tell anyone that I lost, please...I'll let you pass the bridge at will, and I'll give you something from my collection... Goemon: Which is? Ebisumaru: Wow, wow! It's our friend, Sasuke! Konami. Mystical Ninja Starring Goemon. Konami. Nintendo 64. (in English). 1998-04-16..
  11. ^ Goemon: Who are you?! / Mystery man: Aha! / Mystery man: I'm the leader of the Peach Mountain Shoguns! / Mystery man: In the fresh spring breeze, sha, la, la, I come alive! La, la... / Mystery man: These beautiful visions appear before my eyes, la, la... / Mystery man: Yes! / Mystery man: I am... you know I am... the one they call...Spring Breeze Dancin'! Ebisumaru: What an intro... Konami. Mystical Ninja Starring Goemon. Konami. Nintendo 64. (in English). 1998-04-16..
  12. ^ Lily: Kyūshū has already become our Stage, la, la... / Goemon: What did you say?! / Sharon: Hey, that's great! Does that mean I can return now? / Lily: Sure... / Lily: But before you go, I'm out of foundation... / Lily: Get the usual best for me! Okay? / Sharon: Uh... all right, but you always take forever to pay me back. Konami. Mystical Ninja Starring Goemon. Konami. Nintendo 64. (in English). 1998-04-16..
  13. ^ Wise Man: Retrieve [Miracle Items] from the four Flake Gang leaders of Peach Mountain... / Wise Man: ... and take it to the altar of the Stone Circle in [Ugo], to the west... / Wise Man: Then you'll be able to go to outer space! / Goemon: Awesome... / Goemon: But Wise Man! How do you know?! / Wise Man: Ahem! That's because I'm... / Wise Man: The WISE MAN! Konami. Mystical Ninja Starring Goemon. Konami. Nintendo 64. (in English). 1998-04-16..
  14. ^ Wise Man: Well... in exchange for a muscle car poster and five car magazines... Konami. Mystical Ninja Starring Goemon. Konami. Nintendo 64. (in English). 1998-04-16..
  15. ^ a b c d e f g h i Peter Bartholow (1998-04-27). Mystical Ninja Starring Goemon GameSpot Review. GameSpot. Retrieved on 2006-10-21.
  16. ^ a b IGN Staff (1997-07-08). Ganbare Goemon Interview: Pt. 1. IGN.com. Retrieved on 2006-10-25.
  17. ^ [Old Woman] How can I help you? I've come to order pizza. / [Priest] I hate airplanes and that's why I chose to be transferred at the Tourist Center...That was no transfer! It was heck of a lot more horrifying than airplanes!! Konami. Mystical Ninja Starring Goemon. Konami. Nintendo 64. (in English). 1998-04-16..
  18. ^ Videoland Goemon Timeline. Online Life. Retrieved on 2006-10-27.
  19. ^ Dancin': By the way, the word scenes... / Dancin': Has nothing to do with my name, cuz my name is not Dan-scene, la, la...! (Oooh...) Konami. Mystical Ninja Starring Goemon. Konami. Nintendo 64. (in English). 1998-04-16..
  20. ^ a b c IGN Staff (1997-07-14). Ganbare Goemon Interview: Pt. 2. IGN.com. Retrieved on 2006-10-22.
  21. ^ a b IGN Staff (1997-06-04). Ganbare Goemon Slated for August. IGN.com. Retrieved on 2006-10-22.
  22. ^ a b Next Generation Magazine Staff (February 1997). Next Generation Magazine February 1997 (Preview of Mystical Ninja Starring Goemon) (in English). Imagine Media. 
  23. ^ IGN Staff (1997-06-19). E3: Legend of Mystical Ninja Playable. IGN.com. Retrieved on 2006-10-22.
  24. ^ Popular Character Goemon Participates in Gymnastics. Konami (1997-07-29). Retrieved on 2006-10-22.
  25. ^ Alan Averill (May 1997). Epic Center News (Nintendo Power May 1997) (in English). Nintendo, 51. 
  26. ^ IGN Staff (1998-01-07). First Mystical Ninja Movies. IGN.com. Retrieved on 2006-10-22.
  27. ^ IGN Staff (1998-01-09). Edo in 3D. IGN.com. Retrieved on 2006-10-22.
  28. ^ COMPOSER Shigeru Araki - Kato Yusuke - Saiko Miki - Yasumasa Kitagawa Konami. Mystical Ninja Starring Goemon. Konami. Nintendo 64. (in English). 1998-04-16..
  29. ^ USF Central. Retrieved on 2007-01-12.
  30. ^ The Popular Ganbare Goemon Series Television Conversion. Konami (1997-11-05). Retrieved on 2006-11-02.
  31. ^ Peter Bartholow (1997-11-06). Ganbare Goemon Anime TV Series. Gamespot. Retrieved on 2006-11-02.
  32. ^ 49 Titles Announced for Fall Tokyo Game Show. Konami (1997-11-05). Retrieved on 2006-11-02.
  33. ^ a b Sakekan (1998-04-28). Game Review: Ganbare Goemon: New Dance of the Peach Mountain Shogunate. Sakekan Game Review. Retrieved on 2006-11-03.
  34. ^ a b c 64Review: Ganbare Goemon ~New Dance of the Peach Mountain Shogunate~. 64 Lightland. Retrieved on 2006-11-03.
  35. ^ a b c Game Review: Ganbare Goemon ~New Dance of the Momoyama Shogunate. Ge-Iro Review. Retrieved on 2006-11-03.
  36. ^ a b Next Generation Magazine Staff (September 1998). Next Generation Magazine September 1998 (Review of Mystical Ninja Starring Goemon) (in English). Imagine Media. 
  37. ^ Mystical Ninja Starring Goemon. Game Rankings. Retrieved on 2006-10-21.
  38. ^ Nintendo Power Staff (February 1998). Pak Watch (in English). Nintendo, 104. 
  39. ^ Nintendo Power Staff (April 1999). Review of Goemon's Great Adventure (in English). Nintendo. 
  40. ^ Peer Schneider (1999-10-12). Review of Goemon's Great Adventure. IGN. Retrieved on 2006-11-03.
  41. ^ IGN Staff (1999-10-21). Goemon Gets Board. IGN. Retrieved on 2006-11-03.

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