MotorStorm

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MotorStorm
Developer(s) Evolution Studios
Publisher(s) Sony Computer Entertainment
Picture format 720p (HDTV)
480p (EDTV)
480i (SDTV)
Release date(s) Japan December 14, 2006
United States March 6, 2007
Europe March 23, 2007
Australia March 23, 2007
Genre(s) Racing
Mode(s) Single player
Online multiplayer
Rating(s) PEGI: 12+
ESRB: Teen
Platform(s) PlayStation 3
Media Blu-ray Disc
Input SIXAXIS controller

MotorStorm is a racing video game developed by Evolution Studios and published by Sony Computer Entertainment for the Sony PlayStation 3 computer entertainment system. It was first announced at E3 2005.

Contents

[edit] Release

MotorStorm was officially released in Japan on December 14, 2006, where it became the best-selling PlayStation 3 game.[citation needed]

MotorStorm was released on March 6, 2007 in North America; in Europe, it launched alongside the PlayStation 3 on March 23, 2007. Both the North American and European versions include online play, which was not included in the Japanese release. Online play for Japan may arrive as an update in the future.[citation needed]

A screenshot of a crash in Motorstorm.
A screenshot of a crash in Motorstorm.

The game was very well received by critics, getting a 8.9/10 on IGN, although some are not happy about the lack of split screen play, and the very limited amount of tracks.[citation needed]

[edit] Demos

Two demos have been made available to the public. The first is only available on PlayStation 3 retail kiosks. The second is only available for download from the PlayStation Network Store. While both feature the same track, the kiosk demo allows the player to switch vehicles on the grid before the race starts. The downloadable demo has a smoother framerate with added visual detail. Also the Playstation Network demo only allows you to be 4 different vehicles, while the kiosk demo allows you to be somewhere around 20. Both demos allow the player to switch on SIXAXIS motion sensing for steering.

[edit] E3 video footage

Early details released by Sony and Great Britain-based Evolution Studios show extremely high-quality rendered video sequences. Many gaming enthusiasts and members of the press became skeptical as to the source of the material shown—with most people suspecting the footage to be prerendered as opposed to in-game real-time footage.

In March 2006, shortly following the Game Developers Conference, leaked footage of a tech demo was spread across the internet on sites such as YouTube. The demo shows a yellow buggy (which was featured in the E3 video) and a motorbike both cutting through mud, as well as splashing the mud onto a white van. Being a technical demo, it didn't show any gameplay aspects, or whether the final game would reach the standard of the E3 ’05 video. However, Sony representative Phil Harrison mentioned it would make an appearance at E3 ’06.

The game appeared at E3 ’06, although it missed the first day of the Expo due to the show version's being completed just that day and then uploaded to LA. The build at the show was only 50% complete but still showed some effects such as motion blur and deformation of the tracks.

[edit] Gameplay

The events of the game take place at the MotorStorm Festival in the Monument Valley. The goal of the game is to win a series of off-road races and to be the overall winner of the MotorStorm Festival. Players are in control of seven different types of vehicles throughout the game including rally cars, big rigs, dirt bikes, ATVs, racing trucks, buggies and mudpluggers. Each race requires the player to choose a particular vehicle type and often race against many of the other vehicles. Every track has many different racing lines, each catering to a specific class of vehicle thereby making the racing field even. The events in the game are created using 'real time' technology, such as the mud effects, tire marks, and crashes.

Each track is filled with a variety of jumps, bumps, cliffs, ledges, mud pits and various obstacles. Races are generally a three lap events against a 10-15 opponent field. The track experiences real-time deformation, making each lap different from the last. Larger vehicles can cause large holes or leave ruts that can easily upset smaller, lighter vehicles. Every vehicle responds differently to different track environments, as well. Vehicles like big rigs and mudpluggers get excellent traction in mud, whereas lighter vehicles like dirt bikes and ATVs will struggle requiring the player to find the best line for his or her vehicle.

[edit] Soundtrack

[edit] Reviews

[edit] External links

[edit] Official sites

[edit] Reviews

[edit] Other

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