Mutants in Avalon
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Mutants in Avalon | |
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Designer(s) | James Wallis |
Publisher(s) | Palladium Books |
Publication date | 1991 |
Genre(s) | Post Apocalyptic |
System | Megaversal system |
Mutants in Avalon is the fifth role-playing game supplement to the After The Bomb setting of the Teenage Mutant Ninja Turtles and Other Strangeness game. It was published by Palladium Books in 1991 and uses the Palladium Megaversal system.
[edit] Setting
The storyline of After The Bomb introduced a post-nuclear warfare gaming setting, centered around the eastern United States, where most of the area is populated by mutated animals and they form the predominant societies, as opposed to the setting of Teenage Mutant Ninja Turtles and Other Strangeness where mutants live on the fringes of human society. Mutants in Avalon expands that setting to include Great Britain which is divided into eight neo-feudal kingdoms. The sample plot presented concerns the rise of a new King Arthur and Knights of the Round Table, comprised of mutant animals, as well as the threat of pro-human invasion by the organization SAECSN.
The book includes rules on class as a factor in character generation, druidic magic, and a number of new mutant insects as riding beasts and pets.